| Slayer Tower | ||||
|---|---|---|---|---|
![]() | ||||
| Released | 26 January 2005 (Update) | |||
| Also called | Viggora's Folly | |||
| Members | Yes | |||
| Floors | 4 | |||
| Location | Morytania | |||
| Inhabitants | Demons, Humans, Ghosts | |||
| Music |
| |||
| Map | ||||
![]() | ||||
| Advanced data | ||||
| Type | building | |||
The Slayer Tower, also known as Viggora's Folly, is a tall granite tower located north-west of Canifis that was built by Viggora, a follower of Zaros, during the Second Age. There are three levels, each with increasingly dangerous Slayer monsters. All monsters within the building require a certain Slayer level to kill, the lowest being crawling hands at level 5, and the highest being abyssal demons at level 85 Slayer.
Players may also earn bonus Slayer experience depending on their progress on the Morytania Diary. The amount of bonus experience gained starts at 2.5% with the easy tasks completed, increasing by 2.5% for each set complete, up to 10% with the elite tasks completed.
Attempting to wait out a monster's 10 minute aggression timer can be done on a different floor. For example, the aberrant spectre aggression can be waited out at the top of the staircase leading to the 2nd floor[UK]3rd floor[US].
Note: Dwarf multicannons cannot be used here. If attempted, players will receive the message, "A strange magical force won't let you set up a cannon here."
History
During the Second Age, the tower's construction was overseen by General Viggora, who was at that time a follower of Zaros.[1] The tower itself, constructed out of granite,[2] was very large, full of large rooms, winding passageways decorated with assorted items. The most important of these were the gargoyles, which also included two unique gargoyle statues (who a Dorgeshuun assistant would call Dusk and Dawn due to how they were placed) at the rooftop with a Cloister Bell, intended to be rung during times of conflict.[3] However, an unknown incident soon caused the tower to be renamed as Viggora's Folly, and it was eventually abandoned.
During the Third Age, at the time of the God Wars, Bandos sent the ourg general Snaarldor along with a group of Bandosians to the tower, desiring stronger soldiers after having been disappointed by the frailness of his goblins. Snaarldor took along Bandosian metal along with a tourmaline core and made his way to the tower's rooftop, performing a ritual at high noon with the core and metal, causing all of the gargoyle statues to animate.[4] The two gargoyle statues at the top of the tower looked at Snaarldor, and Snaarldor believed he had won their loyalty and issued commands to attack Bandos's enemies, including Zamorak.[5]
With Viggora having betrayed Zaros for Zamorak, the tower was filled with Zamorakian magic, causing the gargoyles to instead attack the Bandosian forces,[6] with Dusk battling the ourg general mid-air. Snaarldor chopped off one of Dusk's wings before the gargoyle dropped him into the swamp below, and upon recovering, Snaarldor immediately ordered his remaining forces to retreat.[7] The two gargoyle guardians then returned to their positions on their plinths, and the rooftop entrance would soon be locked, either by the Bandosians or future inhabitants.
A group of infernal magi are based in the tower, along with various other inhabitants, though their relationship to the tower is unknown.
Transportation

- The Slayer ring can be used to teleport to the main entrance of the tower.
- Fairy ring code CKS lands you in the west of Canifis, just south of the tower.
- The Salve Graveyard Teleport (requires Arceuus spellbook) will take you to the graveyard just south of the tower.
- The Kharyrll teleport (requires completion of Desert Treasure I) (spell, tablet, POH portal) will take the player to Canifis, where it is a short run north-west.
- Go west after casting Fenkenstrain's Castle Teleport or using the tablet.
- The player can use the Ectophial to teleport to Port Phasmatys, and walk from there.
- You can walk from Varrock or the digsite through Paterdomus, though this is by far the longest route.
Layout
Basement
The basement can be accessed through a ladder on the ground floor[UK]1st floor[US], near the entrance. Monsters here can only be killed on a Slayer task. Raulyn will stop players who attempt to attack monsters that are not on their Slayer task.
The basement is dimly lit, although a light source is not required to enter.
| Monster | Levels | Slayer level | Slayer XP | Spawns | |
|---|---|---|---|---|---|
![]() | Bloodveld | 76 | 50 | 120 | 12 |
| Gargoyle | 111 | 75 | 105 | 12 | |
| Nechryael | 115 | 80 | 105 | 12 | |
![]() | Abyssal demon | 124 | 85 | 150 | 14 |
Ground floor1st floor
The ground floor[UK]1st floor[US] is inhabited by only crawling hands in the west wing and part of the east wing. Banshees are found in the east part of the wing.
Near a group of crawling hands is a spiked chain requiring 61 Agility (can be boosted) to use. Using this spike will take the player to the 1st floor[UK]2nd floor[US], where the aberrant spectres are located. Do not climb up if you do not have a nose peg or Slayer helmet, or your stats will be drained by them if one aggros upon climbing up.
Outside the tower are two Agility shortcuts; some ivy to the west requiring 81 Agility (can be boosted), leading up to the start of the top floor, and a broken window to the east requiring 18 Agility (can be boosted) leading to the banshees and stairs to the second floor.
| Monster | Levels | Slayer level | Slayer XP | Spawns | |
|---|---|---|---|---|---|
![]() | Crawling Hand | 8, 12 | 5 | 12 | 24 |
| Banshee | 23 | 15 | 22 | 8 | |
1st floor2nd floor
The 1st floor[UK]2nd floor[US] is inhabited by infernal mages in the north-eastern part of the wing, bloodvelds in the north-western part of the wing, and aberrant spectres in the south part of the wing. A large door separates the bloodveld and aberrant spectre room.
Another spiked chain can be found in the infernal mage room. This chain requires 71 Agility (can be boosted) to take players to the 2nd floor[UK]3rd floor[US], where the nechryael are located. The spiked chain in the aberrant spectre room can be used to climb back down to the ground floor[UK]1st floor[US], requiring 61 Agility (can be boosted).
| Monster | Levels | Slayer level | Slayer XP | Spawns | |
|---|---|---|---|---|---|
| Infernal Mage | 66 | 45 | 60 | 15 | |
![]() | Bloodveld | 76 | 50 | 120 | 15 |
| Aberrant spectre | 96 | 60 | 90 | 14 | |
2nd floor3rd floor
The 2nd floor[UK]3rd floor[US] is where the strongest monsters in the tower reside. Gargoyles inhabit the south-eastern wing, nechryael in the north-eastern and abyssal demons in the north-western wings.
Near the staircases of this floor lies a rooftop entrance and a magical chest. The rooftop entrance is locked, requiring a brittle key which permanently unlocks the entrance. This also unlocks the Grotesque Guardians boss fight. The magical chest nearby collects items lost on death during the fight, requiring 50,000 coins to reclaim them.
A spiked chain can be found at the nechryael room which takes players down to the 1st floor[UK]2nd floor[US], where the infernal mages reside. This requires 71 Agility (can be boosted).
Ivy can be found growing up the wall next to the entrance to the tower, which the player can use to climb right to the 2nd floor[UK]3rd floor[US], near the entrance to the Grotesque Guardians and the elite clue step.
| Monster | Levels | Slayer level | Slayer XP | Spawns | |
|---|---|---|---|---|---|
| Gargoyle | 111 | 75 | 105 | 8 | |
| Nechryael | 115 | 80 | 105 | 11 | |
![]() | Abyssal demon | 124 | 85 | 150 | 14 |
Changes
| Date | Changes |
|---|---|
| 20 August 2025 (Update) |
Added two agility shortcuts on the first floor; one to the west requiring 81 Agility and leading to the top floor, and another to the east requiring 18 Agility and leading to the banshees. |
| 10 July 2024 (Update) |
Statues of Turael and Duradel were added in front of the entrance. |
| 20 March 2024 (Update) |
Players can now cast Telekinetic Grab on the spade in the basement. |
| 4 May 2017 (Update) |
Abyssal demons in the Slayer Tower Basement will now count towards the Morytania Achievement Diary. |
| 28 April 2016 (Update | poll) |
More gargoyle, bloodveld, aberrant spectre, abyssal demon, and nechryael spawns have been added to the Slayer Tower. |
| 24 March 2016 (Update | poll) |
A nechryael spawn has been moved to prevent them wandering out of the nechryael room. |
| 18 February 2016 (Update) |
The most southern Abyssal Demons in the Slayer Tower have been moved north marginally to prevent them from leaving their room. |
| 5 March 2015 (Update | poll) |
You will now receive 2.5% more Slayer experience when killing a creature on task in the Slayer Tower if you have completed the Morytania Easy Diary, increasing with additional 2.5% for each tier to a maximum of 10%. |
| 26 January 2005 (Update) |
The area was made accessible to players. |
| 17 November 2004 (Update) |
The area was first added ingame but was inaccessible. It was labelled as (due Jan-2005) on the world map. |
Trivia
- Prior to the addition of superior Turoths and Kurasks, the Slayer Tower was the only slayer area in Old School RuneScape that had superior variants for all of its inhabitants.
- Prior to the Client of Kourend update, players could only earn bonus experience if they have completed all the tasks of the Morytania Diary, but after the update was then scaled depending on the difficulty of the diary.
- Occasionally searching a chest in the Slayer Tower Basement will result in the message, "For a moment you think you've found Zamorak's teddy bear, but the chest is empty." This is a reference to the list Pontak gives you during The Fremennik Trials.
- Bringing a light source to the basement will remove the dim lighting effect.
- In RuneScape 3, Viggora built the tower to try and prove to the other non-human generals of Zaros that humans were more than just pets, but the other generals just laughed at him. He kept building until the ground beneath it failed and sank a good portion of the tower. The only general not to laugh was Zamorak, which resulted in Viggora joining his side. The Slayer Tower in RuneScape 3 received a graphical update reflecting this.
References
- ^ "Revenant Cave Rewards: Revisited, Content Poll & Theatre of Blood". Old School RuneScape News. Jagex. 27 June 2018. Archived from the original. "Viggorra was the creator of the Slayer Tower, and the only human among the Empty Lord's trusted generals."
- ^ "The Living Statues". Old School RuneScape. "We marched northwards until we stumbled upon a tall tower made of granite. I knew what it was. We had found Viggora's Folly, left to collect dust since his demise."
- ^ "The Cloister Bell". Old School RuneScape. "To be struck in times of conflict."
- ^ "The Living Statues". Old School RuneScape. "As I ran down the stairs through the lower floors, I saw that the many hideous statues we passed had also come to life."
- ^ "The Living Statues". Old School RuneScape. "Ecstatic with his creation, Snaarldor gave a big speech about the glory of the Big High War God and the such, as if he expected some lumps of carved rock to understand a single thing. After that, Snaarldor gave commands to fight against the forces of Armadyl, Saradomin, and Zamorak."
- ^ "The Living Statues". Old School RuneScape. "The guardians turned their head at the lattermost name. Snaarldor thought this meant that he had gained their loyalty. However, I knew better than to think that. Viggora was a follower of Zamorak, and I knew the tower would be filled with his magic. I wanted to tell Snaarldor this, but once again he threatened me with a long list of what he would do to me."
- ^ "The Living Statues". Old School RuneScape. "I looked up and saw the hulking bodies of Snaarldor and one of the statues exchanging strikes in mid air. Snaarldor landed a chop that broke off a wing, and they both fell. The statue landed back on top of the tower while Snaarldor made contact with the nearby swamp. After getting up from the fall, Snaarldor immediately called for his remaining forces to retreat."




