LOCAL OSRS REFERENCE

Marim

Source revision 15233635 · Saved 2026-09-27 · Sources & credits

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Marim
Released6 December 2004 (Update)
MembersYes
LocationApe Atoll
InhabitantsMonkeys
Teleports• Ape Atoll Teleport
• Ape Atoll Teleport (Arceuus)
• Fairy rings (CLR)
• Gnome glider
Music
  • Anywhere
  • Monkey Madness
  • Island Life
Map
Advanced data
Typesettlement

Marim is a settlement on Ape Atoll, inhabited by a population of societal monkeys who are ruled over by King Awowogei. It is only accessible to players who have partially or fully completed the Monkey Madness I quest, and most of the quest takes place there. The village is most likely named after Marimbo, the monkey goddess. There are various shops and stalls around the village, including the only shop that sells Dragon scimitars.

Players who have not taken the form of a monkey using a greegree will find themselves the target of aggressive creatures throughout Marim and the rest of the island. These include poison-inducing jungle snakes and spiders, Ninja Monkey Archers and Ninja Monkey Guards, and Gorilla Monkey Guards. Being spotted by the monkey locals or interacting with them may result in the player being knocked out and sent to the prison. However, upon completion of Monkey Madness II, a greegree becomes unnecessary for this purpose as all inhabitants of Marim become tolerant towards the player.

Transportation

Initial access to Marim requires the player to first travel to Ape Atoll via Lumdo on Crash Island during Monkey Madness I. To get there, speak to Daero[1] on the 1st floor[UK]2nd floor[US] of the Grand Tree. From there, have Waydar fly you to Crash Island.

There are several alternative transportation methods available after completion of Monkey Madness I:


  1. ^ While it was previously impossible to return to Ape Atoll after completion of Monkey Madness I without receiving experience from Daero's Training, an update in November of 2022 now allows the training to be ignored before returning.
  2. ^ Without a ninja monkey greegree, jumping over the river with the rope will cause the player to fail the obstacle, take some damage and return to the start of the agility course. This will put players in jail if Monkey Madness II is not completed.

Points of interest

Shops

The marketplace in Marim is home to several shops:

Shop Shopkeeper Stock
Solihib's Food Stall Solihib Monkey nuts, Banana, Banana stew and Monkey bar
Hamab's Crafting Emporium Hamab Chisel, Ring mould, Necklace mould, M'amulet mould, Needle, Thread, Ball of Wool and Bracelet Mould
Ifaba's General Store Ifaba Pot, Jug, Empty jug pack, Rope, Bucket, Empty bucket pack, Tinderbox and Hammer
Tutab's Magical Market Tutab Fire rune, Water rune, Air rune, Earth rune, Law rune, Fire rune pack, Water rune pack, Air rune pack, Earth rune pack, Eye of gnome, Monkey dentures and Monkey talisman
Daga's Scimitar Smithy Daga Bronze scimitar, Iron scimitar, Steel scimitar, Mithril scimitar and Dragon scimitar[1]
Oobapohk's Javelin Store[2] Oobapohk Bronze javelin, Iron javelin, Steel javelin, Mithril javelin, Adamant javelin and Rune javelin
  1. ^ If the player has not yet completed Monkey Madness I, there will be 0 dragon scimitars in stock.
  2. ^ Oobapohk's Javelin Store is only accessible to players who have completed Monkey Madness II.

Thievable Stalls

A food stall with bananas on show.

The marketplace is also home to a variety of thievable stalls. Unlike similar stalls elsewhere, those in Marim are unique in that their owners will talk to the player even if they have recently stolen from them.

Stall Thieving Level Experience Loot Respawn Time
Food stall 5 16 Banana 3.6 seconds
Crafting stall 5 20 Ring, bracelet, amulet or necklace mould, chisel or gold bar 4.8 seconds
General stall 5 25 Pot, hammer or tinderbox 4.8 seconds
Magic stall 65 90 Air, earth, fire, law or nature rune 7.2 seconds
Scimitar stall 65 210 Iron, steel, mithril or adamant scimitar 19.2 seconds

Ape Atoll Bank

Once players finish Monkey Madness II, they can use a bank chest in Marim where Jumaane serves as the bank teller.

Jail

This is where players are first placed during Monkey Madness I.

Temple of Marimbo

Situated at the eastern edge of the city lies the Temple of Marimbo, which is home to several Gorilla Monkey Guards. Unlike the Ninja Monkey Guards, players are not thrown into jail when attempting to fight them. The temple is a popular low-intensity training area, as there is a prayer altar inside. Players can use the Protect from Melee prayer to avoid damage and automatically fight the Monkey Guards until their prayer runs out, as long as Auto Retaliate is turned on and Monkey Madness II is not completed.

The Temple of Marimbo Dungeon contains a large quantity of Monkey Zombies and is an effective location for Ranged training.

Inhabitants

Monkeys of Marim

Awowogei's Palace

Ninja Monkey Guards

  • Duke (level 149)
  • Kruk (level 207)
  • Monkey Archer (level 86)
  • Monkey Guard (level 149)
  • Oipuis (level 149)
  • Ouhai (level 149)
  • Padulah (level 149)
  • Uodai (level 149)
  • Uyoro (level 149)

Temple of Marimbo

  • Denadu
  • Hafuba
  • Iwazaru
  • Kikazaru
  • Lofu
  • Mizaru
  • Monkey Guard (level 167)

Gnomes

  • Captain Shoracks

10th Squad

Monsters

Temple of Marimbo Dungeon


Quests

Changes

Date Changes
8 May 2024
(Update)

Sources & credits

“Marim” by Old School RuneScape Wiki contributors, revision 15233635. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Marim?oldid=15233635

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Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.