LOCAL OSRS REFERENCE

Poison dynamite

Source revision 15354637 · Saved 2026-09-27 · Sources & credits

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Dynamite(p)
Released30 November 2022 (Update)
MembersYes
Properties
TradeableNo
EquipableNo
StackableNo
NoteableNo
OptionsEmpty, Drop
ExamineA pot of Poison dynamite, with a fuse ready to light.
Values
Value100 coins
High alch60 coins
Low alch40 coins
Weight1.36 kg
Advanced data
Item ID27426
LinkMOID
A player using poison dynamite.

Dynamite(p) is an item made by using a cave nightshade or nightshade on a pot of dynamite, which requires level 50 Firemaking to do. It is primarily used to kill NPCs without gaining combat experience.

When lit with a tinderbox, whether the dynamite is on the floor or in the player's inventory, it will detonate and hit an attackable NPC in a 3x3 area after 5 ticks (3 seconds) for 1-4 damage, with a 25% chance of inflicting poison starting at 6 damage if the target took damage (providing they aren't immune). The poison will deal a total of 105 damage. Only one poison dynamite can be lit at a time, and it will only hit one target, even in a multicombat area. Players can also directly use the poison dynamite on a target, which will then explode after a short delay. This method allows for multiple poison dynamite hits to be stacked on a target before the initial poison dynamite hits. When one of the poison dynamites hits the queued dynamites will not hit. Both methods require the target to be at full health.

The damage type via poison dynamite is the same as the player's equipped weapon, and monster immunities will apply; for example, players must equip a leaf-bladed weapon to damage turoth and kurask via poison dynamite. This also applies for the dynamite's accuracy roll, which is based on the effective accuracy of the weapon that is equipped, and is hence influenced by the corresponding attack bonuses and skill level.[1] The maximum hit of the initial detonation scales with the player's Firemaking level.[2]

Firemaking Max Hit
90+ 4
70–89 3
50–69 2

Poison dynamite cannot be used inside the TzHaar Fight Caves through 2 of the 3 methods of lighting it. Attempting to do so through using it on an NPC or lighting it from the inventory will result in the game chat message It's probably dangerous to set dynamite in so much heat and fire. However, if the dynamite is dropped on the floor and then lit with a tinderbox, it can still be used. It is also not possible to envenom monsters through the passive effect of a charged serpentine helm when using poison dynamite. Players can attempt to light poison dynamite on free to play worlds, however it will never light. Additionally, players may not use poison dynamite in the Basement of Doom, or any 1x1 area such as the cabin of The Adventurous.

Lastly, if the target dies due to poison damage alone, the player may not always receive kill credit and might not receive item drops from the target. This is possible if the target regenerates their HP back to full before the first instance of poison damage is applied.

Creation

Requirements
SkillLevelXP
Firemaking Firemaking50 (b)0
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Dynamite1181
Cave nightshade1N/A
Total cost181
Dynamite(p)1N/A

Requirements
SkillLevelXP
Firemaking Firemaking50 (b)0
Members
Ticks2 (1.2s)
Materials
ItemQuantityCost
Dynamite1181
Nightshade1N/A
Total cost181
Dynamite(p)1N/A

Firemaking info

Dynamite(p)
Level requiredFiremaking 50
Firemaking XP10 xp
TypeOther
Required toolTinderbox

Changes

Date Changes
23 September 2026
(Update | poll)

The amount of nightshade or cave nightshade required to create poison dynamite has been reduced from 3 to 1.

12 June 2024
(Update)

Fixed a bug where players would hit a 0 with a successful accuracy roll.

13 December 2022
(Update)
  • A single-placed poison dynamite should now explode correctly.
  • Poison dynamite will now work on the temple guardian.
Pre-release history
14 September - 19 October 2022
(beta)

First present in the Wildy & Dynamite Beta.

References

  1. ^ Jagex. Mod Ash's Twitter account. 28 February 2023. Archived from the original on 28 February 2023. Mod Ash: "Stats, visible boosts, equipment bonuses - yes, those would all be included."
  2. ^ Jagex. Mod Ash's Twitter account. 6 December 2022. Archived from the original on 6 December 2022. Mod Ash: "[How does firemaking level play into the the calculation then?] Determines the max hit - level 90 gives 4, level 70 gives 3, other levels give 2."

Sources & credits

“Dynamite(p)” by Old School RuneScape Wiki contributors, revision 15354637. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Dynamite(p)?oldid=15354637

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Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.