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ARTISANF2P + MEMBERS

Firemaking

Use logs for the first few levels, then Wintertodt offers a more varied path to 99.

QUICK WIN

Wintertodt damage scales with Hitpoints, so some accounts prefer doing it early.

UNDERSTANDING FIREMAKING

Learn the system before you optimise the loop.

Firemaking is a artisan skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.

This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.

01

Traditional Firemaking consumes one log for a fixed experience award. Level determines which logs can be lit, while positioning determines how smoothly a line can continue.

02

Wintertodt is a skilling boss with reward points, supply crates, and damage based partly on the player's Hitpoints and warm clothing.

03

Forester's Campfires provide a stationary alternative with reduced experience per log and much lower click intensity.

04

Because the skill consumes valuable logs, compare Firemaking goals with Construction and Fletching needs on self-sufficient accounts.

LEVEL-BY-LEVEL METHOD FINDER

Set your level. Get the methods that apply now.

This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.

4 Firemaking sections shown for Members at level 1.

Open a section for its full setup, evidence, and tables.
LEVEL 1–30Members

Levels 1–30: Creating pyre logs

14 data rows

1-tick creating pyre logs offers the fastest experience up to level 30. Pyre logs can be created without tick delay by holding down 1 or space and rapidly using sacred oil on logs. This requires completion of the Shades of Mort'ton quest. Pyre logs can be created at level 1, even if the logs would require a higher level to burn. Without tick manipulation this method offers much lower rates and is only viable as a potential money making method.

It is recommended to create redwood or rosewood pyre logs, as they have demand for cremating urium remains and they give the highest experience per log. Prices may vary, and re-selling other pyre logs than redwood or rosewood might be difficult. Check trade volume and actual prices in the Grand Exchange before attempting this method.

With decent banking and accurate clicks, players can create 4,600 pyre logs per hour when 1-ticking. This translates to 92,000 experience per hour with redwood or rosewood logs. Without tick manipulation, players can only create 1,470 pyre logs per hour (29,400 experience per hour with redwood or rosewood logs).

RATES & THROUGHPUT
  • With decent banking and accurate clicks, players can create 4,600 pyre logs per hour when 1-ticking. This translates to 92,000 experience per hour with redwood or rosewood logs. Without tick manipulation, players can only create 1,470 pyre logs per hour (29,400 experience per hour with redwood or rosewood logs).
REQUIREMENTS & SETUP
  • 1-tick creating pyre logs offers the fastest experience up to level 30. Pyre logs can be created without tick delay by holding down 1 or space and rapidly using sacred oil on logs. This requires completion of the Shades of Mort'ton quest. Pyre logs can be created at level 1, even if the logs would require a higher level to burn. Without tick manipulation this method offers much lower rates and is only viable as a potential money making method.
InputOutput logsProfitXPGP/XPLogsOil doses
LogsOil doses
Regular24(2)1,307Regular pyre1,989658
Oak36(2)1,307Oak pyre2,251908
Willow22(3)2,776Willow pyre3,493695
Teak122(3)2,776Teak pyre3,793895
Arctic pine719(2)1,307Arctic pyre2,272246
Maple13(3)2,776Maple pyre2,88899
Mahogany157(3)2,776Mahogany pyre3,290357
Yew111(4)3,176Yew pyre3,536249
Camphor390(4)3,176Camphor pyre1,862−1,704
Magic769(4)3,176Magic pyre4,276331
Ironwood101(4)3,176Ironwood pyre3,36891
Redwood651(4)3,176Redwood pyre4,685858
Rosewood402(4)3,176Rosewood pyre4,083505

Verify against Pay-to-play Firemaking training, revision 15226787. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

LEVEL 1–99Members

Levels 1/30–99: Burning logs

9 data rows

Burning logs is one of the fastest ways to train Firemaking. The best place to do this is at the eastern part of the Grand Exchange. The area has a lot of empty space and the bank is only one tile away from an area a log can be burned. When correctly timed, the player can move to another square in between lighting the logs, which allows the player to burn the logs in any formation. With fast enough banking and accurate clicks, it is possible to keep lighting the logs tick-perfectly every 4 ticks. Having noted logs in the inventory and unnoting them at the banker is recommended over using the bank interface.

An easier but a slower alternative is to simply burn logs in a row from east to west. The best place to do this is at Varrock: use Varrock Teleport, light the logs from the fountain and bank at the Varrock west bank. Alternatively, use Camelot Teleport and bank at Seers' Village.

The table below assumes 1,485 logs are burned per hour. Coloured logs offer the fastest experience rates for levels 1–30 as they are guaranteed to be lit successfully. See Calculator:Firemaking/Logs for a detailed gp/xp analysis of the logs that can be burned at each level, including burning logs from sailing.

RATES & THROUGHPUT
  • The table below assumes 1,485 logs are burned per hour. Coloured logs offer the fastest experience rates for levels 1–30 as they are guaranteed to be lit successfully. See Calculator:Firemaking/Logs for a detailed gp/xp analysis of the logs that can be burned at each level, including burning logs from sailing.
REQUIREMENTS & SETUP
  • Alternatively, at level 92, players can burn 24,318 rosewood logs to reach level 99. This will save about 2,346,435 compared to reaching 99 with redwoods, at the cost of an additional four hours.
LevelsLog typeExperienceXP/hLogs neededLog priceMoney spentGP/XP
1–30Green logs5074,25026878−20,904−1.56
30–35Willow90107,00010122−4,862−0.24
35–42Teak105138,000221122−26,962−1.16
42–45Arctic pine125185,625128719−92,032−5.75
45–50Maple135200,47529513−3,835−0.10
50–60Mahogany157.5233,8871,095157−171,915−1.00
60–75Yew202.5300,7124,626111−513,486−0.55
75–90Magic303.8451,14313,614769−10,469,166−2.53
90–99Redwood350519,75021,966651−14,299,866−1.86

Verify against Pay-to-play Firemaking training, revision 15226787. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

LEVEL 1–99Members

Levels 1–99: Burning logs on a campfire

17 data rows

Burning logs on a forester's campfire is a low-effort alternative to the faster methods. Choose a location where a campfire can be lit right next to a bank, such as the Grand Exchange, Rogues' Den, or the Crafting Guild. Burning an inventory of logs takes around 150 seconds.

Experience rates and costs are shown in the table below. The first log added to the campfire takes 6 ticks to burn, and the following logs take 9 ticks. Allowing the logs to continue to be added to the campfire automatically results in roughly 665 logs burned per hour, while tending to the campfire manually while holding down spacebar results in up to 975 logs per hour.

Total money spent with this method: −25,587,536

Log typeLevelsXP eaXP/h AutomaticXP/h ManualLogs neededLog priceGP/XPMoney spent
Logs1–154026,60039,00061−24−0.60−1,464
Oak logs15–306039,90058,500183−36−0.60−6,588
Willow logs30–359059,85087,750101−22−0.24−2,222
Teak logs35–4210569,825102,375221−122−1.16−26,962
Arctic pine logs42–4512583,125121,875128−719−5.75−92,032
Maple logs45–5013589,775131,625295−13−0.10−3,835
Mahogany logs50–60157.5104,737153,5621,095−157−1.00−171,915
Yew logs60–75202.5134,662197,4374,626−111−0.55−513,486
Magic logs75–90303.8202,027296,20513,614−769−2.53−10,469,166
Redwood logs90–99350232,750341,25021,966−651−1.86−14,299,866
LogsLevelsExpXP/h AutomaticXP/h ManualLogs neededLog priceGP/XPMoney spent
Logs1-154026,60039,00061−24−0.60−1,464
Oak logs15-306039,90058,500183−36−0.60−6,588
Willow logs30-459059,85087,750535−22−0.24−11,770
Maple logs45-6013589,775131,6251,573−13−0.10−20,449
Yew logs60-80202.5134,662197,4378,456−111−0.55−938,616
Ironwood logs80-90220.5146,632214,98715,240−101−0.46−1,539,240
Redwood logs90-99350232,750341,25021,966−651−1.86−14,299,866

Verify against Pay-to-play Firemaking training, revision 15226787. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

MembersMembers

Quests for Firemaking experience

6 data rows
QuestExperience rewardFiremaking requirementOther requirementsEnemy to defeat
The Giant Dwarf1,5001612 , 33 , 14None
Heroes' Quest1,57555 , 53 , 53 , 25 , 50Multiple high level NPCs
Enlightened Journey4,0002020 , 30 , 36None
Enakhra's Lament7,0004550 , 43 , 39 , 45None
Making Friends with My Arm40,0006635 , 72 , 68Multiple high level NPCs
Total54,075

Verify against Pay-to-play Firemaking training, revision 15226787. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

FOUR EDITORIAL STARTING POINTS

Shortlisted routes with executable instructions.

Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.

01

1–99HIGH ATTENTION

Conventional log lines

60k–500k+ XP/hr
BEST FOR

Fast deterministic XP

ECONOMY

Consumes logs

LOCATION

Grand Exchange, Varrock, or another long clear line near a bank

REQUIREMENTS

Tinderbox and the chosen log level

INVENTORY / LOADOUT

Tinderbox plus 27 logs

EXECUTION
  1. Choose logs from current GP/XP rather than price alone.
  2. Run a clear east-west line and light each log consecutively.
  3. Bank with a fixed withdrawal layout and turn before obstacles stop the line.
02

50–99MEDIUM ATTENTION

Wintertodt masses

160k–320k XP/hr
BEST FOR

Variety and collection rewards

ECONOMY

Reward crates offset supplies

LOCATION

Wintertodt Camp

REQUIREMENTS

50 Firemaking, four warm items, food

INVENTORY / LOADOUT

Warm clothing, axe, tinderbox, knife/hammer as strategy requires, food

EXECUTION
  1. Join an official world and enter with enough warm items.
  2. Chop roots, optionally fletch, feed braziers, and repair when safe.
  3. Reach reward eligibility but prioritise survival over one extra action.
03

50–99HIGH ATTENTION

Wintertodt solos

120k–280k XP/hr plus Construction
BEST FOR

Reward points and side XP

ECONOMY

More rewards per game

LOCATION

Wintertodt private/quiet instance

REQUIREMENTS

Solo control knowledge and longer supply plan

INVENTORY / LOADOUT

Warm gear, food, knife, hammer, axe, rejuvenation supplies

EXECUTION
  1. Lower Wintertodt's energy, then maintain it in a controllable band.
  2. Rotate between roots, fletching, feeding, and repairs for points.
  3. End the game only after the intended reward threshold.
04

VariableLOW ATTENTION

Forester's Campfires

Lower than line fires
BEST FOR

Stationary low-attention training

ECONOMY

Consumes logs more slowly

LOCATION

A suitable Forestry campfire

REQUIREMENTS

Forestry access and logs

INVENTORY / LOADOUT

Logs and Forestry kit as needed

EXECUTION
  1. Use a campfire near convenient banking or a Forestry group.
  2. Add logs automatically for a long stationary action.
  3. Treat reduced experience as the price of lower attention.

FIREMAKING CALCULATOR

Turn a level goal into hours and materials.

Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.

XP REMAINING13,034,43113,034,431 total XP at level 99
ESTIMATED TIME26.1217.2 hrAt 60,000500,000 XP/hr
ACTIONS / UNITSAdd XP eachUse the optional field for exact materials
ESTIMATED BUDGETAdd GP eachGross inputs; resale and tax are not deducted

The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.

SETUP PROGRESSION

Upgrade the part that actually controls the rate.

StageSetupPriority
Line firesTinderbox and clear laneLocation and banking define throughput.
WintertodtAt least four warm itemsWarmth reduces incoming damage frequency.
Wintertodt utilityBest usable axe, knife, hammer, foodCarry only what the chosen strategy uses.
CampfiresForestry kit and selected logsCompare log value with the reduced XP rate.

THE ROUTE

From level 1 to cape

1

1–30

Burn normal through willow logs

Use long, open east–west lanes and a tinderbox.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.
2

30–50

Maple logs or quest rewards

The objective is simply reaching Wintertodt eligibility.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.
3

50–90

Wintertodt

Solo for construction-style rewards or mass worlds for easy, repeatable games.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.
4

90–99

Stay at Wintertodt or burn logs

Redwoods are faster and costly; Wintertodt keeps reward crates coming.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.
LOWER-INTENSITY ALTERNATIVE

Forester’s Campfires exchange speed for a more relaxed, stationary training loop.

LEVEL REFERENCE

Milestones worth planning around

These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.

LevelUnlockWhy it matters
15Oak logsAn inexpensive early upgrade.
30Willow logsCommon route toward Wintertodt.
45Maple logsCheap members training supply.
50WintertodtThe defining alternative training activity.
60Yew logsFaster traditional lines at higher cost.
90Redwood logsFastest conventional log tier.

QUEST ROUTING

Let account progress do part of the grind.

Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.

QUEST 1

Sea Slug

Not a Firemaking quest, but often paired in efficient early skilling routes.

QUEST 2

Making Friends with My Arm

Involves warmth and fire-related requirements while expanding herb patches.

QUEST 3

Desert Treasure I

Includes a Firemaking requirement in a major account unlock quest.

CHOOSE YOUR ACCOUNT

The route changes with the rules you play by.

REVISION-PINNED REFERENCE

The detailed tables behind the recommendations.

Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.

Levels 1–30: Creating pyre logs12 reference rows
InputOutput logsProfitXPGP/XPLogsOil doses
LogsOil doses
Regular24(2)1,307Regular pyre1,989658
Oak36(2)1,307Oak pyre2,251908
Willow22(3)2,776Willow pyre3,493695
Teak122(3)2,776Teak pyre3,793895
Arctic pine719(2)1,307Arctic pyre2,272246
Maple13(3)2,776Maple pyre2,88899
Mahogany157(3)2,776Mahogany pyre3,290357
Yew111(4)3,176Yew pyre3,536249
Camphor390(4)3,176Camphor pyre1,862−1,704
Magic769(4)3,176Magic pyre4,276331
Ironwood101(4)3,176Ironwood pyre3,36891

Source: OSRS Wiki / Pay-to-play Firemaking training • revision 15226787

Levels 1/30–99: Burning logs9 reference rows
LevelsLog typeExperienceXP/hLogs neededLog priceMoney spentGP/XP
1–30Green logs5074,25026878−20,904−1.56
30–35Willow90107,00010122−4,862−0.24
35–42Teak105138,000221122−26,962−1.16
42–45Arctic pine125185,625128719−92,032−5.75
45–50Maple135200,47529513−3,835−0.10
50–60Mahogany157.5233,8871,095157−171,915−1.00
60–75Yew202.5300,7124,626111−513,486−0.55
75–90Magic303.8451,14313,614769−10,469,166−2.53
90–99Redwood350519,75021,966651−14,299,866−1.86

Source: OSRS Wiki / Pay-to-play Firemaking training • revision 15226787

Levels 1–99: Burning logs on a campfire10 reference rows
Log typeLevelsXP eaXP/h AutomaticXP/h ManualLogs neededLog priceGP/XPMoney spent
Logs1–154026,60039,00061−24−0.60−1,464
Oak logs15–306039,90058,500183−36−0.60−6,588
Willow logs30–359059,85087,750101−22−0.24−2,222
Teak logs35–4210569,825102,375221−122−1.16−26,962
Arctic pine logs42–4512583,125121,875128−719−5.75−92,032
Maple logs45–5013589,775131,625295−13−0.10−3,835
Mahogany logs50–60157.5104,737153,5621,095−157−1.00−171,915
Yew logs60–75202.5134,662197,4374,626−111−0.55−513,486
Magic logs75–90303.8202,027296,20513,614−769−2.53−10,469,166
Redwood logs90–99350232,750341,25021,966−651−1.86−14,299,866

Source: OSRS Wiki / Pay-to-play Firemaking training • revision 15226787

Levels 1–99: Burning logs on a campfire7 reference rows
LogsLevelsExpXP/h AutomaticXP/h ManualLogs neededLog priceGP/XPMoney spent
Logs1-154026,60039,00061−24−0.60−1,464
Oak logs15-306039,90058,500183−36−0.60−6,588
Willow logs30-459059,85087,750535−22−0.24−11,770
Maple logs45-6013589,775131,6251,573−13−0.10−20,449
Yew logs60-80202.5134,662197,4378,456−111−0.55−938,616
Ironwood logs80-90220.5146,632214,98715,240−101−0.46−1,539,240
Redwood logs90-99350232,750341,25021,966−651−1.86−14,299,866

Source: OSRS Wiki / Pay-to-play Firemaking training • revision 15226787

Overview6 reference rows
LevelLog typeXPGE PriceGP/XPXP/HRRegularCollecting ashesCampfire
RegularCollecting ashesCampfire
1Normal4024−0.6059,40042,00026,600
15Oak6036−0.6089,10063,00039,900
30Willow9022−0.24133,65094,50059,850
45Maple13513−0.10200,475141,75089,775
60Yew202.5111−0.55300,712.5212,625134,662.5

Source: OSRS Wiki / Free-to-play Firemaking training • revision 14982178

SOURCE PAGES

Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.

COMMON QUESTIONS

Firemaking FAQ

Should Wintertodt be done at low Hitpoints?

Low Hitpoints can make food management easier because of its damage formula, but it is not mandatory. A developed account has better food, teleports, and gear.

When should I open supply crates?

If reward value matters, higher related gathering levels can improve some outputs. If early supplies matter more, opening immediately is reasonable.

KEEP RESEARCHING

Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.

Read the OSRS Wiki training reference ↗

Ready to price the route?

Check supplies at the market desk.

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