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Sailing

Learn the helm through Pandemonium, chart the coast, then branch into salvaging, tasks, and trials.

QUICK WIN

Sea charting gives one-off regional bonuses, so clear nearby chart points as your boat range expands.

UNDERSTANDING SAILING

Learn the system before you optimise the loop.

Sailing is a support skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.

This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.

01

Sailing begins after Pandemonium and centres on captaining a boat between ports, islands, charting points, encounters, tasks, and sea activities.

02

Boat hull, keel, sails, and facilities shape a voyage. Crewmates can operate eligible facilities, while active captain actions still matter.

03

Sea charting provides one-time regional objectives and completion bonuses. A Captain's log tracks discoveries and required tools.

04

Port tasks include courier and bounty work; shipwreck salvaging, ocean encounters, Barracuda Trials, and sea combat provide alternate progression.

LEVEL-BY-LEVEL METHOD FINDER

Set your level. Get the methods that apply now.

This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.

2 Sailing sections shown for Members at level 1.

Open a section for its full setup, evidence, and tables.
LEVEL 1–30Members

Starting off (levels 1-30)

3 detailed notes

Early Sailing is considered tedious, as the experience is relatively slow until level 30, when the first of the Barracuda Trials is unlocked.

Before players can start training the skill, the Pandemonium quest must first be completed. The quest will teach the basics of the skill, and give a raft as a reward. From here, players now have four methods of gaining experience: trimming sails, ocean encounters (described below), sea charting, and courier tasks. Players also receive experience rewards from several quests.

REQUIREMENTS & SETUP
  • Early Sailing is considered tedious, as the experience is relatively slow until level 30, when the first of the Barracuda Trials is unlocked.

Verify against Sailing training, revision 15285678. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

MembersMembers

Quests

6 data rows

The following quests offer Sailing experience as a reward:

QuestExperience rewardSailing requirementOther requirements
Pandemonium300
Prying Times8001230
Current Affairs1,4002210
Troubled Tortugans10,0004548 , 34 , 45 , 51 , 40
Fallen From Grace12,5006260 , 53 , 47
The Red Reef15,0005248

Verify against Sailing training, revision 15285678. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

FOUR EDITORIAL STARTING POINTS

Shortlisted routes with executable instructions.

Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.

01

22 onwardLOW ATTENTION

Sea charting

About 10k XP/hr early
BEST FOR

Learning routes and collecting unlocks

ECONOMY

One-time exploration rewards

LOCATION

Uncharted sea features in each region

REQUIREMENTS

22 Sailing and a seaworthy vessel

INVENTORY / LOADOUT

Repair supplies, charting tools, food, route-specific ship components

EXECUTION
  1. Plan a loop through several uncharted points instead of sailing to one marker and returning.
  2. Approach each feature, complete its interaction, and note hazards on the return route.
  3. Use charting for one-time unlock value, then switch once the region is exhausted.
02

30–99HIGH ATTENTION

Barracuda Trials

25k–200k+ XP/hr
BEST FOR

Fast active Sailing

ECONOMY

Course rewards

LOCATION

Tempor Tantrum, Jubbly Jive, and Gwenith Marlin courses

REQUIREMENTS

30/55/72 Sailing; suitable hull and facilities

INVENTORY / LOADOUT

Best handling-focused ship setup, repair supplies, crystal extractor at 73 when available

EXECUTION
  1. Learn gate order and turning line on the lowest unlocked course before chasing times.
  2. Upgrade hull and facilities when handling or speed removes a consistent delay.
  3. At 93 with a rosewood hull and crystal extractor, optimise Gwenith Marlin laps for 200k-plus potential.
03

46–99MEDIUM ATTENTION

Courier contracts

30k–145k XP/hr
BEST FOR

Structured repeatable progression

ECONOMY

Delivery rewards

LOCATION

Summer Shore, Rellekka, Prifddinas, and Lunar Isle contract boards

REQUIREMENTS

Regional level and access quests

INVENTORY / LOADOUT

Cargo capacity, repair materials, fastest appropriate hull and facilities

EXECUTION
  1. Take a batch whose destinations form a compact circuit, not simply the highest individual reward.
  2. Summer Shore gives roughly 3k–5k per delivery and around nine trips per hour in the 46–55 bracket.
  3. Progress through Rellekka/Prifddinas to Lunar Isle, where five-task routes from 84 can reach roughly 120k–145k.
04

15–99LOW ATTENTION

Salvaging

7.5k idle to method-dependent active XP
BEST FOR

Low-attention Sailing

ECONOMY

Salvage materials

LOCATION

Salvage hotspots appropriate to ship and level

REQUIREMENTS

15 Sailing; salvage station at 42; crew automation around 55

INVENTORY / LOADOUT

Salvage hooks/station, cargo space, repair kit, crew where unlocked

EXECUTION
  1. Fit the best salvage facility the hull can support and choose a safe dense hotspot.
  2. Actively collect for rate, or assign crew for about 7.5k–8k XP/hr of idle training from 55.
  3. Return before cargo or ship damage forces a costly interruption.

SAILING CALCULATOR

Turn a level goal into hours and materials.

Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.

XP REMAINING13,034,43113,034,431 total XP at level 99
ESTIMATED TIME8691,629.3 hrAt 8,00015,000 XP/hr
ACTIONS / UNITSAdd XP eachUse the optional field for exact materials
ESTIMATED BUDGETAdd GP eachGross inputs; resale and tax are not deducted

The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.

SETUP PROGRESSION

Upgrade the part that actually controls the rate.

StageSetupPriority
StarterBasic hull, repair kit, charting/salvage facilityReliability matters more than a marginal speed part.
CourierCargo space and route-appropriate sailsAvoid damage and extra trips before chasing raw speed.
TrialsBest handling hull and facilitiesUpgrade the component causing missed turns.
73+Crystal extractor with strong hullAdds roughly 10k–15k XP/hr where crystal opportunities occur.

THE ROUTE

From level 1 to cape

1

1–15

Complete Pandemonium

Start with Will and Anne at Port Sarim, earn your raft, then mix charting with courier tasks.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.
2

15–30

Build a skiff and salvage

Shipwreck salvaging unlocks at 15; keep trimming sails and taking ocean encounters en route.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.
3

30–60

Expand ports and task routes

Upgrade key boat facilities and combine port tasks with remaining chart objectives.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.
4

60–99

Trials, advanced salvage, and bounties

Choose focused Barracuda Trials, profitable sea activities, or a varied task loop.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.
LOWER-INTENSITY ALTERNATIVE

Port tasks offer clear destinations and pair naturally with charting and ocean encounters along the route.

LEVEL REFERENCE

Milestones worth planning around

These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.

LevelUnlockWhy it matters
1Raft and Captain's logAwarded through Pandemonium to begin the skill.
7Additional courier capacityAllows two courier tasks to be active.
10Expanded early courier routesMusa Point joins the starting task network.
15Skiff and shipwreck salvagingFirst major boat and activity expansion.
Mid levelsMore ports, facilities, and islandsRoutes broaden as the boat becomes more capable.
High levelsAdvanced trials and sea activitiesLong routes and stronger boat setups define late progression.

QUEST ROUTING

Let account progress do part of the grind.

Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.

QUEST 1

Pandemonium

Mandatory introduction from Will and Anne at Port Sarim; teaches control, docking, and basic tasks.

QUEST 2

Current Affairs

Provides the current duck, a valuable charting tool for current-related objectives.

QUEST 3

Sailing-era island quests

New ports and islands connect the skill to gathering, Slayer, Farming, and other progression.

CHOOSE YOUR ACCOUNT

The route changes with the rules you play by.

REVISION-PINNED REFERENCE

The detailed tables behind the recommendations.

Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.

Quests6 reference rows
QuestExperience rewardSailing requirementOther requirements
Pandemonium300
Prying Times8001230
Current Affairs1,4002210
Troubled Tortugans10,0004548 , 34 , 45 , 51 , 40
Fallen From Grace12,5006260 , 53 , 47
The Red Reef15,0005248

Source: OSRS Wiki / Sailing training • revision 15285678

Levels 30-99: Barracuda trials4 reference rows
LevelTrialSwordfishSharkMarlinXP / TrialXP / Hour (Target time)XP / TrialXP / Hour (Target time)
XP / TrialXP / Hour (Target time)XP / TrialXP / Hour (Target time)XP / TrialXP / Hour (Target time)
30The Tempor Tantrum63419,3421,10321,9381,90724,519
55The Jubbly Jive2,39264,7464,27080,9058,17688,923
72The Gwenith Glide4,100113,5389,315144,54319,410184,369 198,119 (with crystal extractor)

Source: OSRS Wiki / Sailing training • revision 15285678

Experience rate estimates6 reference rows
LevelShoalRope (Shallow)Linen (Down to Moderate)Hemp (Down to Deep)Cotton (Down to Deep)
69Giant krill shoal (Shallow)15,000-17,000 (no bait) 17,000-25,000 (w/ bait) 7,000-10,00019,900 (w/ bait) 16,000UnknownUnknown
73Haddock shoal (Shallow)Unknown20,000-22,500 (w/ bait) 21,000-22,900UnknownUnknown
79Yellowfin shoal (Down to Moderate)UnknownUnknownUnknownUnknown
83Halibut shoal (Down to Moderate)Unknown33,000-36,000 (w/o bait) 21,000-23,500UnknownUnknown
87Bluefin shoal (Down to Deep)UnknownUnknownUnknownUnknown
91Marlin shoal (Down to Deep)UnknownUnknownUnknownUnknown

Source: OSRS Wiki / Sailing training • revision 15285678

SOURCE PAGES

Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.

COMMON QUESTIONS

Sailing FAQ

How do I start Sailing?

Complete Pandemonium, started by speaking with Will and Anne on the Port Sarim docks. It awards the starter raft and Captain's log.

What should I train first?

Early sea charting and courier tasks teach routes and provide progression. At level 15 the skiff and shipwreck salvaging create the first major branch.

KEEP RESEARCHING

Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.

Read the OSRS Wiki training reference ↗

Ready to price the route?

Check supplies at the market desk.

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