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Barehanded impling

Source revision 15303398 · Saved 2026-09-27 · Sources & credits

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Implings are Hunter creatures that are featured in the minigame Impetuous Impulses. They are mainly found in Puro-Puro, but they can be found commonly across Gielinor. Higher level requirement implings typically have more valuable loot.

Players must wield a butterfly net or magic butterfly net to be able to catch implings, but doing so with an empty impling jar in their inventory allows players to keep them (either to open later or sell at the Grand Exchange). Players can also catch implings barehanded, but this requires 10 Hunter levels above the requirement for catching that impling (for example, ninja implings barehanded requires level 84 Hunter instead of the normal 74). Implings caught without an impling jar will be looted immediately. An impling jar is required to catch implings in Puro-Puro. However, if you have a jar in your inventory, you can barehand the impling into the jar. Grabbing an impling with your bare hands has the same success rate as attempting to catch one with a magic butterfly net.[1]

Three empty impling jars can be acquired from Elnock Inquisitor in Puro-Puro for any type of jarred impling. This can be a good use for young and baby implings, given their low value loot. They can also be generated with a jar generator (33 jars from a generator, one at a time).

Implings have the ability to fly over any body of water or lava, but not over obstacles that can be labelled with a line on the minimap. They can occasionally teleport to a nearby area which can cause complications when inside some thick walls, for example the wall east of Taverley. This can make them impossible to catch and can only be fixed if the impling either teleports out or despawns.

A wandering impling roams around the large wheat field in Zanaris. He cannot be caught, but he introduces players to the Impetuous Impulses minigame in an eccentric manner and will show players the location of the two other portals outside of Puro-Puro. Another visually identical impling, Immenizz, can be found near the centre of Puro-Puro. He will explain briefly why implings might be hiding what humans may want. Fairy Aeryka is found near the wandering impling, and she will also give her version of what implings are, and what is in Puro-Puro.

Unlike most other hunter creatures, players can use the spells Bind, Snare, and Entangle to keep an impling from moving further away, as well as Dark Lure to force them to approach the player. This can be useful when in Puro-Puro, or to keep an impling from flying over a body of water. After tagging an impling successfully with a Binding spell, players have a few seconds of grace during which other players cannot attempt to catch the tagged impling.

Types of implings

Name Hunter level
(barehanded)
Experience GE price (jar) Average
loot value[d 1]
Puro-Puro Gielinor
Baby impling 17 (27) 18 20 2,242 73.13
Young impling 22 (32) 20 22 4,550 187.76
Gourmet impling 28 (38) 22 24 5,243 217.12
Earth impling 36 (46) 25 27 1,622 482.65
Essence impling 42 (52) 27 29 2,373 433.33
Eclectic impling 50 (60) 30 32 5,045 784
Nature impling 58 (68) 34 36 5,495 1,148.70
Magpie impling 65 (75) 44 216 26,290 13,176.70
Ninja impling 74 (84) 50 240 43,880 12,472.68
Crystal impling 80 (90) N/A 280 N/A 57,618.91[a]
Dragon impling 83 (93) 65 300 441,675 125,425.21
Lucky impling 89 (99) 80 380 N/A 46,077.90
  1. ^ Value of returned impling jars is excluded, since it represents the average value of the non-jarred implings, not those bought from the Grand Exchange.
  1. ^ Without including the value of crystal shards. The expected value is much higher if, for example, using the shards to make divine potions.

Tracker

Surface world impling tracker
Puro-Puro impling tracker

Players can right-click their butterfly net or magic butterfly net to open the impling tracker interface, which tracks how many implings they have caught inside Puro-Puro and on the surface world. It contains two tabs, one for implings caught on the surface world, and one for implings caught in Puro-Puro.

Implings that are caught barehanded are also tracked on this log. The tracker will still work without a butterfly net in the player's inventory or bank.

Money making

The following money making guide is available for Impling:

MethodHourly profitSkills
Hunting implings855,254 Hunter 83+
Decent Strength and Agility recommended
Magic 50+ (optional for casting Snare or Dark Lure)

Spawn mechanics

A wild gourmet impling appeared!

Implings have a variety of methods in which they spawn. In most cases, they initially spawn as an invisible NPC, and "roam" invisibly for two minutes,[confirmation needed] during which they can move a considerable distance from their spawn point; implings can even roam over obstacles, such as bodies of water and magical wheat, a unique ability among NPCs.

Once implings become visible, a high-pitched "beckon whistle" sound plays with a subtle rattling. They will roam for approximately thirty minutes before disappearing. Implings will stay within a radius of a hundred tiles from their spawn point.[2]

When an impling is captured, the invisible NPC will respawn immediately and once again roam for two minutes before becoming visible and determining the type of impling to spawn. If an impling is trapped between a player and scenery such that it can't move, after five minutes it teleports back to its spawn location but remains visible.

Types of spawn

There are four types of invisible spawns for implings: low-tier, mid-tier, high-tier, and another high-tier exclusive to Puro-Puro. These tiers determine the chances for certain types of implings to appear in place of the invisible NPC:

Low-tier

Impling Chance
Baby impling 20/100
Young impling 20/100
Gourmet impling 20/100
Earth impling 20/100
Essence impling 10/100
Eclectic impling 10/100

Mid-tier

Impling Chance
Gourmet impling 10/100
Earth impling 10/100
Essence impling 20/100
Eclectic impling 37/100
Nature impling 20/100
Magpie impling 2/100
Ninja impling 1/100

High-tier

Impling Chance
Nature impling 10/101
Magpie impling 50/101
Ninja impling 30/101
Dragon impling 10/101
Lucky impling 1/101

High-tier (Puro-Puro)

Impling Chance
Nature impling 150/301
Magpie impling 114/301
Ninja impling 27/301
Dragon impling 9/301
Lucky impling 1/301

Gielinor

On Gielinor (the overworld), there are dozens of spawn points. The majority will spawn all types of implings; this occurs every thirty minutes from when the server boots up (usually Wednesday, ~11:30 UTC). This spawn timer is based on server ticks rather than time in real life, so the exact timing is not perfectly consistent.

Each thirty-minute cycle, any currently wandering implings will despawn. The game will then first roll to determine which invisible NPCs will spawn, and then pick a random spawn location from the points listed in the map below to determine where to place them. After two minutes, the invisible NPCs will become visible implings. This process happens in a few distinct steps:

  1. First, four implings are picked from the high-tier overworld spawn table.
  2. A random number N is then generated with a value of between 5 and 10.
  3. Next, the mid-tier spawn table is rolled N times.
  4. Finally, the game will roll the low-tier spawn table a total of N*2 times.
  5. After each impling is picked, it is assigned to a random spawn point, where it will appear after two minutes.

Therefore, there is theoretically no upper limit to how many implings can spawn in a given spawn location, but the chances become exponentially more unlikely as the total number increases. As a result, any more than four implings per spawn is only very rarely observed.

Another 10 spawn points on the overworld, plus one within the Zanaris marketplace, will always spawn an impling from the low-tier table.

A complete map of impling spawn points on Gielinor.
Variable-tier spawns

Low-tier spawns

The single low-tier impling spawn in Zanaris.

Prifddinas

Implings in Prifddinas follow the same timer as typical overworld implings; every 30 minutes, the currently wandering impling will despawn and exactly one of the potential spawn points mapped below is chosen within the city for an invisible NPC to spawn. The invisible NPC will always produce a crystal impling.

Crystal impling spawns in Prifddinas.

Puro-Puro

On Puro-Puro (the realm where the Impetuous Impulses minigame takes place), there are 35 spawn points that produce an invisible NPC which roams for two minutes before manifesting, and respawns immediately upon capture. Of these 35 spawn points, there are 21 low-tier spawns, 12 mid-tier spawns, and 2 high-tier spawns:

A map of spawn points in Puro-Puro. Green pins indicate low-tier spawns, yellow indicates mid-tier, and red indicates high-tier.

In addition, there are 51 fixed spawns of specific low-tier implings found throughout Puro-Puro. These spawn directly as implings rather than first spending a brief time invisible, and have a set respawn time of 50 ticks (30 seconds) for the earth and essence implings, and of 7 ticks (4.2 seconds) for all other varieties:

A map of fixed spawn points in Puro-Puro:
Baby impling



Earth impling

Essence impling

Eclectic impling

Force-spawning

The best method to find the rarest and most valuable implings is to force-spawn them.

In Puro-Puro, higher tier implings (nature implings and above) can be found much more commonly than on Gielinor. This is because, as seen above, Puro-Puro has two specific points which only spawn high-tier implings.

As an example, to maximise the amount of dragon implings spawning, a player will want to catch all rare implings (nature, magpie, ninja) as these will have spawned from the higher tier spawn tiles, giving them a chance for a dragon impling to spawn. This is best done at either the north-west or south-east corners of Puro-Puro, and it is advised to hop between multiple worlds because of the 2 minute "respawn"-timer for these higher tier implings.

Changes

Date Changes
12 January 2022
(Update)

After tagging an impling successfully with a Binding spell, you now have a few seconds of grace during which other players cannot attempt to catch 'your' impling.

25 July 2019
(Update | poll)

Crystal implings were introduced with the quest, Song of the Elves.

11 April 2019
(Update | poll)

Beginner clue scrolls have been added to the drop tables of baby and young implings.

21 April 2016
(Update | poll)
  • It is now possible to catch implings without a net or jar.
  • Clue scrolls have been added to the drop tables of implings.
4 April 2013
(Update)

Hunter implings can now only be caught by one person at a time.

References

  1. ^ Jagex. Mod Ash's Twitter account. 8 July 2021. Archived from the original on 21 May 2022. Mod Ash: "The raw chances are 12% at level 1 (if that were allowed) and 98% at level 99; interpolate linearly between those. For barehanded or a magic net, add 8 percentage points to the chances - which means you do get a no-fail chance."
  2. ^ Jagex. Mod Ash's Twitter account. 18 August 2019. Archived from the original on 7 April 2026. Mod Ash: "[Thank you for the response. Just a follow up question, do higher tier impling have a set distance they can travel from their original spawn? For example, if a lucky impling spawns in Frankenstein's castle, it can only travel a 100 squares from that spawn.] Yeah, 100 seems fairly common for them."

Sources & credits

“Impling” by Old School RuneScape Wiki contributors, revision 15303398. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Impling?oldid=15303398

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