Requirements
- 100 Kudos
- Completion of the following quest:
QUEST 132 · MEMBERS
Curator Haig Halen needs your help to finish the construction of a barge fit to take the Varrock museum crew to an unexplored landmass to the east. There have been many attempts to reach the island, but none were successful. This quest will have you venturing across Gielinor, aiding the Varrock museum and making the success of the voyage a possibility.

Talk to Curator Haig Halen in the Varrock Museum.
Post-quest recommended:
STEP BY STEP
Follow the chapters below. Click any screenshot or diagram to view it at full size.

Talk to Curator Haig Halen at the Varrock Museum. Ask if he has any interesting news. He will tell you that they have found an interesting island north of Morytania, and that they believe it may be of archaeological significance. They are in the process of making the final preparations for the voyage, and he has recommended you talk to the barge foreman, who has requested the aid of a qualified and experienced adventurer. Agree to help, and make your way to the Digsite.
Head to the canal barge north of the Digsite. There, speak to the barge foreman in front of the barge. They are in the final stages of preparation, but there are a few minor adjustments he'd like to make to the barge before getting the crew ready. He requires a sturdier type of wood to keep the barge afloat; magic logs will not do, since they had peculiar side effects (which you will learn later). He will require a high-grade wood found only in the distant Western lands - redwood.
The barge foreman will instruct the player to talk to the Sawmill operator at the Sawmill north-west from the barge.
Travel to the Lumber Yard and speak to the Sawmill operator. In order to obtain redwood planks, he has arranged a fairly generous deal between himself and the sawmill in Great Kourend's Woodcutting Guild. He will give you a sawmill proposal, which you will have to deliver to the Woodcutting Guild.
Now, travel to the Woodcutting Guild in Hosidius using your skills necklace, or Xeric's Talisman - Xeric's Lookout which is fairly close. Ironmen may want to use the Tithe farm minigame teleport instead (Must have entered farmer Gricollers' guild before. Otherwise travel from Veos in Port Sarim, or use fairy ring AKR), and hand the proposal to the Woodcutting Guild Sawmill operator. If you don't have the requirements to enter the Woodcutting Guild, try to open the eastern gate to the guild to complete this step; Berry will sign it on behalf of the guild's sawmill operator.
Return to the Varrock Sawmill operator, and give him the sawmill agreement.

Go back to the barge foreman, who will ask you to board the barge. Speak to the barge guard, and he will let you board the barge. On the barge, speak to the Lead Navigator. First, confirm that you are here to help them out. Then he will ask you if you are aware of the previous attempts at the expedition. Pick the first option if you wish to know what happened. Otherwise, pick the second to skip the dialogue.
Thus, he will believe the voyage is cursed, and will refuse to sail unless you can ensure the safety of the crew from this curse. He asks you to talk to some experienced sailors in the Rusty Anchor Inn in Port Sarim.
Teleport and go to the Rusty Anchor Inn in Port Sarim using an amulet of glory (Draynor), Rimmington house teleport, or the Rat Pits Minigame teleport. Talk to Jack Seagull in the Rusty Anchor Inn, and ask him if he has ever made any cursed voyages. He will claim that you need a lucky bone charm, and that you should speak to the Odd Old Man in Silvarea to get one. Ahab will interrupt, claiming that a 'potion of sealegs' will have you sail the voyage unscathed. You decide that you'll ask the navigators which one they'll prefer to have.
Return to the Lead Navigator. He will want the potion of sealegs, but the Junior Navigator wants the bone charm instead.
Visit the Odd Old Man (the rag and bone man) by the Silvarea mine, north of the Digsite, and ask for a lucky charm. Tell him that you're making a cursed voyage to receive the bone charm.
Speak to the Apothecary in Varrock south-west of Varrock Square (you will need to select "Talk about something else"). He will require a marrentill potion (unf) and two bottles of vodka. Speak to him again to receive the potion of sealegs.

Return to the barge, and give the Junior Navigator the bone charm and the Lead Navigator the potion of sealegs.

Unsurprisingly, the potion has made everyone except the Junior Navigator pass out. As he has never navigated open waters, you will now have to steer the barge. You will have to steer the rudder left, right, or straight using the controls on the interface. The progress bar will indicate how far you have to go to reach the island; going too far off course will reduce your progress. If it takes too long, the boat will get lost and the crew will wake up; simply talk to the Junior Navigator to start again.
Tips to get there quickly:
Once the progress bar is filled, you will arrive at Fossil Island.
Congratulations, quest complete!
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Speak to Curator Haig Halen in the Varrock Museum.
Say: Have you any interesting news? → Sign me up!
Go to the canal barge north of The Digsite and speak to the barge foreman.
Speak to the sawmill operator in the Lumber Yard.
Say: I'm here on behalf of the museum archaeological team.
Bring the sawmill proposal to the sawmill operator in the Woodcutting Guild.
Say: I'm here on behalf of the museum archaeological team.
If you don't have the requirements to enter, just try and open the eastern gate of the guild to complete this step.
Bring the sawmill agreement back to the Lumber Yard's sawmill operator.
Say: I'm here on behalf of the museum archaeological team.
Speak to the barge foreman.
Right click the Embark option on the barge guard.
Speak to the Lead Navigator.
Say: Yep, that would be me. → I'm aware, no need to tell me about them.
Talk to Jack Seagull in the Rusty Anchor Inn in Port Sarim.
Say: Ever made any cursed voyages? or → Ever made any cursed voyages?
Return to the northern part of the digsite and board the boat through the barge guard.
Talk to the Lead Navigator.
Speak to the Odd Old Man at the limestone mine to the north. You can get there by deboarding the boat and walking west, north, then east.
Say: Talk about lucky charms. → I'm making a cursed voyage. He will give you the Bone charm.
Speak to the Apothecary in Varrock. Bring your two bottles of vodka and your Marrentill potion (unf)
Chat options depend on quests completed. Pick Talk about something else., then pick Talk about Bone Voyage.
Speak to him again, selecting the same chat options as before.
Return to the Lead Navigator to give him the potion of sealegs.
Speak to the Junior Navigator to give him the bone charm.
Say: I'm ready, let's go.
You will have to steer left or right using the controls on the interface. The progress bar will indicate how far you have to go to reach the island.
Once the progress bar is filled, you will arrive at Fossil Island.
Congratulations, quest complete!
QUEST COMPLETE
OSRS WIKI CONTRIBUTORS
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.