| Karam | |||||||||||||||||||
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| Released | 6 December 2004 (Update) | ||||||||||||||||||
| Members | Yes | ||||||||||||||||||
| Race | Gnome | ||||||||||||||||||
| Quest | Monkey Madness I | ||||||||||||||||||
| Location | Ape Atoll | ||||||||||||||||||
| Gender | Male | ||||||||||||||||||
| Options | Talk-to | ||||||||||||||||||
| Examine | All you see is a glimmer of light and the suggestion of shadow. | ||||||||||||||||||
| Map | |||||||||||||||||||
| Advanced data | |||||||||||||||||||
| NPC ID | 1439,7172,7173,7174 | ||||||||||||||||||
| Link | MOID | ||||||||||||||||||

Karam is a member of the 10th Squad who appears in invisible armour, similar to the ghostly robes. He states that their mage Zooknock is giving him invisibility, and that he is trying to find a way to free his fellow gnome members from the Marim jail. Karam will instantly kill any monkeys that try to apprehend the player, as long as he is able to see the player and the monkeys trying to apprehend them.
After Monkey Madness II, Karam is still stationed on Ape Atoll, making sure that none of the Maniacal monkeys get out of the dungeon below them.
Dialogue
| This article on an NPC has an associated dialogue page. Click here for a transcript of possible conversations with this NPC. Click here for a list of other transcripts that this NPC speaks in. |
