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ARTISANF2P + MEMBERS

Crafting

Treat Crafting as an account-unlock skill: jewellery, battlestaves, glass, and hides all have a place.

QUICK WIN

Set milestone targets around jewellery, quest, and cape teleports rather than arbitrary round levels.

UNDERSTANDING CRAFTING

Learn the system before you optimise the loop.

Crafting is a artisan skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.

This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.

01

Crafting is a family of production systems rather than one loop: leather, jewellery, glass, pottery, gems, battlestaves, and dragonhide all use different inputs.

02

The output often has a high-alch floor but limited GE demand. Processing profit must include sale tax, nature runes if alching, and fill time.

03

Temporary boosts can reach jewellery, master-clue, and quest requirements before the permanent level.

04

Bank layout and one-click quantities materially affect high-volume methods such as glassblowing and dragonhide bodies.

LEVEL-BY-LEVEL METHOD FINDER

Set your level. Get the methods that apply now.

This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.

5 Crafting sections shown for Members at level 1.

Open a section for its full setup, evidence, and tables.
LEVEL 1–20Members

Levels 1–20: Leather items

7 data rows

From level 1 to 20, craft the highest-level leather item available. Leather currently costs 181 each and all items only require one leather to craft. In order to craft any leather items, you need a needle and some thread. Since each thread is good for around 5 uses, to get to level 20 with this method, you will need around 50 thread.

This will require a total of 215 leather, for a total cost of 38,915. Every leather item is created in 3 ticks (1.8 seconds), so the total creation time for all 215 leather items is 645 ticks (387 seconds).

REQUIREMENTS & SETUP
  • From level 1 to 20, craft the highest-level leather item available. Leather currently costs 181 each and all items only require one leather to craft. In order to craft any leather items, you need a needle and some thread. Since each thread is good for around 5 uses, to get to level 20 with this method, you will need around 50 thread.
  • This will require a total of 215 leather, for a total cost of 38,915. Every leather item is created in 3 ticks (1.8 seconds), so the total creation time for all 215 leather items is 645 ticks (387 seconds).
LevelLeather itemXPneededTotal cost
1–7Gloves13.8488,688
7–9Boots16.2193,439
9–11Cowl18.5213,801
11–14Vambraces22346,154
14–18Body255710,317
18-20Chaps27366,516
Total21538,915

Verify against Pay-to-play Crafting training, revision 15266704. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

LEVEL 1–99Members

Levels 1–83/99: Molten glass

9 data rows

Blowing molten glass with a glassblowing pipe offers very slow experience rates, but it requires little attention and a low amount of capital. Most low-level items are not viable due to high cost, but certain higher-level ones, such as unpowered orbs, may be very cheap depending on the prices. Consider making money through other means and training with faster methods, such as cutting low-level gems.

REQUIREMENTS & SETUP
  • Blowing molten glass with a glassblowing pipe offers very slow experience rates, but it requires little attention and a low amount of capital. Most low-level items are not viable due to high cost, but certain higher-level ones, such as unpowered orbs, may be very cheap depending on the prices. Consider making money through other means and training with faster methods, such as cutting low-level gems.
LevelItemXPXP/hGE PriceGP/XPBuySellDiff
BuySellDiff
1Beer glass17.530,6258426−58−3.41
4Empty candle lantern1933,250845−79−4.16
12Empty oil lamp2543,750843−81−3.24
33Vial3561,250843−81−2.31
42Empty fishbowl42.574,3758451−33−0.78
46Unpowered orb52.591,8758459−25−0.48
49Lantern lens5596,250844−80−1.45
87Empty light orb70122,50084Not sold−84−1.20

Verify against Pay-to-play Crafting training, revision 15266704. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

MembersMembers

Introduction

2 detailed notes

Crafting training methods usually cost money and require a lot of capital to buy the supplies needed. Prices of materials will fluctuate, so check the Grand Exchange prices before buying and selling them in large quantities.

REQUIREMENTS & SETUP
  • Crafting training methods usually cost money and require a lot of capital to buy the supplies needed. Prices of materials will fluctuate, so check the Grand Exchange prices before buying and selling them in large quantities.

Verify against Pay-to-play Crafting training, revision 15266704. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

MembersMembers

Starting off

1 detailed notes

There are plenty of quests that give Crafting experience upon completion, which allows the player to skip a lot of early Crafting training. If the player is going to complete them anyway, it is best to do as early as possible since the experience rewards benefit more at lower levels as the training methods are slower.

Verify against Pay-to-play Crafting training, revision 15266704. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

MembersMembers

Quests for Crafting experience

35 data rows
QuestExperience rewardCrafting requirementOther requirements
Sheep Shearer150
Goblin Diplomacy200
Tower of Life50010
In Search of the Myreque60025
Misthalin Mystery600
Dwarf Cannon750
Animal Magnetism1,0001918 , 30 , 35
The Golem1,0002025
Making History1,00024
Tears of Guthix1,0002049 , 20
Recipe for Disaster (Goblin generals subquest)1,000
Recipe for Disaster (Pirate Pete subquest)1,00031 , 42 (if making your own Fishbowl)
Murder Mystery1,406
Recipe for Disaster (Skrach Uglogwee subquest)1,50041 , 20
Cold War2,0003010 , 30 , 34
Enlightened Journey2,0003620 , 20 , 30
In Aid of the Myreque2,0002515 , 7
Shades of Mort'ton2,0002015 , 5
Observatory Quest2,250
The Giant Dwarf2,5001216 , 33 , 14
The Fremennik Trials2,812.4
The Great Brain Robbery3,0001630 , 50
Nature Spirit3,00018
The Slug Menace3,5003030 , 30 , 30
Shilo Village3,8752032 , 4
Getting Ahead4,0003026
Elemental Workshop I5,0002020 , 20
The Fremennik Isles5,0004620 , 40 , 56
Death on the Isle5,00032 , 34
Cabin Fever7,0004542 , 50 , 40
Enakhra's Lament7,0005045 , 43 , 39 , 45
Elemental Workshop II7,5002020 , 30
The Hand in the Sand9,0004917
The Fremennik Exiles50,0006560 , 60 , 60 , 55
Total135,143

Verify against Pay-to-play Crafting training, revision 15266704. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

FOUR EDITORIAL STARTING POINTS

Shortlisted routes with executable instructions.

Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.

01

46–99LOW ATTENTION

Glassblowing

80k–140k XP/hr
BEST FOR

Sustainable mains and irons

ECONOMY

Low to moderate cost

LOCATION

Any bank

REQUIREMENTS

Molten glass, glassblowing pipe, product level

INVENTORY / LOADOUT

Pipe plus 27 molten glass

EXECUTION
  1. Choose the highest sensible glass product for the account or market.
  2. Blow full inventories automatically and bank with minimal movement.
  3. For irons, calculate sand and seaweed sourcing time separately from processing.
02

20–99MEDIUM ATTENTION

Cutting gems

100k–500k+ XP/hr
BEST FOR

Buying fast bank XP

ECONOMY

Often high loss

LOCATION

Any bank

REQUIREMENTS

Chisel and uncut gems

INVENTORY / LOADOUT

Chisel plus 27 uncut gems

EXECUTION
  1. Use the source-backed table to compare XP each and live loss.
  2. Cut full inventories and sell a test batch of finished gems.
  3. Limit exposure when gem prices move or finished volume is shallow.
03

63–99MEDIUM ATTENTION

Dragonhide bodies

250k–430k XP/hr
BEST FOR

Fast conventional Crafting

ECONOMY

High material loss; alch floor

LOCATION

Any bank

REQUIREMENTS

Needle, thread, three hides per body, tier level

INVENTORY / LOADOUT

Needle, thread, dragon leather

EXECUTION
  1. Convert hides to leather or buy leather after pricing both routes.
  2. Make bodies because three-hide actions reduce clicks per XP.
  3. Sell or alch outputs only after including nature runes and time.
04

54–99MEDIUM ATTENTION

Battlestaves

200k–340k XP/hr
BEST FOR

Crafting plus Magic follow-up

ECONOMY

Spread-dependent with alch option

LOCATION

Any bank

REQUIREMENTS

Charged orbs and battlestaves

INVENTORY / LOADOUT

Equal orb and battlestaff stacks

EXECUTION
  1. Price orb, staff, finished staff, and high-alch route separately.
  2. Combine roughly 2,450 per hour with efficient banking.
  3. Use the site's alch desk before deciding whether to sell or alch.

CRAFTING CALCULATOR

Turn a level goal into hours and materials.

Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.

XP REMAINING13,034,43113,034,431 total XP at level 99
ESTIMATED TIME93.1162.9 hrAt 80,000140,000 XP/hr
ACTIONS / UNITSAdd XP eachUse the optional field for exact materials
ESTIMATED BUDGETAdd GP eachGross inputs; resale and tax are not deducted

The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.

SETUP PROGRESSION

Upgrade the part that actually controls the rate.

StageSetupPriority
GlassGlassblowing pipe and molten glassProduct choice affects use and XP, not action speed alone.
GemsChisel and live price tableBuy a small batch before scaling.
LeatherNeedle, thread, processed hidesBodies reduce actions per experience.
BattlestavesOrbs, staves, optional alch setupPrice the entire production and liquidation route.

THE ROUTE

From level 1 to cape

1

1–40

Quest XP, leather, and silver

Small batches unlock the useful early jewellery tiers.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.
2

40–63

Glass or battlestaves

Glass suits self-sufficient accounts; battlestaves are faster with market exposure.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.
3

63–84

Green and blue dragonhide bodies

Reliable bankstanding XP; calculate the live loss before buying.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.
4

84–99

Higher hides or glass

Spend for speed or process gathered materials for a lower cash cost.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.
LOWER-INTENSITY ALTERNATIVE

Cutting gems is fast and simple, but price swings can make it unexpectedly expensive.

LEVEL REFERENCE

Milestones worth planning around

These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.

LevelUnlockWhy it matters
20Sapphire jewellery rangeEarly teleports and utility begin to open.
40Ruby jewellery rangeIncludes useful combat and teleport items.
55Dragonstone ringStarts high-level enchanted teleport jewellery.
63Green dragonhide bodiesA common fast bankstanding method.
84Black dragonhide bodiesThe high-tier traditional hide method.
99Crafting cape teleportOne of the closest repeatable bank teleports.

QUEST ROUTING

Let account progress do part of the grind.

Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.

QUEST 1

Goblin Diplomacy

A simple early Crafting reward.

QUEST 2

Elemental Workshop series

Provides Crafting and Smithing experience alongside unique equipment.

QUEST 3

Lunar Diplomacy

Unlocks Lunar spells that support large-scale glass production.

CHOOSE YOUR ACCOUNT

The route changes with the rules you play by.

REVISION-PINNED REFERENCE

The detailed tables behind the recommendations.

Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.

Levels 1–20: Leather items7 reference rows
LevelLeather itemXPneededTotal cost
1–7Gloves13.8488,688
7–9Boots16.2193,439
9–11Cowl18.5213,801
11–14Vambraces22346,154
14–18Body255710,317
18-20Chaps27366,516
Total21538,915

Source: OSRS Wiki / Pay-to-play Crafting training • revision 15266704

Levels 20–62/77/99: Cutting gems7 reference rows
LevelGemXPXP/h# to nextPrices (GE)BuyProfitTotal profit
BuyProfitTotal profitGP/XP
20Sapphire50139,000106229−3−318−0.06
27Emerald67.5187,650156485−75−11,700−1.11
34Ruby85236,3003551,105−270−95,850−3.18
43Diamond107.5298,85010822,442−799−864,518−7.43
55Dragonstone137.5382,250121615,155−4,439−5,397,824−32.28
9520−42,259,280

Source: OSRS Wiki / Pay-to-play Crafting training • revision 15266704

Levels 1–83/99: Molten glass9 reference rows
LevelItemXPXP/hGE PriceGP/XPBuySellDiff
BuySellDiff
1Beer glass17.530,6258426−58−3.41
4Empty candle lantern1933,250845−79−4.16
12Empty oil lamp2543,750843−81−3.24
33Vial3561,250843−81−2.31
42Empty fishbowl42.574,3758451−33−0.78
46Unpowered orb52.591,8758459−25−0.48
49Lantern lens5596,250844−80−1.45
87Empty light orb70122,50084Not sold−84−1.20

Source: OSRS Wiki / Pay-to-play Crafting training • revision 15266704

Levels 5–99: Crafting jewellery12 reference rows
ItemCraftingXP/hourMaterialsProfit/LossGP/hourHA Profit/LossLevelExp
LevelExp
Opal ring11014,000Silver bar Opal480672,000202
Opal necklace163549,000Silver bar Opal431603,400202
Opal bracelet224563,000Silver bar Opal277387,800262
Opal amulet (u)275577,000Silver bar Opal251351,400112
Opal amulet275956,640Silver bar Opal Ball of wool235225,60067
Jade ring133244,800Silver bar Jade245343,000155
Jade necklace255475,600Silver bar Jade449628,600155
Jade bracelet296084,000Silver bar Jade168235,200170
Jade amulet (u)347098,000Silver bar Jade307429,80020
Jade amulet347471,040Silver bar Jade Ball of wool492472,320−25
Topaz ring163549,000Silver bar Red topaz−111−155,400−1,732

Source: OSRS Wiki / Pay-to-play Crafting training • revision 15266704

In-Place Training Methods6 reference rows
Level requiredMethodExperienceMaterialsMaterial costProduct valueProfit / lossGP/XP
18Crafting leather chaps27Soft leather x 11816−175−6.48
28Crafting hardleather bodies35Hard leather x 118210−172−4.91
20Cutting sapphires50Uncut sapphire x 122923010.02
27Cutting emeralds67.5Uncut emerald x 1485418−67−0.99
34Cutting rubies85Uncut ruby x 11,105852−253−2.98
43Cutting diamonds107.5Uncut diamond x 12,4421,676−766−7.13

Source: OSRS Wiki / Free-to-play Crafting training • revision 15260338

Commuter Training Methods5 reference rows
Level requiredMethodExperienceMaterialsMaterial costProduct valueProfit / lossGP/XP
8Making bowls33Soft clay x 111213−99−3.00
8Smelting unstrung gold amulets30Gold bar x 188130421.40
23Smelting tiaras52.5Silver bar x 110590−15−0.29
50Crafting Ruby Amulets85Gold bar x 1 Ruby x 19401,0821421.67
56Crafting Diamond Necklaces90Gold bar x 1 Diamond x 11,7641,9662022.24

Source: OSRS Wiki / Free-to-play Crafting training • revision 15260338

Armour8 reference rows
LevelProductXP per itemXP/HourExperience neededMaterials neededMaterial costsProduct valueProfit / Loss
1–7Leather gloves13.818,90065048 × Leather8,688288−8,400
7–9Leather boots16.222,75031920 × Leather3,620860−2,760
9–11Leather cowl18.525,90038921 × Leather3,801126−3,675
11–14Leather vambraces2230,80074934 × Leather6,154306−5,848
14–18Leather body2535,0001,41657 × Leather10,317627−9,690
18–28Leather chaps2737,8007,301271 × Leather49,0511,626−47,425
28–99Hardleather body3591,00013,023,607372,103 × Hard leather67,722,7463,721,030−64,001,716
Total13,034,431451 × Leather; 372,103 × Hard leather67,804,1963,724,857−64,079,339

Source: OSRS Wiki / Free-to-play Crafting training • revision 15260338

SOURCE PAGES

Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.

COMMON QUESTIONS

Crafting FAQ

What is the cheapest route?

It changes with inputs and whether outputs can be sold or alched. Glass is a common low-cost members route; exact economics must be priced at the time.

Why is 99 Crafting so popular?

Beyond the achievement, the cape provides an exceptionally convenient teleport close to a bank chest.

KEEP RESEARCHING

Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.

Read the OSRS Wiki training reference ↗

Ready to price the route?

Check supplies at the market desk.

Open live tools →