Pickpocket success depends on Thieving level, target, and applicable bonuses. Failure causes damage and a brief stun.
SUPPORT • MEMBERS
Thieving
Quest the opening, then mix stalls, blackjack, knights, artefacts, and high-level targets.
Dodgy necklaces and the Shadow Veil spell materially improve many pickpocket routes.
UNDERSTANDING THIEVING
Learn the system before you optimise the loop.
Thieving is a support skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.
This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.
The Rogue outfit doubles many pickpocket loot rolls. It does not double every Thieving reward system, so verify the method.
Dodgy necklaces can prevent a failed pickpocket stun, and Shadow Veil adds another avoidance roll where applicable.
Stalls, artefacts, minigames, and pickpocketing have different failure and movement models; comparing only peak XP hides the attention cost.
LEVEL-BY-LEVEL METHOD FINDER
Set your level. Get the methods that apply now.
This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.
4 Thieving sections shown for Members at level 1.
Open a section for its full setup, evidence, and tables.LEVEL 1–42 • MembersLevels 1–42: Questing
4 detailed notes
Levels 1–42: Questing
Early levels can be skipped by completing quests that give Thieving experience. Completing Biohazard, Hazeel Cult, Fight Arena, Tower of Life, and Tribal Totem grants a total of 7,200 experience, which will get the player from level 1 to 24. These quests can be easily done at a low level and they have minimal requirements, however some of them involve some sort of combat.
Furthermore, completing The Queen of Thieves, The Giant Dwarf, Death to the Dorgeshuun, The Golem, Creature of Fenkenstrain, Twilight's Promise, Ethically Acquired Antiquities, The Feud, and Death on the Isle grants a total additional 41,500 experience, which will get the player up to level 42.
- Early levels can be skipped by completing quests that give Thieving experience. Completing Biohazard, Hazeel Cult, Fight Arena, Tower of Life, and Tribal Totem grants a total of 7,200 experience, which will get the player from level 1 to 24. These quests can be easily done at a low level and they have minimal requirements, however some of them involve some sort of combat.
- Furthermore, completing The Queen of Thieves, The Giant Dwarf, Death to the Dorgeshuun, The Golem, Creature of Fenkenstrain, Twilight's Promise, Ethically Acquired Antiquities, The Feud, and Death on the Isle grants a total additional 41,500 experience, which will get the player up to level 42.
Verify against Thieving training, revision 15280138. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–45 • MembersLevels 1–36/45: Chambers of Xeric thieving room
7 detailed notes
Levels 1–36/45: Chambers of Xeric thieving room
From level 1 to 45, you can train Thieving in the Chambers of Xeric raid atop Mount Quidamortem in the Kebos Lowlands. Bring a lockpick (can obtain from a Scavenger inside the raid), then reload the raid until the first room is a thieving room. Steal from 4 chests in a circular motion and you can expect experience rates of up to 30,000–50,000 experience an hour. Simply pick the locks until you get the prompt that you can't carry anymore grubs, drop the grubs, then continue picking locks -- do not place the grubs in the trough, as doing so will complete the room and lock you out of further Thieving experience for the rest of the raid. The easiest way to get to the Chambers of Xeric on a fresh account is by taking a minecart to Mount Quidamortem from Port Piscarilius for 20 coins.
Experience rates can be improved by scaling the raid to up to 100 players, which significantly reduces the chest respawn time. In certain room layouts, it’s possible to rotate between just two chests due to the fast respawn rate. Some players position their camera and character in a specific way to allow near-continuous clicking between the two chests without moving, improving both experience per hour and ease of use.
It only requires about one hour of raid time to level from 1-40.
- From level 1 to 45, you can train Thieving in the Chambers of Xeric raid atop Mount Quidamortem in the Kebos Lowlands. Bring a lockpick (can obtain from a Scavenger inside the raid), then reload the raid until the first room is a thieving room. Steal from 4 chests in a circular motion and you can expect experience rates of up to 30,000–50,000 experience an hour. Simply pick the locks until you get the prompt that you can't carry anymore grubs, drop the grubs, then continue picking locks -- do not place the grubs in the trough, as doing so will complete the room and lock you out of further Thieving experience for the rest of the raid. The easiest way to get to the Chambers of Xeric on a fresh account is by taking a minecart to Mount Quidamortem from Port Piscarilius for 20 coins.
- Experience rates can be improved by scaling the raid to up to 100 players, which significantly reduces the chest respawn time. In certain room layouts, it’s possible to rotate between just two chests due to the fast respawn rate. Some players position their camera and character in a specific way to allow near-continuous clicking between the two chests without moving, improving both experience per hour and ease of use.
- From level 1 to 45, you can train Thieving in the Chambers of Xeric raid atop Mount Quidamortem in the Kebos Lowlands. Bring a lockpick (can obtain from a Scavenger inside the raid), then reload the raid until the first room is a thieving room. Steal from 4 chests in a circular motion and you can expect experience rates of up to 30,000–50,000 experience an hour. Simply pick the locks until you get the prompt that you can't carry anymore grubs, drop the grubs, then continue picking locks -- do not place the grubs in the trough, as doing so will complete the room and lock you out of further Thieving experience for the rest of the raid. The easiest way to get to the Chambers of Xeric on a fresh account is by taking a minecart to Mount Quidamortem from Port Piscarilius for 20 coins.
- It only requires about one hour of raid time to level from 1-40.
Verify against Thieving training, revision 15280138. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–5 • MembersLevels 1–5: Men/Women
2 detailed notes
Levels 1–5: Men/Women
From level 1 to 5, pickpocket men or women around Gielinor. Players who have their respawn point in Lumbridge can do so around Lumbridge Castle and simply die to regain Hitpoints. Alternatively, a man by the Draynor Village Agility Course start can be trapped inside the house so that he will stay in place. Reaching level 5 takes 49 successful pickpockets.
- From level 1 to 5, pickpocket men or women around Gielinor. Players who have their respawn point in Lumbridge can do so around Lumbridge Castle and simply die to regain Hitpoints. Alternatively, a man by the Draynor Village Agility Course start can be trapped inside the house so that he will stay in place. Reaching level 5 takes 49 successful pickpockets.
Verify against Thieving training, revision 15280138. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–99 • MembersLevels 1–99: Sorceress's Garden
4 data rows
Levels 1–99: Sorceress's Garden
The Sorceress's Garden minigame consists of navigating through a maze while avoiding guardians to pick fruit and squeeze them into juice. A pestle and mortar is used to squeeze the fruit into juice and a beer glass is used to hold the squeezed juice. Beer glasses can be bought from the Grand Exchange, or found by searching the shelves in the Sorceress's house before you teleport into the garden. Only one sq'irk can be obtained per trip through a garden.
To unlock access to the Sorceress’s garden, talk to Osman in front of the palace about sq'irk juice. He is also the one to whom you trade your glasses of sq'irk juice in return for Thieving experience.
Experience rates are unknown for some of the lower level gardens. Sorceress's Summer Garden (requiring 65 Thieving) provides a maximum of 150,000 per hour, however 'realistic' experience rates are closer to 140,000 experience per hour, given the need to bank the sq'irk once inventory is full.
- Experience rates are unknown for some of the lower level gardens. Sorceress's Summer Garden (requiring 65 Thieving) provides a maximum of 150,000 per hour, however 'realistic' experience rates are closer to 140,000 experience per hour, given the need to bank the sq'irk once inventory is full.
| levels | Garden | Notes |
|---|---|---|
| 1–25 | Winter | Requiring 5 sq'irks to make one glass of juice, each glass of winter sq'irkjuice turned in rewards 350 Thieving experience. |
| 25–45 | Spring | Requiring 4 sq'irks to make one glass of juice, each glass of spring sq'irkjuice turned in rewards 1,350 Thieving experience. |
| 45–65 | Autumn | Requiring 3 sq'irks to make one glass of juice, each glass of autumn sq'irkjuice turned in rewards 2,350 Thieving experience. |
| 65–99 | Summer | Requiring only 2 sq'irks to make one glass of juice, each glass of summer sq'irkjuice turned in rewards 3,000 Thieving experience. At level 65, 4,196 glasses of juice are required to make it to level 99. This translates to 8,392 trips through the Summer Garden. |
Verify against Thieving training, revision 15280138. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
FOUR EDITORIAL STARTING POINTS
Shortlisted routes with executable instructions.
Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.
1–45 • MEDIUM ATTENTION
Stalls and early targets
Early levels without much damage
Small profit
Lumbridge men, Ardougne bakery, Hosidius fruit stalls
Target level; Hosidius access for fruit stalls
Empty inventory, food for pickpockets, seed box optional
- Use men/women only until a stall becomes reliably faster.
- At fruit stalls, use two stalls for the 42.75k ceiling or one for roughly 34.2k.
- Drop low-value produce without interrupting the theft cycle.
49–84 • LOW ATTENTION
Aldarin villa chests
Low-attention Thieving
Modest loot
Aldarin villas
Varlamore/Aldarin access and chest level
Food, weight-reducing gear, nearby teleport
- Choose an uncontested villa loop with adjacent chest spawns.
- Open chests as they reset and use the idle time to reposition.
- Bank only valuable loot so the low-click loop remains intact.
45–99 • HIGH ATTENTION
Blackjacking
Fast conventional Thieving
Cash profit
Pollnivneach
The Feud progress, blackjack, suitable bandit tier
Blackjack, noted food and coins to unnote, full inventory management strategy
- Lure a single bandit into a closed building and prevent wandering.
- Knock out, pickpocket twice, and immediately repeat the sequence.
- Handle failed knockouts with the correct dialogue/combat reset instead of losing the lure.
49–99 • HIGH ATTENTION
Stealing artefacts
High XP without repetitive pickpocketing
No direct profit
Port Piscarilius
Client favour no longer applies, but Piscarilius access and route knowledge do
Stamina, food, weight reduction, teleport
- Accept an assignment and identify the target house.
- Use guard line-of-sight tiles and the shortest safe route to take the artefact.
- Deliver it, then chain the next assignment without an unnecessary bank trip.
THIEVING CALCULATOR
Turn a level goal into hours and materials.
Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.
The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.
SETUP PROGRESSION
Upgrade the part that actually controls the rate.
| Stage | Setup | Priority |
|---|---|---|
| Pickpocket | Dodgy necklaces and Ardougne cloak when applicable | Failure reduction saves both food and ticks. |
| Blackjack | Correct blackjack, noted food, coin stack | Protect the lure and dialogue rhythm. |
| Movement | Graceful and stamina | Artefact routes are limited by movement uptime. |
| Loot | Rogue outfit | Use it where doubled loot matters; it does not double XP. |
THE ROUTE
From level 1 to cape
1–25
Quest and cake stalls
Build a small food stack while skipping the weakest pickpocket rates.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.25–55
Fruit stalls or blackjacking
Stalls are gentler; blackjacking is faster and click-intensive.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.55–91
Ardougne knights or artefacts
Knights are social and rhythmic; artefacts add movement and variety.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.91–99
Master farmers, elves, or Vyres
Choose useful seeds, rare drops, or a steadier experience loop.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.Pyramid Plunder offers a change of pace and a chance at a valuable sceptre.
LEVEL REFERENCE
Milestones worth planning around
These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.
| Level | Unlock | Why it matters |
|---|---|---|
| 25 | Fruit stalls | A calm early route with useful fruit. |
| 38 | Master farmers | Seed gathering begins, improving greatly later. |
| 45 | Blackjacking higher targets | Very active, fast training becomes available. |
| 55 | Ardougne knights | A popular social pickpocket loop. |
| 82 | Vyres | Rare-drop money-making route after questing. |
| 85 | Elves | High-level pickpocketing with valuable uniques. |
QUEST ROUTING
Let account progress do part of the grind.
Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.
Fight Arena
Includes an early Thieving requirement and broad combat rewards.
The Feud
Introduces blackjacking and grants substantial early Thieving XP.
Song of the Elves
Required for Prifddinas elf pickpocketing.
CHOOSE YOUR ACCOUNT
The route changes with the rules you play by.
Spend for the time you value
A main can switch methods by mood: blackjacking for speed, knights for rhythm, artefacts for movement, or high-level targets for rare loot. Unlock Rogue equipment before judging profit methods.
Optimise the whole supply chain
Master farmers provide seeds, while Vyres and elves provide specialised supplies and uniques. The best route depends on which output removes a future gathering bottleneck.
Know the edge of the map
Thieving is members-only. Free-to-play worlds have no trainable route for the skill.
REVISION-PINNED REFERENCE
The detailed tables behind the recommendations.
Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.
Levels 45–49, 65–84/91/99: Blackjacking12 reference rows
| Level | XP/h (brews) | XP/h (wines) |
|---|---|---|
| 45 | 99,000 | 86,000 |
| 50 | 103,000 | 90,000 |
| 55 | 136,000 | 121,000 |
| 60 | 140,000 | 126,000 |
| 65 | 230,000 | 209,000 |
| 70 | 236,000 | 218,000 |
| 75 | 242,000 | 226,000 |
| 80 | 247,000 | 233,000 |
| 85 | 252,000 | 241,000 |
| 90 | 257,000 | 248,000 |
| 95 | 261,000 | 255,000 |
| 99 | 265,000 | 261,000 |
Levels 49–65/99: Stealing artefacts11 reference rows
| level | XP/hour |
|---|---|
| 49 | 150,000 |
| 55 | 163,000 |
| 60 | 174,000 |
| 65 | 186,000 |
| 70 | 197,000 |
| 75 | 208,000 |
| 80 | 219,000 |
| 85 | 230,000 |
| 90 | 241,000 |
| 95 | 252,000 |
| 99 | 261,000 |
Levels 91–99: Pyramid Plunder3 reference rows
| levels | XP/hour |
|---|---|
| 71–80 | 125,000 |
| 81–90 | 190,000 |
| 91+ | 270,000 |
Levels 50–99: Stealing valuables in Varlamore6 reference rows
| level | XP/hour |
|---|---|
| 50 | 72,000 |
| 60 | 80,000 |
| 70 | 93,000 |
| 80 | 95,000 |
| 90 | 100,000 |
| 99 | 105,000 |
- Thieving training ↗revision 15280138
- Ironman Guide/Thieving ↗revision 15267141
- Thieving ↗revision 15263851
- Thieving/Level up table ↗revision 15285135
Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.
COMMON QUESTIONS
Thieving FAQ
When do pickpockets stop failing?
It depends on the target and bonuses; many high-level targets never become guaranteed. Diaries, dodgy necklaces, Shadow Veil, and positioning still matter.
Is blackjacking required?
No. It is fast but demanding. Knights, artefacts, Pyramid Plunder, and modern alternatives provide strong progression with different attention profiles.
Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.
Ready to price the route?