RECURRING • LOW ATTENTION
Herb runs
Farm every herb patch you can reach quickly, then let the crops grow while you do something else. Profit comes from patch count, survival rate, and seed-to-herb margin.
32+ Farming; more patches and teleports strongly recommended
Low risk
EVIDENCE AND SCOPE
Use the guide. Verify the margin.
This visual is an attributed in-game reference. Method instructions are backed by the linked OSRS Wiki sources; live prices, rates, and routes can change, so check the current game state before committing supplies or capital.
BEFORE YOU START
Requirements
Hard requirements and unlocks that materially change the method.
- 32 Farming for ranarr; higher levels unlock snapdragon, torstol, and better yield
- Fairytale I for magic secateurs; the quest need only be progressed far enough to obtain them
- Ultracompost for every patch
- Enough transport unlocks to make each included patch worth the travel time
INVENTORY
Set up the method
- ✓Seed dibber, spade, rake, magic secateurs, noted ultracompost, and one seed per patch
- ✓Optional bottomless compost bucket to simplify inventory management
- ✓Herb sack is convenient but not required; herbs can be noted on nearby tool leprechauns
- ✓Arrange teleports in route order and carry a one-click emergency teleport if using risky transport
STEP BY STEP
Run the method
- 1Before buying seeds, compare the seed cost with the live value of the expected herb yield.
- 2Teleport to the first patch, harvest the mature herbs, clear any dead plant, and note herbs at the leprechaun when inventory space runs low.
- 3Treat the patch with ultracompost, plant one seed, and move immediately to the next teleport.
- 4At the final patch, bank the herbs and rebuild the exact inventory for the next run.
- 5Return after the growth cycle; do not wait in-game. Pair the run with bird houses, contracts, or another recurring activity.
LOADOUTS
Gear and route options
Core route
- Catherby
- Ardougne
- Falador
- Morytania
- Hosidius
Expansion patches
- Troll Stronghold
- Weiss
- Harmony Island
- Civitas illa Fortis
- Farming Guild
Yield upgrades
- Magic secateurs
- Attas anima when available
- Farming cape at 99
- Diary and disease-free patch unlocks
DETAILS
Mechanics that matter
Yield
A healthy herb patch gives a minimum harvest and then rolls for additional herbs. Farming level, magic secateurs, compost, and relevant boosts improve expected yield; they do not guarantee a fixed number.
Disease
Ultracompost greatly reduces disease risk. Some unlocked patches are disease-free. Resurrect Crops can recover a dead patch, but only use it when the seed value justifies the rune cost.
Seed choice
The most expensive herb is not automatically the most profitable. Calculate expected herb revenue minus seed and compost cost, then account for disease and the capital tied up in seeds.
Route design
A patch belongs in your route only if its expected profit exceeds the value of the extra travel time. Add distant patches as their teleports improve.
REAL RETURNS
Calculate your profit
- Net per run = herb sale value − seeds − compost − teleport and resurrection costs.
- Track profit per active minute separately from profit per growth cycle; the method uses little active time.
- Test instant-buy seed and instant-sell herb prices before purchasing a large seed stack.
Unlocking more patches is permanent account progression. A consistent nine- or ten-patch route beats occasionally chasing the highest-margin seed.
Never use guide prices alone. Thin seed margins, disease, and slow herb sales can turn an apparently profitable crop negative.
Rates and prices change. Sources are provided for mechanics and current reference data; verify market values in game before committing capital.
Prices change. Your math shouldn't.