LOCAL OSRS REFERENCE

Free-to-play Crafting training

Source revision 15260338 · Saved 2026-09-27 · Sources & credits

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This guide outlines the best methods and alternative options for training the Crafting skill in free-to-play.


Quests that reward Crafting experience

Completing all of these quests will provide enough experience to level up Crafting from level 1 to level 8.

Potter's wheel, spinning wheel and furnace locations

Barbarian Village has a potter's wheel medium distance to closest bank (West Varrock bank). No clay rocks or water source nearby.

  • Varrock south-west mine to Varrock west bank is a good place to mine clay.
  • Waterpump (Falador) to Falador west bank is the closest water source to a bank. Water fountain in centre of Varrock square to Varrock west bank is also a good water source close to a bank.

Lumbridge bank to the spinning wheel downstairs is a good combination for a bank plus spinning wheel.

Edgeville has the furnace closest to a bank for crafting silver or gold. Al Kharid bank to a furnace is a decent location for a relatively short distance between bank and furnace, for crafting silver and gold.

Upon reaching Crafting Level 40, the Crafting Guild has no bank nearby, but contains clay rocks, a water source , a potter's wheel, and a pottery kiln. The crafting guild also has two spinning wheels. A flock of wool-producing sheep can be found just a short walk north of the guild.

Ultimate Ironman

At level 23 Crafting and with 20 Mining and Smithing, ultimate ironmen can mine silver ore at the Al Karid Mine, teleport to the Lumbridge cow field using the Cowbell Amulet and then craft tiaras at the Lumbridge furnace. Players can then sell tiaras to the Lumbridge General store for a modest profit, and walk back to the mine. This method can yield 1409 exp per run with 27 open inventory slots.

Until level 40, ultimate ironmen can mine clay in West Varrock mine, then walk to the water fountain and fill up buckets of water to turn clay into soft clay. Then return to Barbarian Village wheel and kiln, then boat back down to Champions' Guild/West Varrock mine. Yields 650–720 experience per run, depending on the amount of open inventory spaces.

After level 40, use the Crafting Guild. Mining and smelting gold, crafting them into jewellery to sell at Grum's Gold Exchange. is a good way to make money while training Mining, Crafting and Smithing as an Ultimate Ironman.

Common training methods

In-Place Training Methods

These methods do not require any moving, and thus can be performed at the Grand Exchange or in a Bank (assuming you have already gathered the necessary resources).

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
18 Crafting leather chaps 27 Soft leather x 1 219 9 −210 −7.78
28 Crafting hardleather bodies 35 Hard leather x 1 182 8 −174 −4.97
20 Cutting sapphires 50 Uncut sapphire x 1 206 172 −34 −0.68
27 Cutting emeralds 67.5 Uncut emerald x 1 416 313 −103 −1.53
34 Cutting rubies 85 Uncut ruby x 1 1,011 724 −287 −3.38
43 Cutting diamonds 107.5 Uncut diamond x 1 2,455 1,580 −875 −8.14

Commuter Training Methods

These methods require the player to move from place to place. The most common of which is moving back and forth between bank and a furnace. For the purposes of crafting jewellery, Edgeville furnace is the closest furnace to a bank.

Level required Method Experience Materials Material cost Product value Profit / loss GP/XP
8 Making bowls 33 Soft clay x 1 122 20 −102 −3.09
8 Smelting unstrung gold amulets 30 Gold bar x 1 67 140 73 2.43
23 Smelting tiaras 52.5 Silver bar x 1 139 90 −49 −0.93
50 Crafting Ruby Amulets 85 Gold bar x 1
Ruby x 1
791 1,039 248 2.92
56 Crafting Diamond Necklaces 90 Gold bar x 1
Diamond x 1
1,647 1,917 270 3.00

Levels 1–99

Players are encouraged to change between training methods as necessary as the cost of certain methods fluctuates over time.

Armour

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / Loss
1–7 Leather gloves 13.8 18,900 650 48 × Leather 10,512 240 −10,272
7–9 Leather boots 16.2 22,750 319 20 × Leather 4,380 960 −3,420
9–11 Leather cowl 18.5 25,900 389 21 × Leather 4,599 105 −4,494
11–14 Leather vambraces 22 30,800 749 34 × Leather 7,446 272 −7,174
14–18 Leather body 25 35,000 1,416 57 × Leather 12,483 627 −11,856
18–28 Leather chaps 27 37,800 7,301 271 × Leather 59,349 2,439 −56,910
28–99 Hardleather body 35 91,000 13,023,607 372,103 × Hard leather 67,722,746 2,976,824 −64,745,922
Total 13,034,431 451 × Leather;
372,103 × Hard leather
67,821,296 2,981,458 −64,839,838

Pottery

This guide assumes all products are formed and fired.

Crafting Level Product XP per item Experience needed Materials needed Material costs Product value Profit / loss
1–7 Pot 12.6 650 52 × Soft clay 6,344 832 −5,512
7–8 Pie dish 25 151 6 × Soft clay 732 132 −600
8–99 Bowl 33 13,033,630 394,959 × Soft clay 48,184,998 7,899,180 −40,285,818
Total 13,034,431 395,017 × Soft clay 48,192,074 7,900,144 −40,291,930

Gold jewellery

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit Profit / item GP/XP
5–6 Gold ring 15 20,250[1] 124 8 × Gold bar 536 1,176 640 80.00 5.33
6–8 Gold necklace 20 27,000[1] 289 15 × Gold bar 1,005 2,520 1,515 101.00 5.05
8–20 Gold amulet (u) 30 40,500[1] 3,669 122 × Gold bar 8,241 17,220 8,979 73.00 2.43
20–22 Sapphire ring 40 42,000[2] 1,154 29 × Gold bar; 29 × Sapphire 6,931 12,267 5,336 184.00 4.60
22–24 Sapphire necklace 55 57,750[2] 1,404 26 × Gold bar; 26 × Sapphire 6,214 11,518 5,304 204.00 3.71
24–31 Sapphire amulet (u) 65 68,250[2] 7,805 120 × Gold bar; 120 × Sapphire 28,680 47,160 18,480 154.00 2.37
31–40 Emerald amulet (u) 70 73,500[2] 22,391 320 × Gold bar; 320 × Emerald 121,600 195,840 74,240 232.00 3.31
40–43 Ruby necklace 75 78,750[2] 13,115 175 × Gold bar; 175 × Ruby 138,425 174,300 35,875 205.00 2.73
43–56 Diamond ring 85 89,250[2] 184,040 1,573 × Gold bar; 1,573 × Diamond 2,590,731 2,939,937 349,206 222.00 2.61
56–70 Diamond necklace 90 94,500[2] 553,587 6,151 × Gold bar; 6,151 × Diamond 10,130,697 11,791,467 1,660,770 270.00 3.00
70–99 Diamond amulet (u) 100 105,000[2] 12,296,804 122,968 × Gold bar; 122,968 × Diamond 202,528,296 229,704,224 27,175,928 221.00 2.21
Total 13,034,431 131,506 × Gold bar,
175 × Sapphire, 320 × Emerald,
175 × Ruby, 129,719 × Diamond
214,023,882 243,078,784 29,054,902 220.94 2.23
  1. ^ 1.0 1.1 1.2 At 1,350 items per hour
  2. ^ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 At 1,050 items per hour

Silver jewellery

Crafting Level Product XP per item Experience needed Materials needed Material costs Product value Profit / loss Profit / item
16–23 Unstrung symbol 50 3,545 71 × Silver bar 9,869 4,828 −5,041 −71.00
23–99 Tiara 52.5 13,028,140 248,155 × Silver bar 34,493,545 22,333,950 −12,159,595 −49.00
Total 13,034,431 248,226 × Silver bar 34,503,414 22,338,778 −12,164,636 −49.01

Gems

Crafting Level Product XP per item XP/Hour Experience needed Materials needed Material costs Product value Profit / loss Profit / loss / item GP/XP
20–27 Sapphire 50 145,000 5,260 105 × Uncut sapphire 21,630 18,060 −3,570 −34 −0.68
27–34 Emerald 67.5 175,000 10,494 155 × Uncut emerald 64,480 48,515 −15,965 −103 −1.53
34–43 Ruby 85 230,000 30,115 354 × Uncut ruby 357,894 256,296 −101,598 −287 −3.38
43–99 Diamond 107.5 290,000 12,984,092 120,783 × Uncut diamond 296,522,265 190,837,140 −105,685,125 −875 −8.14
Total 13,034,431 See above 296,966,269 191,160,011 −105,806,258

Players have been observed cutting gems with the help of banknotes to make training more efficient. It requires the player to convert non-stackable uncut gems into notes from a bank. Then use the noted uncut gems on the bank/teller to receive gems for cutting; cut the resulting un-noted uncut gems with a chisel. Deposit cut gems into a deposit box; un-note more uncut gems from the noted uncut gems stack in inventory via bank/teller; repeating this process until the desired level is reached. Corsair Cove is a great place for this method because the bank and deposit box are 2 ticks away from each other, reducing time spent walking and manually depositing/withdrawing items to and from the bank. This method actually helps to offset the loss of potential experience per hour by cutting less expensive gems due to all the entities required for cutting being in such close proximity.

Miscellaneous

For the purposes of crafting jewellery, Edgeville furnace is the closest furnace to a bank.

Stringing Amulets

Combining a ball of wool with one of many types of unstrung amulets. This action can be performed anywhere, requires no skills or equipment, and is very fast (only takes two ticks). Each amulet strung awards 4 crafting experience, regardless of what is being strung. When near a bank, it is possible to string 2500 amulets per hour, awarding 10,000 XP. Also, the Grand Exchange can make this a profitable endeavor:

Stringing Amulets Profitability
Inputs Output Input Cost Output Cost Profit Per GP/Hour
Unstrung symbol
Ball of wool
Unblessed symbol 130 75 −55 −137,500
Gold amulet (u)
Ball of wool
Gold amulet 202 136 −66 −165,000
Sapphire amulet (u)
Ball of wool
Sapphire amulet 455 414 −41 −102,500
Emerald amulet (u)
Ball of wool
Emerald amulet 674 680 6 15,000
Ruby amulet (u)
Ball of wool
Ruby amulet 1,101 1,102 1 2,500
Diamond amulet (u)
Ball of wool
Diamond amulet 1,930 2,035 105 262,500


Sources & credits

“Free-to-play Crafting training” by Old School RuneScape Wiki contributors, revision 15260338. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Free-to-play_Crafting_training?oldid=15260338

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