Traditional Runecraft brings rune or pure essence to an altar. The altar, essence type, level, pouches, and outfit determine output and trip structure.
ARTISAN • F2P + MEMBERS
Runecraft
Use quests to escape the opening, Guardians of the Rift for structure, and specialised altars later.
Guardians of the Rift turns early Runecraft into reward and outfit progression instead of endless pure essence trips.
UNDERSTANDING RUNECRAFT
Learn the system before you optimise the loop.
Runecraft is a artisan skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.
This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.
Multiple-rune levels increase runes made from each essence but do not multiply the experience awarded for that essence.
Essence pouches increase capacity and degrade with use. Repair timing is part of maintaining a route's real rate.
Guardians of the Rift alternates gathering and altar runs inside a match, rewarding points, pearls, pouches, and the Raiments outfit.
LEVEL-BY-LEVEL METHOD FINDER
Set your level. Get the methods that apply now.
This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.
6 Runecraft sections shown for Members at level 1.
Open a section for its full setup, evidence, and tables.LEVEL 1–34 • MembersLevels 1–32/34: Questing
6 data rows
Levels 1–32/34: Questing
Early levels can be almost completely skipped by completing quests that give Runecraft experience. This allows the player to craft lava runes or do the Guardians of the Rift minigame.
At level 32, it's recommended to train to level 35, and then complete What Lies Below, for an 8,000 Runecrafting experience reward.
Lunar Diplomacy grants an additional 5,000 experience, as does Perilous Moons. However, they both have fairly high requirements. Note that completing Lunar Diplomacy is eventually recommended, as being on the Lunar spellbook is highly recommended for crafting lava runes and for Ourania Altar.
- At level 32, it's recommended to train to level 35, and then complete What Lies Below, for an 8,000 Runecrafting experience reward.
| Levels | Quest | Other requirements |
|---|---|---|
| 1-9 | Client of Kourend | None. Use both lamps on . |
| 9-11 | The Ascent of Arceuus | 12 |
| 11-15 | Enter the Abyss | Rune Mysteries |
| 15-24 | Temple of the Eye | None |
| 24-30 | The Eyes of Glouphrie | The Grand Tree, 46 , 5 |
| 30-32 | The Slug Menace | Wanted!, 30 , 30 , 30 |
Verify against Pay-to-play Runecraft training, revision 15280059. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–50 • MembersLevels 1–50: Making talisman tiaras
5 data rows
Levels 1–50: Making talisman tiaras
Making talisman tiaras is one of the fastest training methods up to level 50. It also has no quest or skill level requirements. This method is fairly click-intensive and can be very expensive depending on the talisman prices, so it is only recommended for players who wish to get through the early levels as fast as possible and do not mind spending some money. Crafting lava runes offers faster experience rates from level 50 onwards. Players who are looking for a lower-effort alternative to making talisman tiaras or crafting lava runes are advised to complete quests to skip the early levels and do the Guardians of the Rift minigame.
Talisman tiaras are made by using a talisman on the corresponding altar with a tiara in the inventory. The tiara can be also used on the altar, but the left-click option on tiaras is wear, so it is suggested to use the talisman instead. Wearing a tiara also makes the altar left-click and removes an animation on getting into the altar.
The ring of the elements is required for the fastest rates, as it provides fast teleports to all the elemental runic altars. Using an amulet of glory is recommended for fast banking, as equipping it allows the player to make 14 tiaras per inventory. A ring of dueling can alternatively be used for fast access to the altar and to the bank if making tiaras at the Fire Altar.
- The experience rates assume 1,450 tiaras made per hour. With accurate clicks and good banking, it is possible to make up to around 1,550 tiaras per hour. The profit rates assume using a ring of the elements to get to the altar and the amulet of glory for banking. Elemental tiaras may not be viable due to low trading volumes.
- Making talisman tiaras is one of the fastest training methods up to level 50. It also has no quest or skill level requirements. This method is fairly click-intensive and can be very expensive depending on the talisman prices, so it is only recommended for players who wish to get through the early levels as fast as possible and do not mind spending some money. Crafting lava runes offers faster experience rates from level 50 onwards. Players who are looking for a lower-effort alternative to making talisman tiaras or crafting lava runes are advised to complete quests to skip the early levels and do the Guardians of the Rift minigame.
- The ring of the elements is required for the fastest rates, as it provides fast teleports to all the elemental runic altars. Using an amulet of glory is recommended for fast banking, as equipping it allows the player to make 14 tiaras per inventory. A ring of dueling can alternatively be used for fast access to the altar and to the bank if making tiaras at the Fire Altar.
| Type | XP/h | GP/XP | Tiaras needed | Total profit (1–50) |
|---|---|---|---|---|
| Air tiara | 36,300 | −12.05 | 4,054 | −1,220,918 |
| Water tiara | 43,500 | −12.27 | 3,378 | −1,243,742 |
| Earth tiara | 47,100 | −20.04 | 3,118 | −2,030,446 |
| Fire tiara | 50,800 | −127.18 | 2,896 | −12,887,283 |
| Elemental tiara | 58,000 | −79.61 | 2,534 | −8,066,650 |
Verify against Pay-to-play Runecraft training, revision 15280059. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–99 • MembersLevels 1–99: Ourania Altar
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Levels 1–99: Ourania Altar
Crafting runes at the Ourania Altar (also known as the ZMI Altar) is a profitable lower-effort alternative to lava runes. The altar can be accessed at any Runecraft level. Unlike the other runic altars, the Ourania Altar converts essence into a random assortment of runes, which improves in cash and experience value as the player levels Runecraft.
For this method, players will need to have unlocked the Ourania Teleport on the Lunar spellbook for a fast access to the altar. This requires completion of Lunar Diplomacy and speaking to Baba Yaga while on the Lunar spellbook. Being on the Lunar spellbook is also needed for casting Astral Contact to quickly repair essence pouches. Having level 71 Magic is strongly recommended to be able to cast both of these spells.
Having the rune pouch is strongly recommended to have more inventory space for the essence. The medium Ardougne Diary reward increases the number of runes that are crafted; however no experience is given for the extra runes.
- Experience rates are shown in the table below, and assume players have all of the essence pouches available at each level. The rates and the experience per essence scale depending on the Runecraft level. At higher levels, the player can expect to make somewhere around 350,000–400,000 coins per hour depending on the rune prices.
- For this method, players will need to have unlocked the Ourania Teleport on the Lunar spellbook for a fast access to the altar. This requires completion of Lunar Diplomacy and speaking to Baba Yaga while on the Lunar spellbook. Being on the Lunar spellbook is also needed for casting Astral Contact to quickly repair essence pouches. Having level 71 Magic is strongly recommended to be able to cast both of these spells.
| level | XP/h | XP/essence | Pure | Daeyalt | Pure | Daeyalt |
|---|---|---|---|---|---|---|
| Pure | Daeyalt | Pure | Daeyalt | — | — | — |
| 1–9 | 20,423 | 30,635 | 9.39 | 14.09 | — | — |
| 10–19 | 22,881 | 34,322 | 10.52 | 15.78 | — | — |
| 20–24 | 24,665 | 36,997 | 11.34 | 17.01 | — | — |
| 25–29 | 28,797 | 43,195 | 11.34 | 17.01 | — | — |
| 30–39 | 31,158 | 46,737 | 12.27 | 18.41 | — | — |
| 40–49 | 32,758 | 49,137 | 12.90 | 19.35 | — | — |
| 50–59 | 42,077 | 63,115 | 13.47 | 20.21 | — | — |
| 60–69 | 42,577 | 63,865 | 13.63 | 20.45 | — | — |
| 70–74 | 45,576 | 68,363 | 14.59 | 21.89 | — | — |
| 75–79 | 57,270 | 85,905 | 14.59 | 21.89 | — | — |
| 80–84 | 58,487 | 87,731 | 14.90 | 22.35 | — | — |
| 85–89 | 72,526 | 108,789 | 14.90 | 22.35 | — | — |
| 90–98 | 74,716 | 112,074 | 15.35 | 23.03 | — | — |
| 99 | 77,121 | 115,682 | 15.58 | 23.37 | — | — |
Verify against Pay-to-play Runecraft training, revision 15280059. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–99 • MembersLevels 1–99: Arceuus Library
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Levels 1–99: Arceuus Library
Helping customers in the Arceuus Library is a viable Runecraft training method that has no requirements. To do this, talk to Villia or Professor Gracklebone to have them request a book. Ask Biblia on the top floor for a hint on where the requested book is, fetch the book, and give it to the customer. The customer will give a book of arcane knowledge in return. Read it and use option 2 for Runecraft experience, and continue by helping the other customer. Sam is further away from the book locations, so only fetch books for Villia or Professor Gracklebone.
Each book of arcane knowledge gives Runecraft experience equal to 5x the player's Runecraft level. Because of this linear scaling, it is strongly recommended to complete quests that give Runecraft experience to get past the initial slow experience. With good performance, players can turn in around 150–160 books per hour when using third party client features to find the books faster, however without them players can only turn in 90–100 books per hour.
Experience rates are shown in the table below. Use the Arceuus Library Books Calculator to determine how many books are needed to reach a target level or experience.
- Each book of arcane knowledge gives Runecraft experience equal to 5x the player's Runecraft level. Because of this linear scaling, it is strongly recommended to complete quests that give Runecraft experience to get past the initial slow experience. With good performance, players can turn in around 150–160 books per hour when using third party client features to find the books faster, however without them players can only turn in 90–100 books per hour.
| level | XP/h | 150 books/h | 100 books/h |
|---|---|---|---|
| 150 books/h | 100 books/h | — | — |
| 1 | 750 | 500 | — |
| 10 | 7,500 | 5,000 | — |
| 20 | 15,000 | 10,000 | — |
| 30 | 22,500 | 15,000 | — |
| 40 | 30,000 | 20,000 | — |
| 50 | 37,500 | 25,000 | — |
| 60 | 45,000 | 30,000 | — |
| 70 | 52,500 | 35,000 | — |
| 80 | 60,000 | 40,000 | — |
| 90 | 67,500 | 45,000 | — |
| 99 | 74,250 | 49,500 | — |
Verify against Pay-to-play Runecraft training, revision 15280059. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
Members • MembersRecommended quests
5 data rows
Recommended quests
The quests listed in the table below offer very useful rewards for a lot of training methods. Completing them is strongly recommended before doing a lot of Runecraft training.
| Quest | Requirements | Notes |
|---|---|---|
| Rune Mysteries | None | Prerequisite for many quests, including ones below. |
| Enter the Abyss | Completion of Rune Mysteries | Required for repairing essence pouches. Also awards 1,000 Runecraft experience. |
| Temple of the Eye | Completion of Enter the Abyss 10 Runecraft | A total of 9,210 Runecraft experience is earned by completing the quest. Unlocks the Guardians of the Rift minigame. Awards a medium pouch. |
| The Eyes of Glouphrie | Completion of The Grand Tree 5 Construction 46 Magic | Awards 6,000 Runecraft experience, which will allow the player to skip most of the early levels. |
| Lunar Diplomacy | Various, see the quest page. | The Lunar spellbook gives access to very useful spells used in some of the fastest training methods. The quest also awards 5,000 Runecraft experience. Astral Contact can be used to quickly repair essence pouches. Casting this spell requires level 67 Magic. Ourania Teleport provides a very fast access to the Ourania Altar. Casting this spell requires level 71 |
Verify against Pay-to-play Runecraft training, revision 15280059. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
Members • MembersEssence pouches
5 data rows
Essence pouches
Essence pouches can be filled with essence and then emptied to add the essence back into the player's inventory. This allows the player to carry more essence per run, which will increase experience rates in most cases. A small pouch is given to the player after completing Enter the Abyss. A medium pouch is awarded after completing Temple of the Eye.
To fill an essence pouch, simply click on it while having essence in the inventory. The pouches can be filled without closing the bank interface. A filled essence pouch can be emptied by holding the Shift key and then clicking on the pouch. To enable the Shift-click empty configuration, toggle on 'Shift click to drop items' through settings.
Essence pouches are dropped by abyssal leeches, guardians, and walkers. They reside in the Abyss and in the Abyssal Area. The Abyss can be accessed through the Mage of Zamorak in level 5 Wilderness north of Edgeville, and the Abyssal Area through the fairy ring ALR. The pouches are dropped in increasing size; a player who already has the small pouch will get a medium pouch next, and so on. The pouches can be obtained prior to having the required Runecraft levels to use them. However, players cannot store any essence inside of them without the Runecraft level requirement.
- Essence pouches are dropped by abyssal leeches, guardians, and walkers. They reside in the Abyss and in the Abyssal Area. The Abyss can be accessed through the Mage of Zamorak in level 5 Wilderness north of Edgeville, and the Abyssal Area through the fairy ring ALR. The pouches are dropped in increasing size; a player who already has the small pouch will get a medium pouch next, and so on. The pouches can be obtained prior to having the required Runecraft levels to use them. However, players cannot store any essence inside of them without the Runecraft level requirement.
- The colossal pouch is made by using an abyssal needle to stitch together a small, medium, large, and giant pouch. This requires unboosted levels of 25 Runecraft and 56 Crafting.
| Type | level | Capacity | Cumulative capacity | Uses before decay (approx.) |
|---|---|---|---|---|
| Small pouch | 1 | 3 | 3 | No decay |
| Medium pouch | 25 | 6 | 9 | 45 |
| Large pouch | 50 | 9 | 18 | 29 |
| Giant pouch | 75 | 12 | 30 | 10 |
| Colossal pouch | 85 | 40 | 40 | 8 |
Verify against Pay-to-play Runecraft training, revision 15280059. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
FOUR EDITORIAL STARTING POINTS
Shortlisted routes with executable instructions.
Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.
1–77 • MEDIUM ATTENTION
Questing and Guardians of the Rift
A complete first-time progression
Runes and reward pulls
Temple of the Eye / Guardians of the Rift
Temple of the Eye and rune-alter prerequisites
Pickaxe, chisel, pouches as unlocked, binding necklace for combination runes
- Use quests to bypass the slowest opening levels.
- In each game, mine fragments, craft essence, alternate elemental and catalytic altars, and build both point types.
- Upgrade pouches and the Raiments set as rewards allow.
50–99 • MEDIUM ATTENTION
Ourania Altar (ZMI)
Reliable altar training
Often profitable at high levels
Ourania Cave
Lunar spellbook helpful; access to pouches
Pure essence, rune pouches, runes for NPC Contact and Ourania teleport, payment runes
- Fill every pouch and configure bank fillers for rapid withdrawals.
- Follow the player path to the altar and craft the level-scaled mixed runes.
- Repair pouches through NPC Contact before degradation costs a trip.
23–99 • HIGH ATTENTION
Lava runes
Maximum solo Runecraft XP
Loss; runners cost heavily
Fire Altar
23 Runecraft, Magic Imbue or talismans, binding necklaces
Pure essence, pouches, earth runes, binding necklace, duel rings, rune pouch
- Bank at Ferox/duel destination, fill pouches, and teleport to the Duel Arena/Emir's Arena route.
- Cast Magic Imbue, enter the Fire Altar, and craft combination runes.
- Replace binding necklaces and repair pouches before either breaks the loop.
1–99 • MEDIUM ATTENTION
Arceuus Library books
No-essence early Runecraft
Free
Arceuus Library
Library access; client helper strongly recommended
Graceful, stamina potions, book-finding helper
- Ask customers for requested texts and use the shelf helper to locate them.
- Turn books in for Runecraft XP equal to five times current level per book.
- Chain routes between customers instead of returning to the centre after every hand-in.
RUNECRAFT CALCULATOR
Turn a level goal into hours and materials.
Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.
The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.
SETUP PROGRESSION
Upgrade the part that actually controls the rate.
| Stage | Setup | Priority |
|---|---|---|
| Pouches | Small through colossal pouch | More essence per trip is the defining upgrade. |
| Maintenance | Rune pouch and NPC Contact | Repair without leaving the route. |
| Output | Raiments of the Eye | The set boosts rune output, not XP directly. |
| Movement | Graceful, stamina, crafting cape/duel jewellery as appropriate | Every altar method is a transport problem. |
THE ROUTE
From level 1 to cape
1–27
Rune Mysteries and quest XP
Use lamps and targeted quests because early conventional crafting is slow.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.27–55
Guardians of the Rift
Learn portal timing while collecting outfit pieces and useful pouches.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.55–77
GOTR, ZMI, or lavas
Choose minigame rewards, calmer banked essence, or very active combination runes.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.77–99
Bloods, souls, or max-effort methods
Zeah routes are relaxed; true bloods and lavas offer different profit/speed profiles.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.Ourania Altar offers a straightforward group route with convenient banking on the dedicated world.
LEVEL REFERENCE
Milestones worth planning around
These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.
| Level | Unlock | Why it matters |
|---|---|---|
| 23 | Lava runes | Foundation of the fastest active combination-rune route. |
| 27 | Cosmic runes | Useful enchantment supply. |
| 44 | Nature runes | High-alchemy supply and classic profit tier. |
| 50 | Large pouch | Meaningful trip-capacity upgrade. |
| 77 | Blood runes | Popular lower-attention high-level route. |
| 90 | Soul runes | Top Arceuus essence route. |
QUEST ROUTING
Let account progress do part of the grind.
Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.
Rune Mysteries
Introduces essence and the traditional skill loop.
Enter the Abyss
Unlocks Abyss access and provides a small Runecraft reward.
Temple of the Eye
Unlocks Guardians of the Rift and grants early experience.
CHOOSE YOUR ACCOUNT
The route changes with the rules you play by.
Spend for the time you value
Guardians of the Rift is the broad default because it builds pouches and outfit progress. Lavas buy speed with intensity; ZMI provides a steady group route; bloods and souls lower the attention later.
Optimise the whole supply chain
Rune needs and outfit output matter as much as XP. Guardians supplies catalytic variety, blood and death runes feed PvM, and crafted cosmics/natures can remove shop dependence.
Know the edge of the map
Free-to-play players craft elemental, mind, body, and other accessible runes with limited transport and pouch options. Members gain the Abyss, pouches, minigames, combination runes, and high-level altars.
REVISION-PINNED REFERENCE
The detailed tables behind the recommendations.
Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.
Recommended quests5 reference rows
| Quest | Requirements | Notes |
|---|---|---|
| Rune Mysteries | None | Prerequisite for many quests, including ones below. |
| Enter the Abyss | Completion of Rune Mysteries | Required for repairing essence pouches. Also awards 1,000 Runecraft experience. |
| Temple of the Eye | Completion of Enter the Abyss 10 Runecraft | A total of 9,210 Runecraft experience is earned by completing the quest. Unlocks the Guardians of the Rift minigame. Awards a medium pouch. |
| The Eyes of Glouphrie | Completion of The Grand Tree 5 Construction 46 Magic | Awards 6,000 Runecraft experience, which will allow the player to skip most of the early levels. |
| Lunar Diplomacy | Various, see the quest page. | The Lunar spellbook gives access to very useful spells used in some of the fastest training methods. The quest also awards 5,000 Runecraft experience. Astral Contact can be used to quickly repair essence pouches. Casting this spell requires |
Levels 1–32/34: Questing6 reference rows
| Levels | Quest | Other requirements |
|---|---|---|
| 1-9 | Client of Kourend | None. Use both lamps on . |
| 9-11 | The Ascent of Arceuus | 12 |
| 11-15 | Enter the Abyss | Rune Mysteries |
| 15-24 | Temple of the Eye | None |
| 24-30 | The Eyes of Glouphrie | The Grand Tree, 46 , 5 |
| 30-32 | The Slug Menace | Wanted!, 30 , 30 , 30 |
Levels 1–50: Making talisman tiaras5 reference rows
| Type | XP/h | GP/XP | Tiaras needed | Total profit (1–50) |
|---|---|---|---|---|
| Air tiara | 36,300 | −12.05 | 4,054 | −1,220,918 |
| Water tiara | 43,500 | −12.27 | 3,378 | −1,243,742 |
| Earth tiara | 47,100 | −20.04 | 3,118 | −2,030,446 |
| Fire tiara | 50,800 | −127.18 | 2,896 | −12,887,283 |
| Elemental tiara | 58,000 | −79.61 | 2,534 | −8,066,650 |
Solo lavas11 reference rows
| level | Pouches | Ess/lap | XP/h | GP/XP | With | No outfit |
|---|---|---|---|---|---|---|
| With | No outfit | — | — | — | — | — |
| 23 | None | 24 | 43,200 | 1.90 | 0.24 | — |
| 25 | Sm, Md | 31 | 51,400 | 2.17 | 0.51 | — |
| Colossal | 31 | 52,300 | 2.18 | 0.52 | — | — |
| 50 | Md, Lg | 37 | 61,300 | 2.41 | 0.76 | — |
| Sm, Md, Lg | 39 | 62,900 | 2.47 | 0.81 | — | — |
| Colossal | 39 | 65,700 | 2.48 | 0.82 | — | — |
| 75 | Sm, Md, Lg, Gt | 50 | 77,600 | 2.66 | 1.01 | — |
| Colossal | 50 | 80,000 | 2.67 | 1.01 | — | — |
| 85 | Colossal | 63 | 100,800 | 2.87 | 1.21 | — |
| 99 | Colossal | 63 | 102,100 | 2.87 | 1.22 | — |
Comparison table for crafting tiaras6 reference rows
| Tiara | Experience | Materials | Material cost | Tiara value | Profit/Loss | Profit/Loss per XP |
|---|---|---|---|---|---|---|
| Air tiara | 25 | 300 | 6 | −294 | −11.76 | — |
| Mind tiara | 27.5 | 1,336 | 1 | −1,335 | −48.55 | — |
| Water tiara | 30 | 366 | 5 | −361 | −12.03 | — |
| Earth tiara | 32.5 | 647 | 3 | −644 | −19.82 | — |
| Fire tiara | 35 | 4,455 | 11 | −4,444 | −126.97 | — |
| Body tiara | 37.5 | 1,778 | 4 | −1,774 | −47.31 | — |
- Pay-to-play Runecraft training ↗revision 15280059
- Free-to-play Runecraft training ↗revision 15231154
- Ironman Guide/Runecraft ↗revision 15279924
- Runecraft ↗revision 15280031
- Runecraft/Level up table ↗revision 15282920
Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.
COMMON QUESTIONS
Runecraft FAQ
Do multiple runes give multiple XP?
No. Multipliers increase rune output per essence, while experience remains based on the essence crafted at that altar.
Is Guardians of the Rift the fastest?
Not generally at peak efficiency, but it combines good progression with essential rewards and far more variety than repeated altar trips.
Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.
Ready to price the route?