Gleason's Gielinor GuideAn adventurer's field notes← All quest guides

QUEST 174 · MEMBERS

Pandemonium

Embark on your first voyage and unlock the Sailing skill.

Difficulty
Novice
Length
Short
Quest points
1
Released
19 November 2025
START POINT

Talk to Will and Anne on the docks of Port Sarim.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

None listed.

Items required

  • Hammer (obtainable during the quest)
  • Saw (obtainable during the quest)

Recommended

  • Fast travel to Port Sarim to start the quest; Teleport to pest control via minigame teleport or Pest control teleport and cross to Port Sarim, Teleport to House (Rimmington), skills necklace to Crafting Guild, Rat Pits grouping teleport, amulet of glory to Draynor Village, or explorer's ring 2-4

Enemies to defeat

None listed.

Ironman notes

  • (Quest info)

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Salvaging

  1. 01

    Talk to Will or Anne at the south docks of Port Sarim Dialogue: Yes → I guess I'm ready... to accept their shipwreck salvaging job.

  2. 02

    Navigate the helm to take control of the ship.

  3. 03

    Navigate south through the Bay of Sarim until you reach east of the Karamja Shipyard.

  4. Click the minimap or water to set your heading in that direction.

  5. Click to trim the sails when a gust of wind arises for a speed boost.

  6. 04

    Un-set the sails when Will says you have arrived.

  7. 05

    Deploy the salvaging hook, after which you will be pushed overboard.

Facilities

  1. 01

    Talk to 'Squawking' Steve Beanie at the Pandemonium Pub.

  2. 02

    Talk to Ribs just to the north to discuss the map. Dialogue: Any

  3. 03

    Talk to 'Squawking' Steve Beanie again. Dialogue: About Will and Anne... → Do you have any idea where Will and Anne might have gone?

  4. 04

    Head east to the docks and talk to Junior Jim to get a raft in exchange for the salvaged old cup. He will take you to the shipyard.

  5. If needed, take a hammer and saw from the crates just to the south.

  6. 05

    Board the gangplank to your raft and build a cargo hold in the facility hotspot.

  7. 06

    Disembark the gangplank and talk to Junior Jim again to return to the Pandemonium and receive a Captain's log.

Cargo courier

  1. 01

    Board the gangplank to the north-east.

  2. 02

    Navigate north through Mudskipper Sound and the Bay of Sarim until you reach Port Sarim.

  3. Optionally use the buoy to dock your raft, then disembark the gangplank.

  4. 03

    Take cargo from the ledger table near the docks and board the gangplank again.

  5. Open the basic cargo hold to store the cargo.

  6. 04

    Navigate back to the docks at the Pandemonium.

  7. Open the basic cargo hold and withdraw the cargo.

  8. 05

    Disembark the gangplank and deposit the cargo at the ledger table.

  9. 06

    Talk to Junior Jim to let him know you delivered his cargo.

  10. 07

    Talk to 'Squawking' Steve Beanie in the pub for an update on Will and Anne.

  11. 08

    Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 300 Sailing experience
  • An additional 100 Sailing experience is gained when delivering the cargo, for a total of 400 experience
  • Access to the Sailing skill
  • Access to The Pandemonium
  • A raft
  • 25 sawmill coupon (wood plank)
  • 2 repair kits
  • A spyglass

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.