Fletching has two broad stages: shaping logs into bows or shafts, then combining unfinished products with strings, tips, or feathers.
ARTISAN • MEMBERS
Fletching
A flexible bank skill: make useful ammunition cheaply or spend for rapid levels.
Many fletching actions fit between laps, quests, and travel, turning dead time into XP.
UNDERSTANDING FLETCHING
Learn the system before you optimise the loop.
Fletching is a artisan skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.
This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.
Many actions can be performed while moving or between other activities. This makes nominal XP per hour less important than where the actions fit.
Fast ammunition methods can consume extremely large quantities per hour, so GE buy limits and capital are real constraints.
Finished products may sell slowly or below the displayed guide price. Test the actual exit before processing thousands.
LEVEL-BY-LEVEL METHOD FINDER
Set your level. Get the methods that apply now.
This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.
3 Fletching sections shown for Members at level 1.
Open a section for its full setup, evidence, and tables.LEVEL 1–5 • MembersLevel 1–5: Headless arrows
1 detailed notes
Level 1–5: Headless arrows
A profitable way of training Fletching is to fletch headless arrows using arrow shafts and feathers. This grants 15 experience per action, for 1 experience per headless arrow fletched.
Verify against Fletching training, revision 15231157. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–10 • MembersLevel 1–5/10: Arrow shafts
2 data rows
Level 1–5/10: Arrow shafts
The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.
- The best way to get from level 1 to level 5 is by fletching arrow shafts, which give 5 experience per log.
| Level | Item | XP | XP/h | Logs for goal | Material cost | Product value | Total profit | GP/XP |
|---|---|---|---|---|---|---|---|---|
| 1–5 | 5 | 10,000 | 78 | 1,896 | 1,185 | −711 | −4.60 | — |
| 1–10 | 5 | 10,000 | 233 | 5,592 | 3,465 | −2,127 | −4.60 | — |
Verify against Fletching training, revision 15231157. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
Members • MembersStarting off
6 data rows
Starting off
Early levels can be skipped by completing quests that give Fletching experience. Completing Animal Magnetism, Big Chompy Bird Hunting and Zogre Flesh Eaters will grant a total of 3,262 Fletching experience, which will get the player up to level 18. These quests have few requirements and can be done at a low level. Completing Temple of Ikov and The Fremennik Trials will grant an additional 10,812 Fletching experience, which will get the player up to level 30.
- Early levels can be skipped by completing quests that give Fletching experience. Completing Animal Magnetism, Big Chompy Bird Hunting and Zogre Flesh Eaters will grant a total of 3,262 Fletching experience, which will get the player up to level 18. These quests have few requirements and can be done at a low level. Completing Temple of Ikov and The Fremennik Trials will grant an additional 10,812 Fletching experience, which will get the player up to level 30.
| Quest | Experience reward | Fletching requirement | Other requirements |
|---|---|---|---|
| Big Chompy Bird Hunting | 262 | 5 | 30 , 30 |
| Animal Magnetism | 1,000 | 18 , 19 , 30 , 35 | — |
| Zogre Flesh Eaters | 2,000 | 30 (if fletching your own comp ogre bow) | 4 , 8 , 30 |
| The Fremennik Trials | 2,812 | 25 (if crafting your own lyre) | 40 , 40 (if crafting your own lyre) |
| Temple of Ikov | 8,000 | 42 , 40 | — |
| Total | 14,074 | — | — |
Verify against Fletching training, revision 15231157. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
FOUR EDITORIAL STARTING POINTS
Shortlisted routes with executable instructions.
Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.
5–99 • LOW ATTENTION
Unstrung bows
Low-attention bank training
Often cheap or profitable
Any bank
Knife and the log for the chosen bow tier
Knife plus 27 logs; fletching knife if unlocked
- Select the highest sensible bow tier after checking log and output prices.
- Fletch full inventories automatically and use a compact bank layout.
- Sell a test stack because unstrung bow volumes can be shallow.
10–99 • MEDIUM ATTENTION
Stringing bows
Faster traditional bow XP
Spread-dependent
Any bank
Unstrung bows and bow strings
14 bows and 14 strings, or spool-supported layout
- Price the unstrung bow, string, and finished bow as one conversion.
- Combine equal stacks using the make-all interface.
- Consider alch value only if you will actually spend time and nature runes alching.
10–99 • HIGH ATTENTION
Darts or fast ammunition
Buying time
High to extreme loss
Any activity that permits the action
Dart tips and feathers; tier level
Equal dart tips and feathers
- Calculate the total required quantity from XP per set before buying.
- Combine components in controlled bursts while doing compatible movement or bank activities.
- Stop if hand fatigue or input errors make the method unsustainable.
Variable • HIGH ATTENTION
Vale Totems
Active mixed gameplay
Uses logs and strings
Vale totem routes
Relevant totem and area unlocks
Logs, knife/fletching knife, optional bow string spool
- Choose a loop and carry only the materials used before the first totem.
- Fletch while moving without delaying the route's primary interactions.
- Compare total Fletching plus activity rewards rather than isolated XP.
FLETCHING CALCULATOR
Turn a level goal into hours and materials.
Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.
The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.
SETUP PROGRESSION
Upgrade the part that actually controls the rate.
| Stage | Setup | Priority |
|---|---|---|
| Bows | Knife or fletching knife, logs | The special knife reduces bow-shaping time. |
| Stringing | Bow string spool where unlocked | More products per inventory slightly reduces banking. |
| Ammunition | Large equal component stacks | Confirm buy limits before choosing the route. |
| Mobile | Inventory positions that do not obstruct the primary activity | Never trade safety for passive Fletching clicks. |
THE ROUTE
From level 1 to cape
1–35
Arrow shafts and early bows
Work through normal and oak products with small batches.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.35–65
Willow and maple bows
Unstrung bows are simple; stringing adds cost and actions.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.65–80
Yew products or darts
Compare the speed premium before choosing a large buy.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.80–99
Magic bows or fast ammunition
Longbows are steadier; high-tier darts can be very fast and expensive.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.Broad arrows are popular on restricted accounts and can be made during other activities.
LEVEL REFERENCE
Milestones worth planning around
These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.
| Level | Unlock | Why it matters |
|---|---|---|
| 10 | Longbows | Begins the repeated shortbow/longbow progression. |
| 25 | Oak longbows | A common early bank method. |
| 40 | Willow longbows | Cheap, accessible members training. |
| 55 | Maple longbows | A bridge toward profitable alch products. |
| 70 | Yew longbows | High-alch demand supports the output market. |
| 85 | Magic longbows | The high-level traditional bow product. |
QUEST ROUTING
Let account progress do part of the grind.
Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.
Temple of Ikov
Requires and uses Fletching-related equipment while opening a broader quest line.
The Tourist Trap
Its selectable experience rewards can accelerate early Fletching on some routes.
Devious Minds
A high-requirement quest that includes a Fletching checkpoint.
CHOOSE YOUR ACCOUNT
The route changes with the rules you play by.
Spend for the time you value
Mains can buy very fast levels with darts or other ammunition, but bows often reduce the loss and high-alch demand supports resale. Treat time saved as something you are purchasing explicitly.
Optimise the whole supply chain
Fletching connects logs, bow strings, feathers, ore tips, and Slayer ammunition. Broad arrows and self-gathered materials are common because they avoid dependence on one rare input.
Know the edge of the map
Fletching is members-only. Free-to-play accounts can use bows and arrows but cannot train the skill itself.
REVISION-PINNED REFERENCE
The detailed tables behind the recommendations.
Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.
Starting off6 reference rows
| Quest | Experience reward | Fletching requirement | Other requirements |
|---|---|---|---|
| Big Chompy Bird Hunting | 262 | 5 | 30 , 30 |
| Animal Magnetism | 1,000 | 18 , 19 , 30 , 35 | — |
| Zogre Flesh Eaters | 2,000 | 30 (if fletching your own comp ogre bow) | 4 , 8 , 30 |
| The Fremennik Trials | 2,812 | 25 (if crafting your own lyre) | 40 , 40 (if crafting your own lyre) |
| Temple of Ikov | 8,000 | 42 , 40 | — |
| Total | 14,074 | — | — |
Darts9 reference rows
| Level | Dart | Materials | XP/dart | XP/ buy limit | GE Price | GP/dart | Profit/dart | GP/XP |
|---|---|---|---|---|---|---|---|---|
| GP/dart | Profit/dart | GP/XP | — | — | — | — | — | — |
| 10 | Bronze | 1.8 | 23,400 | −39 | −19 | −10.56 | — | — |
| 22 | Iron | 3.8 | 49,400 | −51 | −45 | −11.84 | — | — |
| 37 | Steel | 7.5 | 97,500 | −88 | −84 | −11.20 | — | — |
| 52 | Mithril | 11.2 | 224,000 | −119 | −112 | −10.00 | — | — |
| 67 | Adamant | 15 | 300,000 | −192 | −168 | −11.20 | — | — |
| 81 | Rune | 18.8 | 206,800 | −958 | −740 | −39.36 | — | — |
| 90 | Amethyst | 21 | 231,000 | −369 | −178 | −8.48 | — | — |
| 95 | Dragon | 25 | 275,000 | −1,252 | −208 | −8.32 | — | — |
Bolts11 reference rows
| Level | Bolts | Materials | XP/bolt | XP/h | GE Price | Bolts (unf) Volume | GP/bolt | Profit/bolt |
|---|---|---|---|---|---|---|---|---|
| GP/bolt | Profit/bolt | GP/XP | — | — | — | — | — | — |
| 9 | Bronze | 0.5 | 15,000 | −22 | −20 | −40.00 | 35,312 | — |
| 24 | Blurite | 1 | 30,000 | N/A | N/A | N/A | N/A | — |
| 39 | Iron | 1.5 | 45,000 | −21 | −2 | −1.33 | 34,594 | — |
| 43 | Silver | 2.5 | 75,000 | −16 | −7 | −2.80 | 46,801 | — |
| 46 | Steel | 3.5 | 105,000 | −66 | −2 | −0.57 | 98,291 | — |
| 54 | Mithril | 5 | 150,000 | −79 | −52 | −10.40 | 206,929 | — |
| 55 | Broad | 3 | 90,000 | −58 | −4 | −1.33 | 290,928 | — |
| 61 | Adamant | 7 | 210,000 | −190 | −19 | −2.71 | 687,055 | — |
| 69 | Rune | 10 | 300,000 | −114 | −19 | −1.90 | 1,206,404 | — |
| 84 | Dragon | 12 | 360,000 | −2,664 | 38 | 3.17 | 1,854,433 | — |
Cutting gems into bolt tips7 reference rows
| Level | Bolt tips | Materials | Tips/gem | XP/tip | XP/h | Cost/tip | GE price | Profit/tip |
|---|---|---|---|---|---|---|---|---|
| 48 | 12 | 0.333 | 5,600 | 192.67 | 100 | −92.67 | −278.00 | — |
| 56 | 12 | 0.333 | 5,600 | 19.17 | 5 | −14.17 | −42.50 | — |
| 58 | 12 | 0.458 | 7,700 | 34.83 | 31 | −3.83 | −8.36 | — |
| 63 | 12 | 0.5 | 8,400 | 71.00 | 103 | 32.00 | 64.00 | — |
| 65 | 12 | 0.583 | 9,800 | 139.67 | 172 | 32.33 | 55.43 | — |
| 71 | 12 | 0.683 | 11,480 | 911.17 | 435 | −476.17 | −696.83 | — |
| 73 | 24 | 0.392 | 13,160 | 115,314.79 | 8,082 | −107,232.79 | −273,785.85 | — |
- Fletching training ↗revision 15231157
- Ironman Guide/Fletching ↗revision 15267760
- Fletching ↗revision 15275270
- Fletching/Level up table ↗revision 15255272
Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.
COMMON QUESTIONS
Fletching FAQ
Why fletch while doing another skill?
Several Fletching actions do not stop movement and fit between laps or travel. The combined session can outperform treating every skill as a separate bank grind.
Are darts worth the cost?
They buy speed and flexibility. Calculate total loss for the target level and verify that the required quantity can be purchased within limits.
Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.
Ready to price the route?