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Superheat Item

Source revision 15252270 · Saved 2026-09-27 · Sources & credits

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Superheat Item
Released24 May 2001 (Update)
MembersNo
LevelMagic 43
SpellbookStandard
TypeUtility
Experience53
Runes 4Fire 1Nature
Casting speed3 ticks
DescriptionSmelt ore without a furnace
Animation
Sound effect

Superheat Item is a utility spell available in the standard spellbook. It requires level 43 Magic to cast, and grants 53 Magic experience per cast. It allows players to smelt ore into bars without a furnace. It cannot be cast on noted ore.

Casting the spell on a piece of ore in the player's inventory requires the same Smithing level as smelting the bar at a furnace, along with the appropriate amount of coal. Each bar made yields the same amount of Smithing experience as would be gained from smelting the bar at a furnace. The experience-boosting effect of the goldsmith gauntlets or Smithing cape is applied when casting Superheat Item.

Casting Superheat Item on iron ore with at least two coal always produces a steel bar, otherwise it produces an iron bar with a 100% chance of success. This is comparable to a ring of forging, used to increase the furnace smelting rate from 50% to 100%. Assuming a staff of fire or tome of fire is used, it is more profitable to use a ring of forging by 128.91 coins per bar.

Casting Superheat Item does work in conjunction with smithing catalyst, providing the catalyst's usual effects of halving coal consumption and doubling the experience gain for the ore it was cast on.

Money making

The following money making guides are available for Superheat Item:

MethodHourly profitSkills
Mining coal and superheating Mithril bars58,960
Mining coal and superheating Adamantite bars70,440
  • Mining 30+ required
  • Mining 60+ recommended for access to the Mining Guild and a rune pickaxe.
  • Smithing 70
  • Magic 43
  • Smelting adamantite bars (Superheat Item)600,400 Smithing 70 , Magic 43
    Smelting runite bars (Superheat Item)573,850 Smithing 85 , Magic 43
    Mining coal and superheating Runite bars88,722

    Cost

    Spell cost
    InputCost
    1 4 156
    Combo runes
    1 4 256
    1 4 400
    1 4 532
    Main-hands
    1 Alt136
    0.93 4 147
    Main and off-hands
    1 136
    1 136
    0.93 127
    0.93 127

    Cost effectiveness

    Smithing
    Level
    Bar Materials Cost Experience Profit Profit/Exp
    Magic Smithing Magic Smithing Total
    1 Bronze + 173 53 6.2 −114 −2.15 −18.39 −1.93
    15 Iron 209 53 12.5 −8 −0.15 −0.64 −0.12
    20 Silver 203 53 13.7 −64 −1.21 −4.67 −0.96
    25 Lead × 2 1,148 53 15.5 316 5.96 20.39 4.61
    30 Steel + × 2 493 53 17.5 88 1.66 5.03 1.25
    40 Gold 293 53 22.5 −226 −4.26 −10.04 −2.99
    40 Gold (gauntlets) 293 53 56.2 −226 −4.26 −4.02 −2.07
    45 Lovakite + × 2 420[t 1] 53 20 −420 −7.92 −21.00 −5.75
    50 Mithril + × 4 857 53 30 118 2.23 3.93 1.42
    70 Adamantite + × 6 1,549 53 37.5 385 7.26 10.27 4.25
    74 Cupronickel + × 2 1,990 53 42 519 9.79 12.36 5.46
    85 Runite + × 8 11,436 53 50 749 14.13 14.98 7.27
    1. ^ Assumes the cost of Lovakite ore and bars is zero.

    Uses

    Superheat Item can be used to extend Mining trips by mining coal and the ore. Bars also weigh less than ore. For this method, it is recommended to equip a staff of fire, with a pickaxe and nature runes. Ore can also be brought to the mine to superheat while mining only coal. Without a coal bag, Superheat Item can save time transporting coal from the coal trucks, which will also requires ores to use. Repeatedly withdraw coal and cast Superheat Item.

    It can also be useful when killing creatures that drop the ores and coal to save inventory space or earn Smithing and Magic experience while fighting.


    Superheat Item can also be used as a Magic training method for both Free-to-play and members. When using the Spell you can theoretically get up-to 106,000 Magic Experience an hour, however due to the need of using a bank to store and restock you can expect rates closer to 90,000 - 100,000 experience an hour from efficient Superheat Item casting.

    Changes

    Date Changes
    21 August 2014
    (Update | poll)

    Superheat and enchant jewellery spells will now queue up one spell if you cast them too quickly.

    Trivia

    • Casting Superheat Item on a non-ore item, which fails, results in the chatbox message, You need to cast superheat item on ore. A spell splash animation will appear on the player.
    • Casting Superheat Item on an elemental ore, which fails, results in the chatbox message, Even this spell is not hot enough to heat this item.
    • Superheat Item can be used in place of a furnace to turn jogre bones into burnt jogre bones.

    Sources & credits

    “Superheat Item” by Old School RuneScape Wiki contributors, revision 15252270. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

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