| This fight takes place in an instance. |
| This article has a strategy guide. All information on mechanics and strategy will be on this page.
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| The Whisperer | |||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Released | 26 July 2023 (Update) | ||||||||||||||||||||||
| Members | Yes | ||||||||||||||||||||||
| Combat level | 791 | ||||||||||||||||||||||
| Size | 3x3 | ||||||||||||||||||||||
| Examine | Dare you face the shadows? | ||||||||||||||||||||||
| Combat info | |||||||||||||||||||||||
| Max hit | 42 (x2) (Melee) 40 (Ranged) 36 (Magic) 45 (Screech) 50 (Soul Siphon) | ||||||||||||||||||||||
| Aggressive | Yes | ||||||||||||||||||||||
| Poisonous | No | ||||||||||||||||||||||
| Attack style | All | ||||||||||||||||||||||
| Attack speed | 10 ticks (6.0 seconds) | ||||||||||||||||||||||
| Respawn time | 30 ticks (18 seconds) | ||||||||||||||||||||||
| Slayer level | None | ||||||||||||||||||||||
| Slayer XP | 900 xp | ||||||||||||||||||||||
| Category | Bosses | ||||||||||||||||||||||
| Assigned by | |||||||||||||||||||||||
| 900 | 280 | 280 | 250 | 180 | 180 | ||||||||||||||||||
| +140 | +30 | +190 | +58 | +160 | +70 | ||||||||||||||||||
| +180 | +300 | +220 | |||||||||||||||||||||
| +10 | 60% weakness | ||||||||||||||||||||||
| +300 | +300 | +300 | |||||||||||||||||||||
| Immunities | |||||||||||||||||||||||
| Poison | 100% resistance | ||||||||||||||||||||||
| Venom | 100% resistance | ||||||||||||||||||||||
| Cannons | Immune | ||||||||||||||||||||||
| Thralls | Not immune | ||||||||||||||||||||||
Open in DPS calculator | |||||||||||||||||||||||
| Advanced data | |||||||||||||||||||||||
| Monster ID | 12204,12205 | ||||||||||||||||||||||
| Link | MOID | ||||||||||||||||||||||

The Whisperer is a siren found in the sunken cathedral of the Lassar Undercity, who is encountered during Desert Treasure II - The Fallen Empire. A high-ranking assassin[1] in the Zarosian Empire whose real name was classified, the Whisperer succumbed to the darkness of the blackstone and was transformed into her current state. A stronger variant of her can be fought again after the completion of the quest.
Location
| Location | Levels | Members | Spawns | Map |
|---|---|---|---|---|
| Lassar Undercity - Sunken Cathedral | 587, 791, 1146 | 1 | Show map |
The Whisperer is initially seen as an Odd Figure just beneath the surface in the middle of the Lassar Undercity's sunken cathedral. The undercity is accessible from the sinkhole north-west of Ruins of Camdozaal, located under Ice Mountain.
A scoreboard by the stairs leading down to the cathedral shows statistics related to the Whisperer.
History

"The Whisperer", whose true name is unknown (as it was classified), was a siren deployed to Lassar at some point during the Third Age, after the Betrayal of Zaros. She was one of four individuals entrusted with a medallion - the means to open the Ancient Vault where the Elder Horn was sealed - alongside Perseriya, Duke Sucellus, and Vardorvis, who were all high-ranking personnel in the Zarosian Empire.
She was stationed at Lassar and tasked by Sliske with providing her expertise with the Shadow Realm to the researchers experimenting with a mysterious totem made of blackstone in the Undercity. The totem was noted by researchers as being extremely dangerous, requiring Sliske to enact protective measures on the totem.[2] Findings on the totem showed that it strengthened the connection with the Shadow Realm in the area.[3]
Eventually, The Whisperer was ordered by Sliske to remove protections on the totem and seal the Undercity off to more "thoroughly" experiment with it, allowing her to deal with the researchers in any way she desired.[4] Following his orders, she had the Undercity sealed under the pretence of being the High Magister's orders before killing him,[5] and then removed the totem's protective barriers with Sliske's assistance. The removal of the totem's protective measures caused many of the city's inhabitants to become corrupted by its influence,[6] including the Whisperer herself. She would submerge herself beneath the waters of the Undercity's now-sunken cathedral, and remain there undisturbed for a very long time.
Eventually, an adventurer seeking her medallion would descend into the Lassar Undercity, navigate through the city via the dangerous Shadow Realm, and discover and kill her, before retrieving her medallion from her entrails.
Fight overview
The player must bring the blackstone fragment to initiate the fight, as parts of the fight will require the player to enter the Shadow Realm; without it, the player will refuse to fight her. She spawns as an Odd Figure, which while aggressive is not able to attack; disturbing her will cause her to fully emerge and attack.
During the fight, the player must maintain their sanity levels, which starts at 100%. This will decrease whenever the player is in the Shadow Realm or gets hit by her special attacks in varying amounts. This will restore slowly over time while the player is in the actual realm, at a rate of 3% every few seconds. If this value fully depletes, the player will go insane and die in a few seconds if they do not leave.

The Whisperer's regular attack involves shooting three projectiles per attack in either Ranged or Magic. The ranged shots are purple barbs, while the magic shots are blue orbs. Protection prayers will fully block the attacks, and they will deal damage upon impact. The pattern of these projectiles will change depending on how far into the fight the player is. After each regular attack, four shadow tentacles will surface four tiles from the player in an "X" formation, converging on the tile they were on when they first appeared. Getting hit by this will deal 20 damage and drain sanity by 20%, regardless of how many shadow tentacles actually hit them. If the player is standing next to or under her, she will utilise a melee attack that hits twice, with the second hit dealing the same as the first and is only partially reduced by prayer.
The Whisperer will follow one of two special attack rotations each kill. She will queue up a special attack upon reaching 80%, 55% and 30% of her health on the next attack she makes, should her health fall below this threshold. These special attacks generally require the player to enter the Shadow Realm in order to stop them. Failing to deal with the special attack in time generally incurs heavy damage and drains significant sanity.
Her attack patterns will also change after every special attack; after the first special attack, she will start attacking with two projectiles of one style and one of the other. After the second special attack, she will begin utilising a "+" tentacle pattern alongside the "X" pattern. Finally, after the third special attack, she will alternate between both combat styles.
Upon reaching 0 health, the Whisperer will heal 140 hitpoints and pull the player into the Shadow Realm. She will always start the phase off with a ranged attack, sending out two attacks and then switching to magic. She will continue to flip combat styles every two attacks, and a single tentacle will appear for every attack she makes.
Money making
The following money making guide is available for The Whisperer:
| Method | Hourly profit | Skills |
|---|---|---|
| Killing The Whisperer | 6,476,776 |
|
Drops
Drop rates are estimated based on 318,722 samples from the Drop Rate Project, unless otherwise cited.
Average value
| Uniques | "Perfect" kill |
GE value (per kill) | |
|---|---|---|---|
| 397,020 | |||
| 371,820 | |||
| 189,992 | |||
| 164,792 | |||
| 357,749 | |||
| 332,548 | |||
| 150,721 | |||
| 125,521 | |||
Mechanics
When the Whisperer is defeated, a drop will be rolled for until the roll results in a success, as described below:[7]
- Roll 1/64 for the tradeable unique drop table (3/64 for awakened variant).
- If unsuccessful, roll 1/34 for the awakener's orb.
- If unsuccessful, roll 1/25 for sirenic tablet.
- If unsuccessful, roll 1/200 for shadow quartz.
- If unsuccessful, roll 1/5 for the supply drop table.
- If all rolls above were unsuccessful, the standard drop table is rolled.
- Once the player rolls the entire drop table, roll 1/2,000 for Wisp and 1/40 for a clue scroll.
In addition, defeating the boss perfectly will earn 50% more loot from the standard drop table.[8] This requires the player to kill the Whisperer without taking any avoidable damage, which includes:
- Any damage from her ranged or magic attacks.
- Unprotected damage from her melee attacks.
- Getting hit by her tentacles.
- Getting hit by her Screech attack.
- Getting hit by her Soul Siphon attack.
- Stepping on a dark green corrupted seed.
- Any corrupted seeds being hatched.
Uniques
| Unique drop sound effect | |
|
The sound that plays when receiving a unique drop.
| |
There is a 1/64 chance of rolling the unique drop table per kill. After hitting the table, there is a 1/8 chance to get a piece of the Virtus robes (then a separate 1/3 roll to determine which piece), a 3/8 chance to get a single vestige roll (each roll will drop a gold ring until the final roll which guarantees the vestige), a 3/8 chance for a chromium ingot, and 1/8 chance for the siren's staff. Below lists the effective drop rates.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Bellator vestige | 1 | 1/512[d 1] | Not sold | 30,000 | |
| Chromium ingot | 1 | 3/512 | 42,708 | 30,000 | |
| Siren's staff | 1 | 1/512 | Not sold | 30,000 | |
| Virtus mask | 1 | 1/1,536 | 4,509,743 | 120,000 | |
| Virtus robe top | 1 | 1/1,536 | 28,604,882 | 360,000 | |
| Virtus robe bottom | 1 | 1/1,536 | 23,264,253 | 240,000 |
- ^ To receive the bellator vestige, the player must roll an invisible ~1/170.66 drop on the tradeable unique table. The first roll will cause a gold ring to appear and increment a hidden variable, while the second drops two gold rings; when the third such roll occurs, the vestige is dropped and the variable is reset.
Secondary uniques
The items are rolled in the following sequence: awakener's orb, sirenic tablet, shadow quartz. These items will replace the normal loot rolls.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Sirenic tablet | 1 | 1/26.2[d 1] | Not sold | N/A | |
| Awakener's orb | 1 | 1/34.5 | 278,719 | 45,000 | |
| Shadow quartz | 1 | 1/209.3[d 2] | Not sold | N/A |
- ^ The sirenic tablet will become more common at an unknown rate as kill count increases until the first drop is received. Afterwards, the item will no longer be dropped.
- ^ If the player has not yet received their first shadow quartz, its drop rate scales from 1/200 to 1/50 as the player's kill count increases, where the best rate is reached at 300 kill count. Once players obtain their first shadow quartz, the drop rate is reverted to 1/200.[9]
Supplies
These supplies are all dropped together.
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Ancient brew(2) | 1 | 1/5.5 | 1,424 | 90 | |
| Prayer potion(3) | 1 | 1/5.5 | 7,145 | 91 | |
| Manta ray | 3–4 | 1/5.5 | 3,984–5,312 | 360–480 |
Weapons and armour
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Bronze longsword | 16; 24 (noted) | 1/100 | 1,120–1,680 | 384–576 | |
| Mithril longsword | 7; 10 (noted) | 1/100 | 3,192–4,560 | 5,460–7,800 | |
| Adamant longsword | 9; 14 (noted) | 1/100 | 14,112–21,952 | 17,280–26,880 | |
| Battlestaff | 70; 105 (noted) | 2/100 | 557,270–835,905 | 294,000–441,000 | |
| Dragon plateskirt | 7; 10 | 1/100 | 1,128,134–1,611,620 | 1,134,000–1,620,000 |
Resources
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Pure essence | 280; 420 (noted) | 1/100 | 560–840 | 560–840 | |
| Iron ore | 88; 133 (noted) | 1/100 | 6,424–9,709 | 880–1,330 | |
| Coal | 303; 455 (noted) | 8/100 | 42,420–63,700 | 8,181–12,285 | |
| Gold ore | 88; 133 (noted) | 1/100 | 13,728–20,748 | 7,920–11,970 | |
| Mithril ore | 88; 133 (noted) | 1/100 | 13,640–20,615 | 8,536–12,901 | |
| Adamantite ore | 105; 157 (noted) | 8/100 | 58,485–87,449 | 25,200–37,680 | |
| Runite ore | 42; 63 (noted) | 2/100 | 426,468–639,702 | 80,640–120,960 | |
| Sapphire | 39; 59 (noted) | 1/100 | 6,864–10,384 | 5,850–8,850 | |
| Emerald | 39; 59 (noted) | 1/100 | 12,090–18,290 | 11,700–17,700 | |
| Ruby | 39; 59 (noted) | 1/100 | 28,002–42,362 | 23,400–35,400 | |
| Uncut ruby | 58; 87 (noted) | 5/100 | 58,928–88,392 | 3,480–5,220 | |
| Uncut diamond | 58; 87 (noted) | 5/100 | 141,404–212,106 | 6,960–10,440 | |
| Dragon javelin tips | 84; 126 | 8/100 | 62,916–94,374 | 98,280–147,420 | |
| Runite bolts (unf) | 84; 126 | 8/100 | 10,332–15,498 | 0 | |
| Raw monkfish | 700; 1,050 (noted) | 1/100 | 82,600–123,900 | 96,600–144,900 |
Runes and ammunition
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Water rune | 280; 420 | 1/100 | 1,400–2,100 | 560–840 | |
| Steam rune | 466; 700 | 8/100 | 45,668–68,600 | 5,592–8,400 | |
| Chaos rune | 140; 210 | 1/100 | 14,700–22,050 | 7,560–11,340 | |
| Death rune | 466; 700 | 8/100 | 89,472–134,400 | 50,328–75,600 | |
| Soul rune | 933; 1,400 | 2/100 | 364,803–547,400 | 167,940–252,000 |
Tertiary
| Item | Quantity | Rarity | Price | High Alch | |
|---|---|---|---|---|---|
| Brimstone key | 1 | 1/50[d 1] | Not sold | N/A | |
| Clue scroll (easy) | 1 | 1/160[d 2][d 3] | Not sold | 12 | |
| Clue scroll (medium) | 1 | 1/160[d 4][d 3] | Not sold | 12 | |
| Clue scroll (hard) | 1 | 1/160[d 5][d 3] | Not sold | 12 | |
| Clue scroll (elite) | 1 | 1/160[d 6][d 3] | Not sold | 12 | |
| Ancient blood ornament kit | 1 | Always[d 7] | Not sold | N/A | |
| Wisp | 1 | 1/2,000 | Not sold | N/A |
- ^ Brimstone keys are only dropped while on a Slayer task given by Konar quo Maten.
- ^ The easy clue scroll drop rate increases to 1/152 after unlocking the easy Combat Achievements rewards tier.
- ^ 3.0 3.1 3.2 3.3 Clue scrolls will drop as scroll boxes after the completion of X Marks the Spot.
- ^ The medium clue scroll drop rate increases to 1/152 after unlocking the medium Combat Achievements rewards tier.
- ^ The hard clue scroll drop rate increases to 1/152 after unlocking the hard Combat Achievements rewards tier.
- ^ The elite clue scroll drop rate increases to 1/152 after unlocking the elite Combat Achievements rewards tier.
- ^ Only when defeated in the awakened encounter as the last of the four.
Collection log
The Whisperer has 10 collection log items.
| Item | Collections | Comp% |
|---|---|---|
| Duke Sucellus, The Leviathan, Vardorvis, The Whisperer | 5.7% | |
| Duke Sucellus, The Leviathan, Vardorvis, The Whisperer | 5.7% | |
| Duke Sucellus, The Leviathan, Vardorvis, The Whisperer | 5.7% | |
| The Whisperer, All Pets | 1.3% | |
| The Whisperer | 5% | |
| Duke Sucellus, The Leviathan, Vardorvis, The Whisperer | 14.4% | |
| The Whisperer | 2.7% | |
| The Whisperer | 3.8% | |
| The Whisperer | 8.4% | |
| Duke Sucellus, The Leviathan, Vardorvis, The Whisperer | 19.8% |
Combat Achievements
There are 9 Combat Achievement tasks (totalling 45 points) available for the Whisperer.
| Name | Description | Type | Tier | Comp% |
|---|---|---|---|---|
| Whisperer Adept | Kill the Whisperer once. | Kill Count | 16.1% | |
| Tentacular | Kill the Whisperer whilst only being on the Arceuus spellbook. | Restriction | 10.9% | |
| Whisperer Speed-Trialist | Kill the Whisperer in less than 3:00 without a slayer task. | Speed | 9.5% | |
| Whisperer Speed-Chaser | Kill the Whisperer in less than 2:25 without a slayer task. | Speed | 5.6% | |
| Whisperer Master | Kill the Whisperer 50 times. | Kill Count | 9.6% | |
| Perfect Whisperer | Kill the Whisperer without taking avoidable damage 5 times without leaving. | Perfection | 6.7% | |
| Whisperer Speed-Runner | Kill the Whisperer in less than 2:05 without a slayer task. | Speed | 2.7% | |
| Whispered | Kill the Awakened Whisperer. | Kill Count | 3.9% | |
| Dark Memories | Kill the Whisperer whilst spending less than 6 seconds in the pre-enrage shadow realm. | Restriction | 7.2% |
Dialogue
| This article on an NPC has an associated transcript list. Click here for a list of transcripts that this NPC speaks in. |
Gallery
-
Concept of the Whisperer, by Mod Jerv. -
Official artwork of the Whisperer, by Mod Jerv. -
Concept art of the Sunken Cathedral, by Mod Grub. -
Concept art of the Shadow Realm version of the Sunken Cathedral.
Changes
| Date | Changes |
|---|---|
| 25 June 2025 (Update) |
|
| 26 March 2025 (Update) |
Getting saved by a phoenix necklace while fighting The Whisperer will no longer restore your sanity. |
| 8 January 2025 (Update) |
Fixed an issue where The Whisperer’s tentacles failed to spawn under certain conditions. |
| 14 – 20 February 2024 |
Hotfix
A bug causing Sanity to not properly drain while fighting the Whisperer was fixed. Players who killed the Awakened variant for the first time while the bug was active had their Awakened Whisperer killcount reset.[10] |
| 14 February 2024 (Update) |
Sanity is now fully restored when teleporting away from the Whisperer. |
| 31 January 2024 (Update) |
|
| 16 August 2023 (Update) |
|
| 9 August 2023 (Update) |
|
| 3 August 2023 (Update) |
|
| 28 July 2023 (Update) |
|
Trivia
- Prior to the release of Desert Treasure II, the Whisperer could be heard if players stood next to the mysterious chasm in Camdozaal Mines in the form of a strange voice, whispering Come... Come... Come... Down into the depths... Come...
- The Whisperer took design inspiration from the Norwegian mythological creature the 'Nøkken', known for lurking beneath water, with only eyes exposed, and luring victims to their doom with its eerie presence.[11]
- According to Mod Jerv, she has been corrupted by Xau-Tak,[12] a powerful being yet to be explicitly named in Old School RuneScape.
References
- ^ Mod Jerv. Desert Treasure II - Bosses. 31 July 2023. Retrieved 25 July 2026. "The Whisperer, a key assassin and a siren, tasked to collect rare, powerful items and bring it to the vault."
- ^ Remnant. Old School RuneScape. "[Sliske]: I have shielded it. It will do you no harm."
- ^ Remnant. Old School RuneScape. "The totem seems to act as a conduit between our world and the Shadow Realm."
- ^ Remnant. Old School RuneScape. "[Sliske]: Have the undercity sealed, then remove the protections on the totem. We require a more thorough test.
[The Whisperer]: And the researchers?
[Sliske]: Their work is complete. Do with them as you wish." - ^ Remnant. Old School RuneScape. "Mysterious Voice 2: The undercity is being sealed. They say the fortress has fallen.
Mysterious Voice 3: Sealed? On whose orders?
Mysterious Voice 2: Well... yours.
Mysterious Voice 3: I gave no such order. Round up the centurions! We have a traitor among us.
[The Whisperer]: No.
Mysterious Voice 3: You! This was your doing!
[The Whisperer]: You have served your Empire well, High Magister, but that servitude is at an end. Now it is time for a new one to begin." - ^ Remnant. Old School RuneScape. "Mysterious Voice 1: Do not be afraid, my child, for you are not alone. Your voice will be one of thousands, singing an eternal silence.[...]And so another voice joins the Silent Choir."
- ^ "Desert Treasure II - Tweaks and Drop Rates". Old School RuneScape News. Jagex. 3 August 2023. Archived from the original.
- ^ Mod Ayiza. "Desert Treasure II - Tweaks and Drop Rates". Reddit. 3 August 2023. Archived from the original on 26 April 2026. Mod Ayiza: "You have to do the fight while avoiding any avoidable damage. Essentially a perfect fight (chip damage does not count)."
- ^ Jagex. Mod Ash's Twitter account. 28 September 2023. Archived from the original on 20 August 2026. Mod Ash: "If I'm reading my colleagues' code correctly, over your first 300 kills, the chance shifts from 1/200 to 1/50, where it stays thereafter."
- ^ Jagex. Old School RuneScape's Twitter account. 20 February 2024. Archived from the original on 20 February 2024. Old School RuneScape: "🐞 Last week we hotfixed a bug where Sanity wasn't draining correctly at Whisperer. 🩸 We're removing Awakened Whisperer killcount for any players who got their first kill while this bug was active. We know you're more than capable, but just want to make absolutely sure!"
- ^ Mod Jerv. "Mod Jerv - Concept Artist Behind ToA, Desert Treasure 2, Colosseum, & Varlamore" (in 54:08). YouTube video. 28 April 2025. "I took inspiration from my own culture actually, because I’m from Norway. We have this sea creature called Nøkken, it's basically the sea creature that lurks in the sea with its eyes poking up staring at you, that lures you in to eat you and I wanted to get that feeling through the design itself."
- ^ Mod Jerv. "Mod Jerv - Concept Artist Behind ToA, Desert Treasure 2, Colosseum, & Varlamore" (in 53:03). YouTube video. 28 April 2025. "So we do have sirens in the game already, but we wanted this one to be corrupted by those... I think it's revealed to be Xau-Tak in the Lassar Undercity, the whole shadowy side of that place."

