A cannon is a boat facility that can be built and is involved in boat combat. Cannons have a 7 tick attack speed, a 15-tile range, and can only fire cannonballs up to their own tier (e.g. an iron cannon can fire bronze and iron cannonballs, but not steel cannonballs).
A sloop can shoot two cannons at once from the same side, while the other smaller boats only allow one cannon.
Cannonball firing costs can be greatly reduced by building a ballistic attractor, which automatically recovers 60% of cannonballs fired (equivalent to roughly 2.5 cannonballs fired per cannonball).
Preferred cannonballs can be set by using them on a cannon to avoid automatically using the highest tier you are carrying. Crewmates have preferred cannonballs as well, configurable in the crewmates panel.
While an anchor is dropped, or the sails are unset, and the helm is manned, the boat can be turned on the spot to quickly face new targets.
Build restrictions
A sloop has four facility hotspots where cannons can be built (two on each side) and can have a maximum of two cannons built at once, while the other boats can only have one cannon built on them.
On a sloop, the cannons can both be placed on the same side, in order to shoot with both at once with the help of crewmates.
The two facility hotspots towards the back of a sloop only allow cannons (or balistic attractors), while the other two are more generic and additionally allow movement or provisioning facilities to be built.
A visible Sailing boost can be used to build a higher tier cannon. Visible boosts for Sailing and Ranged levels can also be used to fire from cannons.
Player-manned cannons
Both crewmates and players fire cannonballs at a 7 tick speed. Player-manned cannons are more effective than crewmate-manned ones.
When a player mounts a cannon, the damage of the cannonballs are affected by:
- the type of cannon used
- the type of cannonballs used
- Ranged-boosting prayers such as Rigour
- the player's visible Ranged level
- The player's ranged accuracy and Ranged strength bonuses. Bonuses from the weapon, shield, and ammunition slots are excluded from this calculation.
- set bonuses (like void robes)
- temporary visible boosts (like a perildance bitter)
A player operating a cannon gains both Sailing and Ranged experience.
Crewmate-manned cannons
The damage of crewmate-manned cannons directly scales with:
- the sailing level of players
- the privateering stat of crewmates (max hit multipler from 0.70x up to 0.85x)
- the type of cannon and cannonballs fired
Crewmates also have a greater restriction on what angle they can fire cannons at and can only shoot at enemies more directly in front of the cannon barrel.
When a crewmate operates a cannon, only Sailing experience is gained.
Cannons
| Cannon | Privateering | Shipwright fee[a] | Materials | Cost | Ranged Strength | Base Accuracy | Accuracy w/ Player[b] | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 28 | 1 | 21 | 3,400 |
|
157 | 1,096 | 8 | 30 | 60 | |
| 2 | 35 | 1 | 28 | 7,200 |
|
328 | 3,816 | 10 | 42 | 82 | |
| 2 | 47 | 5 | 39 | 22,000 |
|
526 | 8,736 | 12 | 60 | 120 | |
| 3 | 57 | 20 | 50 | 68,000 |
|
816 | 17,316 | 15 | 78 | 148 | |
| 3 | 69 | 30 | 61 | N/A |
|
986 | 29,796 | 23 | 98 | 194 | |
| 4 | 80 | 40 | 76 | N/A |
|
1,359 | 126,516 | 26 | 163 | 273 | |
| 4 | 92 | 60 | 84 | N/A |
|
1,857 | 2,140,518 | 32 | 194 | 344 |
Cannon Max Hit Calculator
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module=Cannon_max_hit_calculator form=CannonForm result=CannonResult param = name|Player name||hs|ranged_lvl,5,1;sailing_lvl,24,1 param = crew_toggle|Fired by|Player|buttonselect|Player,Crewmate|Player=ranged_lvl,ranged_str,void,prayer;Crewmate=crew_select,sailing_lvl param = sailing_lvl|Visible Sailing level|1|int|0-104 param = ranged_lvl|Visible Ranged level|1|int|0-112 param = ranged_str|Visible Ranged strength|0|int|0-65 param = crew_select|Crewmate|Jobless Jim|select|Jobless Jim,Jolly Jim,Sailor Jakob,Ex-Captain Siad,Adventurer Ada,Cabin Boy Jenkins,Spotter Virginia,Bosun Zarah,Oarswoman Olga,Jittery Jim param = cannon_type|Cannon|Bronze|select|Bronze,Iron,Steel,Mithril,Adamant,Rune,Dragon|Bronze=cball_bronze;Iron=cball_iron;Steel=cball_steel;Mithril=cball_mithril;Adamant=cball_adamant;Rune=cball_rune;Dragon=cball_dragon param = cball_bronze|Cannonball|Bronze|select|Bronze param = cball_iron|Cannonball|Bronze|select|Bronze,Iron param = cball_steel|Cannonball|Bronze|select|Bronze,Iron,Steel param = cball_mithril|Cannonball|Bronze|select|Bronze,Iron,Steel,Mithril param = cball_adamant|Cannonball|Bronze|select|Bronze,Iron,Steel,Mithril,Granite,Adamant param = cball_rune|Cannonball|Bronze|select|Bronze,Iron,Steel,Mithril,Granite,Adamant,Rune param = cball_dragon|Cannonball|Bronze|select|Bronze,Iron,Steel,Mithril,Granite,Adamant,Rune,Dragon param = prayer|Prayer|None|select|None,Sharp Eye,Hawk Eye,Eagle Eye,Dead Eye,Rigour param = void|Using Void Knight Ranged set?|None|select|None,Regular Void,Elite Void param = perildance|Using perildance bitter?|false|check|true,false autosubmit = disabled
Please input the data and submit the form.
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Extra Info
- Cannons benefit from the player’s ranged accuracy and ranged strength bonuses. Bonuses from the weapon, shield, and ammunition slots are excluded from this calculation.
- Take precaution with items where the applied strength bonus is conditional, eg. a charged Dizana's Quiver.
Changes
| Date | Changes |
|---|---|
| 1 April 2026 (Update) |
|
| 18 March 2026 (Update) |
|
| 10 December 2025 (Update) |
Cannons can now be used with a temporary sailing boost. |
Trivia
- Previously, before both cannons could be placed on the same side, the player was able to attack with both cannons simultaneously if the target was positioned directly in front of or behind the boat with a cannon on either side, or by quickly alternating the orientation of the boat back and forth so each cannon angled towards the target, taking turns to shoot.
