Smithing covers ore smelting, bar processing, Blast Furnace, Giants' Foundry, and specialised products. Each values bars differently.
ARTISAN • F2P + MEMBERS
Smithing
Quest the slow opening, then use Giants’ Foundry, Blast Furnace, or anvils based on budget and attention.
The Knight’s Sword is one of the strongest early skilling quest rewards in the game.
UNDERSTANDING SMITHING
Learn the system before you optimise the loop.
Smithing is a artisan skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.
This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.
Blast Furnace halves the normal coal requirement for relevant bars, but adds travel, operating fees, and equipment requirements.
Goldsmith gauntlets multiply gold-bar experience and are the reason gold at Blast Furnace is primarily an XP method.
Giants' Foundry converts metal into commission XP and rewards through a quality system rather than producing ordinary equipment.
LEVEL-BY-LEVEL METHOD FINDER
Set your level. Get the methods that apply now.
This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.
3 Smithing sections shown for Members at level 1.
Open a section for its full setup, evidence, and tables.LEVEL 1–39 • MembersLevels 1–39: Questing
2 detailed notes
Levels 1–39: Questing
Early levels can be skipped by completing quests that give Smithing experience. Completing The Knight's Sword, Sleeping Giants, Elemental Workshop I and II, The Giant Dwarf, Heroes' Quest, and Freeing Pirate Pete subquest of Recipe for Disaster grants a total of 36,982 experience, which will get the player from level 1 to 39. Players would then only need to smith 2 iron platebodies to get level 40 Smithing, where they can start smelting gold bars in the Blast Furnace. Even without Heroes' Quest, this method yields 34,725 experience, requiring players to make only 20 iron platebodies to get to level 40. Notably, The Knight's Sword grants 12,725 experience and can be completed in less than 10 minutes.
- Early levels can be skipped by completing quests that give Smithing experience. Completing The Knight's Sword, Sleeping Giants, Elemental Workshop I and II, The Giant Dwarf, Heroes' Quest, and Freeing Pirate Pete subquest of Recipe for Disaster grants a total of 36,982 experience, which will get the player from level 1 to 39. Players would then only need to smith 2 iron platebodies to get level 40 Smithing, where they can start smelting gold bars in the Blast Furnace. Even without Heroes' Quest, this method yields 34,725 experience, requiring players to make only 20 iron platebodies to get to level 40. Notably, The Knight's Sword grants 12,725 experience and can be completed in less than 10 minutes.
Verify against Pay-to-play Smithing training, revision 15195384. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–40 • MembersLevels 1–40: Anvil smithing
8 data rows
Levels 1–40: Anvil smithing
From level 1 to 40, smith various items at the anvil just south of the west Varrock bank. Make the highest-level item available for the fastest experience rates. Higher-levelled items require more than one bar to make, fewer actions will be required and this will result in more experience per hour. This will result in a loss, but the overall loss is relatively small as reaching level 40 would only take less than an hour.
The items and materials needed to reach level 40 are shown in the table below. While there are some items which are potentially cheaper to make, these low-level items are uncommonly traded on the Grand Exchange and their prices fluctuate a lot. Players who wish to save money are advised to do quests that give Smithing experience to skip most of the early levels.
- From level 1 to 40, smith various items at the anvil just south of the west Varrock bank. Make the highest-level item available for the fastest experience rates. Higher-levelled items require more than one bar to make, fewer actions will be required and this will result in more experience per hour. This will result in a loss, but the overall loss is relatively small as reaching level 40 would only take less than an hour.
- From level 1 to 40, smith various items at the anvil just south of the west Varrock bank. Make the highest-level item available for the fastest experience rates. Higher-levelled items require more than one bar to make, fewer actions will be required and this will result in more experience per hour. This will result in a loss, but the overall loss is relatively small as reaching level 40 would only take less than an hour.
- The items and materials needed to reach level 40 are shown in the table below. While there are some items which are potentially cheaper to make, these low-level items are uncommonly traded on the Grand Exchange and their prices fluctuate a lot. Players who wish to save money are advised to do quests that give Smithing experience to skip most of the early levels.
| Levels | XP needed | Item | Bars required (each) | XP each | XP/h | # for goal | Bars required (total) | Profit |
|---|---|---|---|---|---|---|---|---|
| 1–5 | 388 | Bronze dagger | 1 | 12.5 | 13,900 | 32 | 32 Bronze bar | 1,344 |
| 5–9 | 581 | Bronze scimitar | 2 | 25 | 25,700 | 24 | 48 Bronze bar | −2,376 |
| 9–18 | 2,554 | Bronze warhammer | 3 | 37.5 | 36,200 | 69 | 207 Bronze bar | −10,005 |
| 18–24 | 3,505 | Bronze platebody | 5 | 62.5 | 52,100 | 57 | 285 Bronze bar | −13,509 |
| 24–33 | 11,219 | Iron warhammer | 3 | 75 | 72,300 | 150 | 450 Iron bar | −58,950 |
| 33–39 | 15,401 | Iron platebody | 5 | 125 | 104,200 | 124 | 620 Iron bar | −71,920 |
| 39–40 | 3,756 | Steel warhammer | 3 | 112.5 | 108,500 | 34 | 102 Steel bar | −52,462 |
| 1–40 | 37,224 | 572 Bronze bar, 1,070 Iron bar, and 102 Steel bar | −207,878 | — | — | — | — | — |
Verify against Pay-to-play Smithing training, revision 15195384. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
Members • MembersQuests for Smithing experience
16 data rows
Quests for Smithing experience
| Quest | Experience reward | Smithing requirement | Other requirements |
|---|---|---|---|
| The Forsaken Tower | 500 | — | — |
| Recipe for Disaster (Pirate Pete subquest) | 1,000 | 31 | — |
| Heroes' Quest | 2,257 | 55 , 53 , 53 , 25 , 50 | — |
| The Giant Dwarf | 2,500 | 14 , 12 , 16 , 33 | — |
| Between a Rock... | 5,000 | 50 | 30 , 40 |
| Elemental Workshop I | 5,000 | 20 | 20 , 20 |
| Scrambled! | 5,000 | 35 | — |
| Sleeping Giants | 6,000 | 15 | — |
| Devious Minds | 6,500 | 65 | 50 , 50 |
| Cabin Fever | 7,000 | 50 | 42 , 45 , 40 |
| Elemental Workshop II | 7,500 | 30 | 20 |
| The Knight's Sword | 12,725 | 10 | — |
| Defender of Varrock | 15,000 | 55 | 52 |
| Song of the Elves | 40,000 | 70 | 70 , 70 , 70 , 70 , 70 , 70 , 70 |
| Dragon Slayer II | 80,000 | 70 | 200 , 75 , 68 , 62 , 60 , 60 , 50 , 50 |
| Total | 190,982 | — | — |
Verify against Pay-to-play Smithing training, revision 15195384. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
FOUR EDITORIAL STARTING POINTS
Shortlisted routes with executable instructions.
Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.
1–40 • MEDIUM ATTENTION
Questing and early anvils
Unlocking Blast Furnace quickly
Low cost
Knight's Sword quest, then Varrock west bank or another close anvil
The Knight's Sword supplies; bars and a hammer afterward
Hammer, 27 bars, relevant mould only when making special items
- Complete The Knight's Sword early if its experience fits the account build.
- Smith the highest practical platebody or quest-required item rather than selling every low-tier product.
- Stop conventional anvil training once a better production system is unlocked.
40–99 • HIGH ATTENTION
Blast Furnace gold
Fastest conventional Smithing XP
Very high cost
Blast Furnace, Keldagrim
Goldsmith gauntlets, coins for the coffer, stamina or energy support
Gold ore, Goldsmith gauntlets, ice gloves or bucket strategy, stamina potions
- Place gold ore on the conveyor while wearing Goldsmith gauntlets.
- Collect the cooled bars only after confirming the gauntlets are equipped for the XP drop.
- Use one-tick or zero-tick banking only after the normal rhythm is stable.
15–99 • MEDIUM ATTENTION
Giants' Foundry
Ironmen and budget training
Profitable or low cost
Giants' Foundry, south-east of Al Kharid
Sleeping Giants; compatible metal bars or equipment
Alloys for the chosen mould, ice gloves optional, graceful helpful
- Select moulds that match the commissioned sword attributes.
- An 18 mithril/10 adamantite alloy is a common speed-and-cost balance once available.
- Move between heat, hammer, grind, and polish stations without crossing the temperature marker.
30–99 • MEDIUM ATTENTION
Blast Furnace bars
Smithing while making saleable bars
Usually profitable
Blast Furnace, Keldagrim
Ore tiers, coal bag for coal products, coffer payment
Coal bag, ore, stamina, ice gloves or bucket
- Choose bars from live margin per trip, not headline bar price.
- Load coal in the correct ratio before the primary ore and empty the coal bag every cycle.
- Sell a test batch before committing a large ore stack.
SMITHING CALCULATOR
Turn a level goal into hours and materials.
Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.
The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.
SETUP PROGRESSION
Upgrade the part that actually controls the rate.
| Stage | Setup | Priority |
|---|---|---|
| Anvil | Hammer and 27 bars | Use platebodies for fewer actions when cost permits. |
| Blast Furnace XP | Goldsmith gauntlets, ice gloves, stamina | Gauntlet timing matters more than every other upgrade. |
| Blast Furnace bars | Coal bag and graceful | The coal bag changes trip capacity substantially. |
| Foundry | Best unlocked mould set | Spend reputation on moulds that improve common commissions. |
THE ROUTE
From level 1 to cape
1–30
Complete The Knight’s Sword
Eligible accounts can skip most early bronze and iron smithing.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.30–50
Steel at Blast Furnace or anvils
Choose profit-sensitive bars or straightforward platebodies.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.50–70
Giants’ Foundry
Turn bars or suitable metal items into steady XP and useful rewards.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.70–99
Gold, Foundry, or platebodies
Gold with gauntlets is fast; Foundry is interactive; platebodies are simple.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.Cannonballs are slow Smithing XP but can provide low-attention profit when spreads cooperate.
LEVEL REFERENCE
Milestones worth planning around
These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.
| Level | Unlock | Why it matters |
|---|---|---|
| 15 | Iron bars | The first widely useful metal tier. |
| 30 | Steel bars | Cannonball and construction supply route. |
| 40 | Gold bars | Core Blast Furnace experience with gauntlets. |
| 50 | Mithril bars | Efficient coal-saving production. |
| 70 | Adamant bars | Higher-value production and Foundry material. |
| 85 | Runite bars | The top conventional ore tier. |
QUEST ROUTING
Let account progress do part of the grind.
Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.
The Knight's Sword
A massive early reward that can jump a fresh account into the high 20s.
The Giant Dwarf
Introduces Keldagrim and is required for broader Blast Furnace access.
Sleeping Giants
Introduces Giants' Foundry and its commission system.
CHOOSE YOUR ACCOUNT
The route changes with the rules you play by.
Spend for the time you value
Use gold when buying speed, Giants' Foundry when stretching materials, and profitable bars when market conditions cooperate. The coffer fee and stamina supply belong in every Blast Furnace calculation.
Optimise the whole supply chain
Ore and bars have competing uses: darts, bolts, cannonballs, armour, and Construction. Giants' Foundry extracts substantial XP from bars and suitable equipment, which can beat ordinary anvil production.
Know the edge of the map
Free-to-play players smelt and smith through runite, often using platebodies for faster anvil experience. Members add the methods that dominate modern training: Blast Furnace, Foundry, and goldsmith gauntlets.
REVISION-PINNED REFERENCE
The detailed tables behind the recommendations.
Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.
Levels 1–40: Anvil smithing8 reference rows
| Levels | XP needed | Item | Bars required (each) | XP each | XP/h | # for goal | Bars required (total) | Profit |
|---|---|---|---|---|---|---|---|---|
| 1–5 | 388 | Bronze dagger | 1 | 12.5 | 13,900 | 32 | 32 Bronze bar | 1,344 |
| 5–9 | 581 | Bronze scimitar | 2 | 25 | 25,700 | 24 | 48 Bronze bar | −2,376 |
| 9–18 | 2,554 | Bronze warhammer | 3 | 37.5 | 36,200 | 69 | 207 Bronze bar | −10,005 |
| 18–24 | 3,505 | Bronze platebody | 5 | 62.5 | 52,100 | 57 | 285 Bronze bar | −13,509 |
| 24–33 | 11,219 | Iron warhammer | 3 | 75 | 72,300 | 150 | 450 Iron bar | −58,950 |
| 33–39 | 15,401 | Iron platebody | 5 | 125 | 104,200 | 124 | 620 Iron bar | −71,920 |
| 39–40 | 3,756 | Steel warhammer | 3 | 112.5 | 108,500 | 34 | 102 Steel bar | −52,462 |
| 1–40 | 37,224 | 572 Bronze bar, 1,070 Iron bar, and 102 Steel bar | −207,878 | — | — | — | — | — |
Levels 40–99: Blast Furnace gold bars3 reference rows
| Method | XP/h | GP/h | GP/XP | Ores needed (40–99) | Total profit (40–99) |
|---|---|---|---|---|---|
| Goldsmith gauntlets | 380,000 | −484,198 | −1.27 | 231,267 | −16,561,099 |
| No goldsmith gauntlets | 164,000 | −513,728 | −3.13 | 577,654 | −40,713,575 |
| Smithing cape | 410,000 | −514,091 | −1.25 | N/A | N/A |
Levels 40–99: Blast Furnace gold bars2 reference rows
| Method | XP/h | GP/XP |
|---|---|---|
| 1 runner | 530,000 | −15.89 |
| 3 runners | 680,000 | −33.53 |
Levels 15–99: Blast Furnace5 reference rows
| Lvl | Money making guides | Bars/Hour | Cash Capital | XP/Hour | Profit/Hour | Profit after GE tax |
|---|---|---|---|---|---|---|
| 15 | Smelting iron bars | 6,000 | 558,195 | 75,000 | 263,805 | 251,805 |
| 30 | Smelting steel bars | 5,400 | 1,317,195 | 94,500 | 1,685,205 | 1,625,805 |
| 50 | Smelting mithril bars | 3,600 | 1,714,995 | 108,000 | 1,715,805 | 1,647,405 |
| 70 | Smelting adamantite bars | 2,700 | 2,796,795 | 101,250 | 2,187,405 | 2,090,205 |
| 85 | Smelting runite bars | 2,160 | 23,412,915 | 107,500 | 3,083,805 | 2,554,605 |
Level 20-88: Smelting and Crafting12 reference rows
| Item | Levels Required | Materials | Smithing Exp | Marginal Smithing Exp/Hr | Material Cost | Product Value | Profit/Loss |
|---|---|---|---|---|---|---|---|
| Unstrung symbol | 20 16 | 1xSilver ore Holy mould (not consumed) | 13.7 | 16,440 | 64 | 75 | 11 |
| Tiara | 20 23 | 1xSilver ore Tiara mould (not consumed) | 13.7 | 16,440 | 64 | 90 | 26 |
| Gold ring | 40 5 | 1xGold ore Ring mould (not consumed) | 22.5 | 27,000 | 143 | 125 | −18 |
| Gold necklace | 40 6 | 1xGold ore Necklace mould (not consumed) | 22.5 | 27,000 | 143 | 123 | −20 |
| Gold amulet (u) | 40 8 | 1xGold ore Amulet mould (not consumed) | 22.5 | 27,000 | 143 | 130 | −13 |
| Sapphire ring | 40 20 | 1xGold ore , 1xSapphire Ring mould (not consumed) | 22.5 | 27,000 | 373 | 397 | 24 |
| Sapphire necklace | 40 22 | 1xGold ore , 1xSapphire Necklace mould (not consumed) | 22.5 | 27,000 | 373 | 430 | 57 |
| Sapphire amulet (u) | 40 24 | 1xGold ore , 1xSapphire Amulet mould (not consumed) | 22.5 | 27,000 | 373 | 390 | 17 |
| Emerald ring | 40 27 | 1xGold ore , 1xEmerald Ring mould (not consumed) | 22.5 | 27,000 | 561 | 584 | 23 |
| Emerald necklace | 40 29 | 1xGold ore , 1xEmerald Necklace mould (not consumed) | 22.5 | 27,000 | 561 | 640 | 79 |
| Emerald amulet (u) | 40 31 | 1xGold ore , 1xEmerald Amulet mould (not consumed) | 22.5 | 27,000 | 561 | 602 | 41 |
| Ruby ring | 40 34 | 1xGold ore , 1xRuby Ring mould (not consumed) | 22.5 | 27,000 | 995 | 1,020 | 25 |
Level 20-88: Smelting and Crafting2 reference rows
| Input Ore | Level Required | Output Bar | Experience | Bars/Hour | Exp/Hour | GP/Hour | GP/Exp |
|---|---|---|---|---|---|---|---|
| Silver ore | 20 | Silver bar | 13.7 | 1200 | 16,440 | 49,200 | 2.46 |
| Gold ore | 40 | Gold bar | 22.5 | 1200 | 27,000 | −66,000 | −2.44 |
Level 1-99: Smelting Bars8 reference rows
| Bar | Level | Experience | Ore required | Input cost | GE Price | Profit |
|---|---|---|---|---|---|---|
| Bronze bar | 1 | 6.2 | ×1 ×1 | 20 | 58 | 38 |
| Iron bar | 15 | 12.5 | ×1 | 76 83.01 | 137 | −7.50 53.99 |
| Silver bar | 20 | 13.67 | ×1 | 64 | 105 | 41 |
| Steel bar | 30 | 17.5 | ×1 ×2 | 374 | 556 | 182 |
| Gold bar | 40 | 22.5 | ×1 | 143 | 88 | −55 |
| Mithril bar | 50 | 30 | ×1 ×4 | 746 | 953 | 207 |
| Adamantite bar | 70 | 37.5 | ×1 ×6 | 1,445 | 1,846 | 401 |
| Runite bar | 85 | 50 | ×1 ×8 | 11,388 | 12,267 | 879 |
- Pay-to-play Smithing training ↗revision 15195384
- Free-to-play Smithing training ↗revision 15260354
- Ironman Guide/Smithing ↗revision 15177119
- Smithing ↗revision 15265951
- Smithing/Level up table ↗revision 15258254
Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.
COMMON QUESTIONS
Smithing FAQ
Is Blast Furnace profitable?
It can be for non-gold bars because of reduced coal use, but ore/bar spreads, fees, and real fill prices determine the result.
What should I use at Giants' Foundry?
Choose alloys that achieve useful quality without wasting bars your account needs elsewhere. Purchased armour can work, but compare its metal value carefully.
Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.
Ready to price the route?