Requirements
- The ability to defeat 4 monsters from level 19 to 53 without a break.
QUEST 20 · MEMBERS
A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady. He asks you to get it back for him. This proves more difficult than it first sounds.

Talk to the boy near the gate entrance of Taverley.
STEP BY STEP
Follow the chapters below. Click any screenshot or diagram to view it at full size.





Head to Taverley and talk to the boy near the eastern entrance along the hedges. He will start crying; ask him what's the matter, and he will say that he kicked his ball over the hedge into the garden, and the witch living in the house put it in her shed. The boy wants you to get it back for him.

Head west then north around the hedge to the front door of the house - it is locked. Look-under the pot north of the door to find a door key and enter the house. Read the entire diary on the table.
Go down the ladder in the northern room to enter the basement. If you don't already have leather gloves, search the boxes for a pair, however it may take many attempts to find them. Equip your gloves, go through the gate, and search the cupboard for the magnet. Go back up the ladder and into the southern room with the door that leads to the garden. Drop your cheese or use it on the mouse hole. Suddenly, a mouse will come out; use the magnet on the mouse and it will unlock the door. Be quick or the mouse will leave, and you will lose the cheese. Enter the door into the garden.

Once in the garden, you will see the witch walking back and forth in the middle. You cannot walk through the garden, and must walk around it while using the hedges as cover until you reach the fountain. If the witch catches you, she will teleport you out of the garden and you will have to repeat most of the previous steps. Search the fountain to obtain a key.
Head to the shed (east of the courtyard) and use the key on the door. Do not attempt to take the ball otherwise the Witch's experiment will lower your stats. Attack the Witch's experiment. Each time you kill the experiment's current form it changes to a stronger form. You have to kill the experiment four times before it is defeated - the first stage is a Skavid (level 19), then a spider (level 30), then a bear (level 42), and finally a wolf (level 53). If you flee during the battle you will have to start over.

The first and second forms can be safespotted with Magic or flinched with Melee by going into the north-east corner and waiting for the experiment to move south of you. Once it is in position, run past it, then walk on top of it. After this, walk west 1 tile so you are positioned diagonally from the Witch's experiment, then you're free to attack.
The third and fourth can also be safespotted by walking to the south wall of the shed between the sacks and the crate with the ball on it and using Ranged or Magic attacks from there.
Once you have killed the Witch's experiment, take the ball and return it to the boy.
Do not let the witch see you or she will teleport you outside and you will lose the ball. You can avoid needing to pass her by teleporting out. If she does catch you, the doors to the shed will need to be unlocked again. Although the creature will respawn, it will not attack you.
Congratulations, quest complete!
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Talk to the Boy south-east of the long garden in Taverley, next to the members gate.
Say: What's the matter? → Ok, I'll see what I can do.
Head west, then north to the front door of the house, across from the player-owned house portal.
Look-under the potted plant closest to the door for a door key and enter the door.
Read the Diary on the table
Climb down the ladder to the north, equip gloves, and enter the gate. (The boxes can be searched for a pair of leather gloves.)
Equip your leather gloves before opening the gate.
Search the cupboard for a magnet.
Climb up the ladder and go to the small southern room.
Drop cheese in the room and a mouse will come out.
Use the magnet on the mouse.
Go around the garden to the fountain without being caught by the Witch. (Full run energy or a stamina potion may be useful.)
Note: Use the hedges, getting caught means repeating all previous steps except for getting the door key. You cannot walk over the grass.
Check the fountain.
Go to the shed on the east and use the key on the door.
Warning: Attempting to take the ball now makes the Witch's experiment lower your combat stats.
Kill the Witch's experiment in all four forms.
Low levels can use the north-eastern corner to step under the first and second forms of the Witch's experiment until it goes north where it is safespottable with magic 1 tile south-west.
The third and fourth forms can be safespotted in the south of the shed past the ball.
Take the ball.
Leave the Witch's house by teleporting out, or by exiting through the garden then the front door.
Do not get caught or you will have to get the ball again. If the ball does not spawn when you lose it, hop worlds.
Go back to the boy and give him the ball.
Congratulations, quest complete!
QUEST COMPLETE
OSRS WIKI CONTRIBUTORS
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
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