QUEST 177 · MEMBERS

Troubled Tortugans

Help a stranded tortugan and gain access to the Great Conch.

Troubled Tortugans — OSRS Wiki quest image
OSRS Wiki image for Troubled Tortugans. OSRS WikiGame image © Jagex Ltd
Difficulty
Experienced
Length
Medium
Quest points
1
Released
19 November 2025
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Before you start

Where to start

Talk to the injured tortugan on a Remote Island in the Unquiet Ocean.

Requirements

  • 51 Slayer [not boostable] [required to start]
  • 48 Construction[not boostable] [required to start]
  • 45 Sailing[not boostable] [required to start]
  • 45 Hunter[not boostable] [required to start]
  • 40 Woodcutting[not boostable] [required to start]
  • 34 Crafting[not boostable] [required to start]
  • Completion of Pandemonium

Items required

  • Any axe (a bronze axe can be found during the quest, but bringing a better one is recommended for cutting 10 logs)
  • Hammer (obtainable during the quest) or Imcando hammer
  • Saw (obtainable during the quest) or Amy's saw

Recommended

  • At least 4 free inventory spaces (or up to 22 for all the construction materials at once, as there is a bank easily accessible)
  • 60 Combat level
  • Food and combat gear
  • Stamina Potion

STEP BY STEP

Walkthrough

Follow the chapters below. Click any screenshot or diagram to view it at full size.

Finding Floopa

Using your boat, head to the remote island north-west of The Great Conch, marked on the map with the quest icon . Talk to the injured tortugan to attempt to help her, and she will decline your assistance. Eventually, the tortugan will reluctantly accept your aid, and ask you to make some bandages with nearby resources. Shake the palm trees for a palm leaf, then pick up a nearby seaweed spawn, and use the items on each other to create makeshift bandages. Give the bandages to the tortugan, who will then introduce herself as Floopa. Offer to take Floopa home and she'll again refuse your help, this time believing that returning home would mean failing everything. Eventually, she will begrudgingly agree, and let you bring her back home to the Great Conch. Floopa will then board your boat and will remain there even if the boat capsizes or is abandoned.

The Great Conch

Floopa, back home at Elder Raley's.
Floopa, back home at Elder Raley's. Image source ↗

Sail south-east from where you found Floopa, making your way to the pier at the southern end of the Great Conch. Disembark and head up the docks to find Floopa, alongside Elder Korel.

Note: Fairy ring CJQ will now be unlocked, allowing you to return to the island at any time.

Speak to Floopa, and Elder Korel will send her to Elder Raley's hut. Elder Korel will then ask you to leave, as the tortugans are not fond of humans; you'll insist on staying until she recovers, causing Elder Korel to allow you on the island as a "tourist." He will mention that in order to stay permanently, you will need to become a honorary tortugan. He will then direct you to Elder Raley's hut, found just east of the entrance to the town (marked on the map with a range icon ).

Making repairs

Speak to Floopa inside Elder Raley's hut, and Elder Raley will tell her that the village was attacked by gryphons. While no one died, the village was damaged in the scuffle. They will then notice you, with Floopa surprised to see that you were still waiting for her. You explain to them that Korel allowed you to stay as a tourist, and offer to help fix the damage, causing Elder Raley to thank you and give you a list of repairs. You will now need to make six repairs in the town centre, marked by several shop icons. Each repair gives 80 Construction experience.

  1. 1 Location
  2. 2 Location
  3. 3 Location
  4. 4 Location
  5. 5 Location
  6. 6 Location
Repair locations A: Krill's wall, B: Krill's stall C: Strom's wall, D: Strom's crate E: Coco's crate, F: Coco's stall Open interactive map ↗Map data and tiles: OSRS Wiki · Game imagery © Jagex Ltd
Repair Location Items needed
Krill's wall House north of the marketplace 2 Tortugan scutes
2 Jatoba logs
Krill's stall North-western market stall 1 Tortugan scute
1 Sea shell

2 Jatoba logs

Strom's wall House south-west of the marketplace 2 Tortugan scutes
2 Jatoba logs
Strom's crate Crate south-west of the marketplace 2 Sea shells
1 Jatoba logs
Coco's crate Crate south of the marketplace 2 Sea shells
1 Jatoba logs
Coco's stall South-eastern market stall 1 Tortugan scute
1 Sea shell
2 Jatoba logs

A cluster of jatoba trees can be found west of the village, and a bronze axe can be picked up from a tree stump north of the calquat tree patch. Scutes can be found all across the village, and sea shells can be found by the shore when you entered the island. A hammer and saw also spawn in the village, in the blacksmith's workshop to the north-east and in Elder Raley's house respectively. Once all repairs are done, return to Elder Raley.

The cave where the gryphon is nesting.
The cave where the gryphon is nesting. Image source ↗

Tracking the attacker

Items needed: Axe, combat gear

As you return, Floopa will lament the permanent damage to her flipper. Raley will reassure her that the village will be there for her, at which point you will inform Raley that the repairs are done. Elder will now ask for your help finding and killing the gryphon that attacked the village, saying it's only a matter of time before it returns. Since the gryphon was injured in battle, it wasn't able to fly away; however, it retreated into the forest, and you'll now have to track it.

Head to the statue in the centre of the village and inspect it to reveal some tracks. Follow these tracks west, then examine the spiky red plant found at the split in the path. Follow the tracks north, and inspect the rockslide, then continue north once more and inspect the plant immediately east of the passage entrance. You'll come to a cluster of three plants; inspect the eastern plant to find the final set of tracks, which takes you to a cave entrance. Use your axe to clear the growth blocking the cave, and enter it to begin a fight with a level 95 gryphon.

The gryphon only attacks with melee, but it will also use a special attack that knocks the player back and deals moderate damage if their worn weight is not high enough. To avoid taking any damage, simply stand next to the wall and pray Protect from Melee. Once the gryphon is dead, report back to Elder Raley.

Tortugans fighting to protect their eggs.
Tortugans fighting to protect their eggs. Image source ↗

Pearl in peril

Items needed: combat gear, prayer, food, and a tortugan shield

You'll return to Elder Raley's hut to find Elder Korel informing him of another gryphon attack, this time on the Little Pearl. Elder Korel will immediately depart, as this is where tortugans lay their eggs. Elder Raley will ask you to help Elder Korel, but since the gryphon appears to be one of the larger ones, he'll direct you to Elder Blunn for further preparation. Grab any gear, food and supplies from the bank before speaking to Elder Blunn, then speak to him in the marketplace to receive a tortugan shield. Head back to the dock and sail to the Little Pearl, which is south-east from the dock. When you arrive, you will see a cutscene in which a strange ship quickly departs, leaving elders Korel, Hubber, and Root engaged in battle with a shellbane gryphon.

The fight

As soon as the cutscene ends, the gryphon will attack. Activate Protect from Melee if attacking from up close, otherwise go with Protect from Missiles and stand near the ocean shore where the gryphon can't reach you directly. The tortugan shield must be equipped for the entire fight, or else the gryphon's attacks will deal heavy damage that ignores protection prayers.

The gryphon will use both melee and ranged auto-attacks and occasionally line up a special attack:

Attack Attack Negation
Slam The gryphon will knock the player back and deal heavy damage if worn weight is less than 40kg. Wear heavy equipment, or any items with a Gold helmet. Alternatively, stand out of reach; behind a tree or eggs, or near the ocean shore.
Whirlwinds The gryphon will flap its wings, creating whirlwinds on the player's location that can hit for 50+. Moving around during the flapping sequence will prevent the whirlwind from growing and hurting you.
Corrosive spit The gryphon will spit orange acid on the player's current tile, causing a corrosion effect. Step at least one tile away from the spit before it lands.

If you die during the fight, your gravestone will appear where you last docked, and the ship you moored at the Little Pearl will be considered Lost, requiring recovery at a Shipwright. Dying to the Gryphon's whirlwind attack after reducing its HP to 0 will still progress the quest. Players having trouble fighting the Gryphon may hide behind the palm trees and let the Tortugans lower its health to 20 hitpoints.

Speak to Elder Korel after killing the gryphon, and he will question how the gryphon went so far from the conch. You will then tell him about the strange ship with red sails leaving the island as you came, and he'll suggest you inform Elder Raley. Head back to Elder Raley's hut and tell him and Floopa about the ship, and Floopa recalls being betrayed by her crew and thrown overboard. She'll comment that might be a connection between the events, but will need time to think about it further. Raley will tell her to rest and allows you to explore the island in the meantime, promising to call you when Floopa has recovered.

Congratulations, quest complete!

Quick checklist 45 instructions

Use this when you already know the route. The full walkthrough above includes explanations and diagrams.

Finding the stranded Tortugan

  1. Talk to the Injured Tortugan on the remote island north-west of The Great Conch, far south of The Pandemonium.

    Say: Yes.

  2. Pick up some seaweed. Shake any palm tree and pick up a palm leaf.

  3. Use the seaweed on the palm leaf to make a bandage.

  4. Talk to the Injured Tortugan.

The Great Conch

  1. Floopa will board your boat automatically. Sail to the south shore of The Great Conch.

  2. Disembark and talk to Floopa on the Docks.

  3. Enter the village to the north and speak with Elder Raley (first house on the right, south-east of town) to receive a list of repairs.

  4. Acquire the following repair materials; this can be done in batches if low on inventory space:

    • A saw can be found in Elder Raley's house if you did not bring one.

    • Take a hammer from the building with the anvil and furnace.

    • Pick up 6 Tortugan Scute scattered around town.

    • Run west and chop 10 Jatoba Logs from the Jatoba Trees (there is a bronze axe which can be picked up from a tree stump north of the calquat tree patch).

    • Pick up 6 sea shells near beach (closest spawn is to the south-east of town).

Making repairs

  1. Repair Elder Krill's stall (the fish stall on the north side of the marketplace):

    • 1 sea shell, 1 Tortugan scute, 2 Jatoba logs.

  2. Repair the south wall of Elder Krill's store (directly north of his marketplace stall):

    • 2 Tortugan scute, 2 Jatoba logs.

  3. Repair the north wall of Elder Strom's store (west of the marketplace):

    • 2 Tortugan scutes, 2 Jatoba logs.

  4. Repair Elder Strom's crate (On the west side of the marketplace, east outside of his store):

    • 2 sea shells, 1 Jatoba log.

  5. Repair Elder Coco's stall (on the south side of the marketplace - Crafting stall)

    • 1 sea shell, 1 Tortugan scute, 2 Jatoba logs.

  6. Repair Elder Coco's crate (directly south of his marketplace stall, north of the building)

    • 2 sea shells, 1 Jatoba log.

  7. Speak to Elder Raley again.

Tracking the Gryphon

  1. Track the Gryphon:

    • Inspect the monument in the centre of the market to reveal footprints.

    • Where the trail ends, inspect nearby objects like flowers, rockslides, and plants to pick up the trail again.

    • Clear the roots blocking the cave entrance with your axe.

  2. Enter cave and defeat the Gryphon (level 95).

  3. Exit the cave and return to Elder Raley in town.

    • You can climb the rocks south of the cave (with level 50 Agility) for a quick way back to town.

Attack on the Little Pearl

  1. Talk to Elder Blunn at the north-eastern stall in the marketplace to receive a Tortugan shield, a cape-slot item. Keep this equipped for the fight!

  2. Use the bank in town to prepare for battle.

  3. Sail to The Little Pearl, south-east of The Great Conch.

  4. Disembark and a cutscene will play. Immediately after the cutscene, the battle will begin. Defeat the shellbane gryphon.

    • Use either Protect from Melee or Ranged.

    • Fighting with Ranged or Magic is recommended to negate one of his mechanics. This fight can be done without taking damage if using ranged and mechanics are handled properly, but supplies are still suggested.

    • It can charge you and perform a knockback that hits for up to 65 damage if your equipped weight is under 40 kg. If blocked by a tree or eggs, it will not perform this.

    • It will occasionally spit out an orange orb. Move 1 tile away.

    • When "The gryphon aggressively flaps it wings..." is displayed in the chatbox, whirlwinds will spawn under you for a few seconds and then explode shortly after. Move repeatedly off of the affected tiles to avoid damage.

  5. Don't leave yet: Talk to Korel about the strange ship you saw.

  6. Return to The Great Conch and talk to Elder Raley again.

  7. Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 10,000 Sailing experience
  • 8,000 Slayer experience
  • Access to the Great Conch and its facilities (such as the fairy ring CJQ and notice board)
  • Ability to fight gryphons

OSRS WIKI CONTRIBUTORS

Sources & credits

Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.

Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.