LOCAL OSRS REFERENCE

Between a Rock.../Quick guide

Source revision 15315351 · Saved 2026-09-27 · Sources & credits

On this page
This quest has an in-depth guide.
It contains a more detailed description of dialogue, cutscenes, and storyline.

Details

Start pointMap icon Talk to Dondakan the Dwarf at the Keldagrim south-west mine. Show on map
Official difficultyExperienced
Official lengthMedium
DescriptionHidden away from the fearsome trolls and the roaming Fremennik, the dwarves delve deep beneath the mountains in search for the ore they need to support their home of Keldagrim. One dwarf in particular, however, has for years been trying to crack open a rock that seems to be impervious to any material that he's tried on it. Convinced that solving the riddle of the rock will lead him to unimaginable wealth, he has spent the later part of his life on just this lump of stone. Help him out, but take care you don't end up in a tight spot!
Requirements
  • Completion of the following quests:
  • Defence 30 Defence [boostable] [not required to start]
  • Mining 40 Mining [boostable] [not required to start]
  • Smithing 50 Smithing [boostable] [not required to start]
  • The ability to defeat a level 75-125 enemy (depends on how much gold you mine)
Items required
Recommended
Enemies to defeat

Walkthrough

The rock

Items needed: Ring of Charos(a) or 2 coins.
  • Find the Dwarven Ferryman. Either enter the tunnel and subsequent cave just south of the Polar Hunter area (fairy ring DKS) OR go to northern part of Keldagrim and use the Travel option on the Dwarven Boatman.
  • Talk to the Dwarven Ferryman (not the Dwarven Boatman) and use the Ring of Charos(a) (Chat 3)…
    3(Charm) I don't have any money on me.
    or use the Travel option to go across the river.
  • Run north and east across the bridge and west past the second wooden bridge to talk to Dondakan. (Chat 2•1•1)…
    2Why are you firing a cannon at a wall?
    1So why were you trying to get through the rock again?
    1Sounds interesting!
  • Go to western Keldagrim and talk to the Dwarven Engineer in the Trading Consortium's palace smithing shop.
    • Note: The Dwarven Boatman (near the Dwarven Ferryman) will take you quickly to northern Keldagrim and back.

Finding the pages

Items needed: Any pickaxe, weapon to kill a scorpion.
  • Go to the Ice Mountain entrance of the Dwarven Mine and talk to Rolad in the east house (chat will disengage once then re-engage).
    • (Optional) Purchase the ammo mould from Nulodion here
  • Go down the trapdoor to the Dwarven Mine. Complete the following in any order until you receive the respective pages:
  • Talk to Rolad. (Chat 2)…
    2Of course. (lie)
    (chat will again disengage then re-engage)
  • Read Dwarven lore in its entirety and keep it for later.

Note: Buy an Ammo mould from Nulodion in the western building if you need one before leaving.

The golden cannonball

Items needed: Ammo mould, 1 gold bar.
  • Go back to the Keldagrim mines and talk to Dondakan.
  • Use a gold bar on him.
  • Go to any furnace and use a gold bar on the furnace to make a golden cannon ball. Edgeville is recommended for easy fairy ring or Keldagrim minecart access.
  • Use the golden cannon ball on Dondakan to receive a Schematic. (Chat 1•1•2)…
    1Yes, I'm sure this will crack open the rock.
    1So you want to... fire me into the rock?
    2I can't argue with that, shoot me in!

The gold helmet and schematics

Items needed: Schematic, 3 gold bars, hammer.

Completing the schematics

Items needed: Gold helmet, Schematic, Schematics, Base schematics.
Items recommended: Camelot Teleport.
  • Go to the pub in the White Wolf Mountain passage and speak to Khorvak. (Chat 1)…
    1No, I've had enough of buying drinks for people!
  • Assemble the schematics per below to get the completed Schematic:

Final battle

Items needed: Gold helmet, Schematics, 2 coins, food, armour, your best wield-able pickaxe, 6 free inventory spaces.
Items recommended: 15 total free inventory spaces.

Note: At this point, you have eight minutes to finish this part of the quest. If you do not finish within eight minutes, you must restart from this step. Do not remove the Gold helmet or you will be teleported outside and have to restart.

  • Mine 6 OR 15 Gold ore (keep them in your inventory. If you aren't going to get 15, just get 6 as there is no benefit before 15). Getting 15 reduces the boss's level from 125 to 75, so this is recommended for lower-level players.
  • Go to the centre of the area.
  • Go through the first set of flames.
  • Talk to the second set of flames.
  • Kill the Arzinian Avatar. It will be either Arzinian Avatar of Magic (if your highest combat stat is a melee stat), Arzinian Avatar of Ranging (if your highest combat stat is Magic), or Arzinian Avatar of Strength (if your highest combat stat is Ranged). Choose combat equipment and prayers accordingly. See Arzinian Avatar for more details.

Tip: If you are going for the Music cape, re-enter the mine before you drop the helmet to unlock the song In Between.

Finishing up

  • Talk to Dondakan.
  • Congratulations, quest complete!

Rewards

Sources & credits

“Between a Rock.../Quick guide” by Old School RuneScape Wiki contributors, revision 15315351. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Between_a_Rock.../Quick_guide?oldid=15315351

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