SKILLING • MEDIUM ATTENTION
Process GE materials
Buy a tradeable input, perform a repeatable transformation, and sell the output. This is a framework for cooking, crafting, herblore, and fletching methods—not one fixed recipe.
Varies by item; liquid Grand Exchange inputs and outputs required
Low risk
EVIDENCE AND SCOPE
Use the guide. Verify the margin.
This visual is an attributed in-game reference. Method instructions are backed by the linked OSRS Wiki sources; live prices, rates, and routes can change, so check the current game state before committing supplies or capital.
BEFORE YOU START
Requirements
Hard requirements and unlocks that materially change the method.
- The skill level and any quest unlock required by the selected transformation
- Enough capital for a small test batch before scaling
- A bank, range, furnace, or other station positioned for the method
- Trade volume sufficient to buy inputs and sell outputs without trapping capital
INVENTORY
Set up the method
- ✓Select one exact recipe; do not mix price checks from item variants
- ✓Record instant-buy input cost, instant-sell output value, batch size, and actions per batch
- ✓Include secondary ingredients, tools that degrade, and GE tax
- ✓Configure bank fillers and withdraw quantities so every bank cycle uses the same clicks
STEP BY STEP
Run the method
- 1Price-check one input and one output using completed trades, not the displayed guide price.
- 2Process the smallest useful batch and time the full cycle from bank withdrawal through output deposit.
- 3Sell the test output. If it does not fill near the assumed price, recalculate before buying more.
- 4Scale to a fraction of the item buy limit while preserving cash for repricing.
- 5Stop when net margin falls below your minimum value for the XP and attention required.
LOADOUTS
Gear and route options
Cooking
- Raw-to-cooked food
- Partial foods such as pizzas
- Methods with burn rate included
Crafting and fletching
- Jewellery
- Battlestaves
- Unstrung and strung bows
- Darts and bolts
Herblore and utility
- Cleaning herbs
- Unfinished potions
- Finished potions
- Grinding or crushing ingredients
DETAILS
Mechanics that matter
Real margin
The relevant input is what you can actually buy for; the relevant output is what you can actually sell for. Mid prices and cached prices are not executable trades.
Failure and waste
Cooking burns, potion decants, charge consumption, and item variants can change output count. Model the exact recipe rather than assuming one input always becomes one saleable output.
Throughput
Measure complete bank cycles for at least five minutes. Multiplying the animation time alone produces unrealistic hourly rates.
Capital
Profit per item is not enough. Compare margin × realistic hourly throughput and consider how long the finished item takes to sell.
REAL RETURNS
Calculate your profit
- Unit margin = executable output revenue after tax − all executable input costs.
- Hourly profit = unit margin × measured completed units per hour.
- Value the skill XP separately; a small loss may be rational training, but it is not a money-making method.
Boring, high-volume products often hold their spread better than whatever method is currently viral.
Never scale from a positive guide-price margin. Complete a buy, process, and sale test first.
Rates and prices change. Sources are provided for mechanics and current reference data; verify market values in game before committing capital.
Prices change. Your math shouldn't.