Requirements
- 20 Agility [boostable] [not required to start] [1]
- The ability to defeat a level 70 monster (can be safespotted)
QUEST 73 · MEMBERS
Ages ago, a small tribe of people split off from the Fremennik in Rellekka and decided to inhabit the mountains to the east of town. There they lived as nomads for many years, but now the chieftain of the camp has lost his daughter and will not move on before she has been found. Has she run away, has she been eaten by trolls, or is there something more sinister going on? Only you can find out.

Talk to Hamal the Chieftain in the Mountain Camp east of Rellekka (to access the camp, see below)
STEP BY STEP
Follow the chapters below. Click any screenshot or diagram to view it at full size.








123456Make your way to the Mountain Camp east of Rellekka and north-east of the Golden Apple Tree. To get to that area, you can use the enchanted lyre and head east; walk north from Seers' Village or use the fairy ring code AJR and then go north a bit; or if your house is in Rellekka, teleport to your house and go east, or by using Fremennik sea boots head east.

Start up the path to the Mountain Camp, then head north up the slope above the guard. Use your rope on the boulder that says "push boulder" and you will automatically climb down.

Follow the path into the village, enter the longhouse to the east, and speak to Hamal the Chieftain by asking, "Why is everyone so hostile?", to begin the quest. Speaking of his tribe, Hamal tells you that they are citizens of Rellekka, although due to differences they have moved out to become closer to nature, disagreeing with the Fremennik tradition of choosing their tools over skill. The chieftain tells you about his missing daughter and after much arguing against "employing" an outerlander, he eventually allows you to search for her. From this point on, you can enter the camp by climbing over the rockslide.
Head south of Hamal's house, and take some mud from the roots along the edge of the bubbling mud pond (swamp paste also works, but the mud can be obtained during the quest).
If you did not bring a staff, go north of Hamal's house to Jokul's place and pick up the pole.

Just north of Hamal's tent are mountain goats. Follow the path leading west along the Shining pool. Follow it until you reach a tall tree by the geysers above the path you came up.
You hear the voice of the spirit of the chieftain's daughter Asleif Hamalsdotter, who is dead. She asks you to make peace between her tribe and Rellekka and to also find a new food source for the camp. Agree to help her. To return to shore, use a plank on the flat stone. You can do her two tasks in either order.




Return to the Mountain Camp, and talk to Hamal the Chieftain. Ask about the people of Rellekka, and he tells you that he sent a villager named Svidi to initiate a simple trade route, but he hasn't yet returned. Head to the rockslide that first blocked your entrance to the Mountain Camp. Climb over it, and go into the forest north-west of the rockslide, outside the entrance to Keldagrim. Locate and speak with Svidi. To find Svidi, go to the black unicorns and look for a fast moving yellow dot on your mini map between the fence shortcut and the south fence turn. you must run to catch him once spotted.
He will tell you he's afraid of the Fremennik in Rellekka and thinks that they might kill him. Offer to help him enter Rellekka and he agrees if you can secure a promise from the chieftain that he will be safe.
Head to Rellekka, and talk to Brundt the Chieftain in the longhall. He will promise not to hurt Svidi if you can retrieve a relic - an ancient rock - that the Mountain Camp tribe stole from Rellekka long ago.

Return to the Mountain Camp, and enter the large tent south-west of Hamal the Chieftain. If you want, you can first talk to Hamal, but he refuses to let you have the rock. Right-click to use your pickaxe on the Ancient rock located in the southern tent to acquire half a rock. If you're wielding your pickaxe, you will have to right-click on the ancient rock, as it cannot be mined using left-click. Take this back to Rellekka, and talk to Brundt the Chieftain, who will agree to share the rock and give you a safety guarantee granting Svidi safe passage. Take the guarantee to Svidi to initiate peace talks between the two tribes.
Note: Once back in Rellekka with your pickaxe, now may be a good time to run north to the mine and gather some coal for the Fremennik Diary task. Players will need to have completed The Fremennik Trials to enter the mine.
Return again to the Mountain Camp and speak with Hamal, and then talk to Jokul, who is in the tent north of Hamal, looking after his mountain goats. He will tell you that he thinks the members of the Mountain Camp could survive if the seed of a White pearl fruit, a hardy plant which can grow anywhere, were planted in the area.

Travel to the peak of White Wolf Mountain and look for thorny bushes near the gnome glider. If you have completed The Grand Tree quest, you may use a ring of dueling to teleport to the Emir's Arena which is near a gnome glider. Head west from the Emir's Arena to the glider, then fly to the mountains. Alternatively, you may use a Camelot Teleport and walk up the mountain. Put on your gloves (4 damage will be inflicted if not wearing any, and you won't get the fruit seed), pick a White pearl fruit off the thorny bushes and eat it. You will automatically spit out the White pearl seed.
Go back to the Mountain Camp and give the White pearl seed to Hamal the Chieftain, who accepts your solution for feeding the tribe.
After you've completed both tasks, go back to the shining pool and speak to Asleif again (make sure to pole vault, and use your plank on the flat stone). She asks you to convince her father that she is really dead. She was attacked by a creature (the Kendal) and dragged off nearby to the north where she was killed. Leave the island and head to the north side of the pool (alternatively, cross the gap without using the plank; you'll end up on the north side). Follow the path east to a cave blocked by dead trees. Chop down the ones that block your path with an axe until you reach a cave entrance (if you face problems chopping down the trees, stand to the west side of the first tree when chopping it down to walk over the stump).
Enter the cave and make your way to the large cavern. You find the Kendal as well as numerous corpses near a central pillar. Talk to the Kendal, and when it asks who you are, say, "It's just me, no one special", and then "You mean a sacrifice?". The Kendal tells you that it is the god of the northern lands.
Say that he actually looks like a man in a bearsuit, to which he finally admits. After you blow his cover, he also confesses to killing Asleif more than ten years ago. Humbly request her remains, to which he refuses as he cannot let anyone know his true identity. Threaten to kill him, and he'll attack you. He has 50 hitpoints and a combat level of 70, and all damage can be blocked if you use the Protect from Melee Prayer. If you are using Ranged or Magic, you can find a safespot around the skeletons to attack him.
Once he dies, a Bearhead mask will appear in your inventory. Take Asleif's corpse, which lies in the south-eastern corner of the pillars (corpse of woman), and exit the cave. Cut your way back out of the dead trees and head back to Hamal the Chieftain. Tell him what you learned and show him his daughter's corpse.



Hamal asks you to give her a proper burial by building a grave on the island at the centre of the pool topped with a cairn, symbolising the longboats used to cross the seas, and some of her possessions. He tells you perhaps Ragnar has one of her possessions for you to use. On your way up, gather five muddy rocks from the mountain goat pen. The rocks respawn quickly, so it's possible just to pick up the same rock multiple times.
Follow the path up to Ragnar (he is just past the tall tree), and speak with him. He gives you Asleif's necklace, which he had intended to give her as a gift. Climb up the tall tree, pole-vault the clump of rocks, and use the plank on the flat stones to make your way back to the small island. Bury the corpse there; you will go to the designated burial location. Use the muddy rocks on the burial mound to create Asleif's burial cairn.
Congratulations, quest complete!
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Head to the entrance of the mountain camp east of Rellekka or north of the AJR fairy ring.
Take the path north, past the guard, and use your rope on a boulder you can push to get around.
Head into the camp and talk to Hamal the Chieftain.
Say: Why is everyone so hostile? → So what are you doing up here? → I will search for her! (or → Why is everyone so hostile? → So what are you doing up here? → I will search for her! with The Fremennik Trials completed)
Dig some mud from the mud pond south of Hamal's house.
If you do not have a staff, go north of Hamal's house and take a pole. Keep this throughout the quest.
Go north, following the path along the lake westward.
Use the mud on the tall tree then climb it. You do *not* need to do this again for subsequent climbs.
Use your pole or staff on the clump of rocks to pole vault over.
Use your plank on the flat stones. Keep this throughout the quest.
Listen to the shining pool.
Say: Hello! Who are you? → So what exactly do you want from me? → That sounds like something I can do. → I'll get right on it.
Use your plank on the flat stone to return to shore.
Talk to Hamal the Chieftain about the people of Rellekka.
Say: About the people of Rellekka... → Why do you hate them so much?
Speak to Jokul north of the Cheiftains tent before leaving the camp to speak to Svidi.
Search for Svidi between Rellekka and the entrance to Keldagrim.
Say: Can't I persuade you to go in there somehow?
Go to Rellekka and talk to Brundt the Chieftain in the longhall.
Say: Ask about the mountain camp. → Did it contain vast magical powers? or → Ask about the mountain camp. → Did it contain vast magical powers? if Lunar Diplomacy started/completed.
Return to the Mountain Camp, and enter the large tent south-west of Hamal the Chieftain.
Use your pickaxe on the Ancient Rock located in the southern tent to get half a rock.
Take this back to Rellekka, and talk to Brundt the Chieftain
Say: Ask about the mountain camp. or → Ask about the mountain camp. if Lunar Diplomacy started/completed, who will give you the guarantee of safe passage.
(optional) While you still have your pickaxe, mine some coal in the Rellekka mine for a Fremennik diary task. (requires completion of The Fremmenik Trials)
Take the guarantee to Svidi. You do not need to check on Svidi afterward.
Return to Hamal the Chieftain.
Say: About the people of Rellekka...
Talk to Hamal the Chieftan again, this time about food supplies.
Say: About your food supplies... → Never mind.
Talk to Jokul just north of Hamal. If you spoke to him earlier you do not need to do this. He will tell you of a White Pearl plant that is very hardy.
Travel to White Wolf Mountain (Keldagrim minecart system if The Giant Dwarf is completed, or Gnome glider if The Grand Tree completed.)
Equip gloves and pick-from the thorny bushes by the gnome glider.
Eat the white pearl you picked to get the white pearl seed.
Speak to Hamal the Chieftain to give him the white pearl seed.
Say: About your food supplies...
Speak to the shining pool again (remember to use the pole/staff and plank).
Cross the gap back to shore
Follow the northern path east to a cave.
Chop down the trees blocking your path (make sure you are facing east)
Enter the cave
Talk to The Kendal.
Say: It's just me, no one special. → You mean a sacrifice? → You look like a man in a bearsuit! → Can I see that corpse? → I humbly request to be given the remains. → I will kill you myself!
Kill The Kendal. He can be safespotted utilizing skeletons around the room.
Take the corpse of woman
Return to Hamal the Chieftain.
Say: But he's not a god! → I will.
Gather 5 muddy rocks from around the camp.
Talk to Ragnar near the tall tree by the lake to get Asleif's necklace.
Return to the shining pool and bury the corpse on the island.
Use the muddy rocks on the burial mound. (You make the mound by burying the corpse on the island.)
Congratulations, quest complete!
QUEST COMPLETE
OSRS WIKI CONTRIBUTORS
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.