Requirements
- The ability to defeat 4 monsters from level 19 to 53 without a break.
QUEST 20 · MEMBERS
A young boy who lives in Taverley has kicked his ball into the garden of a scary old lady. He asks you to get it back for him. This proves more difficult than it first sounds.
Talk to the boy near the gate entrance of Taverley.
BEFORE YOU LEAVE THE BANK
Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.
ACTION CHECKLIST
Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.
Talk to the Boy south-east of the long garden in Taverley, next to the members gate. Dialogue: What's the matter? → Ok, I'll see what I can do.
Head west, then north to the front door of the house, across from the player-owned house portal.
Look-under the potted plant closest to the door for a door key and enter the door.
Read the Diary on the table
Climb down the ladder to the north, equip gloves, and enter the gate. (The boxes can be searched for a pair of leather gloves.)
Equip your leather gloves before opening the gate.
Search the cupboard for a magnet.
Climb up the ladder and go to the small southern room.
Drop cheese in the room and a mouse will come out.
Use the magnet on the mouse.
Go around the garden to the fountain without being caught by the Witch. (Full run energy or a stamina potion may be useful.)
Note: Use the hedges, getting caught means repeating all previous steps except for getting the door key. You cannot walk over the grass.
Check the fountain.
Go to the shed on the east and use the key on the door.
Warning: Attempting to take the ball now makes the Witch's experiment lower your combat stats.
Kill the Witch's experiment in all four forms.
Low levels can use the north-eastern corner to step under the first and second forms of the Witch's experiment until it goes north where it is safespottable with magic 1 tile south-west.
The third and fourth forms can be safespotted in the south of the shed past the ball.
Take the ball.
Leave the Witch's house by teleporting out, or by exiting through the garden then the front door.
Do not get caught or you will have to get the ball again. If the ball does not spawn when you lose it, hop worlds.
Go back to the boy and give him the ball.
Congratulations, quest complete!
QUEST COMPLETE
REVISION-PINNED EVIDENCE
Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.