Ranged level affects both accuracy and maximum hit, while ammunition strength, weapon stats, prayers, and potions complete the damage calculation.
COMBAT • F2P + MEMBERS
Ranged
Use cheap ammunition for the base, then scale into Slayer, chinning, or bossing.
Ava’s devices are cornerstone unlocks because they recover ammunition and improve the whole grind.
UNDERSTANDING RANGED
Learn the system before you optimise the loop.
Ranged is a combat skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.
This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.
Rapid style shortens the attack interval for most weapons and is normally preferred for training. Accurate and longrange have situational roles.
Ammunition cost is a rate, not a one-time purchase. Ava's devices recover compatible projectiles and can change the economics of a long grind.
Monster defence is style-specific. High Ranged defence can make melee or Magic the better answer even when your Ranged level is higher.
LEVEL-BY-LEVEL METHOD FINDER
Set your level. Get the methods that apply now.
This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.
6 Ranged sections shown for Members at level 1.
Open a section for its full setup, evidence, and tables.LEVEL 1–36 • MembersLevels 1–32/36: Questing
2 detailed notes
Levels 1–32/36: Questing
Early levels can be skipped by completing quests that give Ranged experience. Completing Shadow of the Storm (putting the experience reward on Ranged), Death to the Dorgeshuun, and Horror from the Deep grants a total of 16,662.5 experience, which will get the player from level 1 to 32. The level 40 Ranged requirement for Temple of Ikov can be bypassed by wielding knives or darts whilst wielding ice arrows, allowing for a further 10,500 experience. This will get the player up to level 36.
- Early levels can be skipped by completing quests that give Ranged experience. Completing Shadow of the Storm (putting the experience reward on Ranged), Death to the Dorgeshuun, and Horror from the Deep grants a total of 16,662.5 experience, which will get the player from level 1 to 32. The level 40 Ranged requirement for Temple of Ikov can be bypassed by wielding knives or darts whilst wielding ice arrows, allowing for a further 10,500 experience. This will get the player up to level 36.
Verify against Pay-to-play Ranged training, revision 15282833. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–45 • MembersLevels 1–45: Using dwarf multicannon
4 detailed notes
Levels 1–45: Using dwarf multicannon
Using the dwarf multicannon, once assembled, offers the fastest experience up to level 45. Players must have completed Dwarf Cannon quest to use and assemble their own dwarf multicannon, but there are no level requirements to assemble and use one. The cannon offers much higher damage output compared to other options at low levels, as it has a max hit of 30 with regular steel cannonballs regardless of the player's Ranged level. The accuracy of the multicannon is affected by the accuracy of the player's selected attack style, either ranged or melee, taking into account the attack bonus for that particular style.
Cannoning can be fairly expensive, however. At level 45, chinning becomes a lot faster and is usually a cheaper alternative.
- Using the dwarf multicannon, once assembled, offers the fastest experience up to level 45. Players must have completed Dwarf Cannon quest to use and assemble their own dwarf multicannon, but there are no level requirements to assemble and use one. The cannon offers much higher damage output compared to other options at low levels, as it has a max hit of 30 with regular steel cannonballs regardless of the player's Ranged level. The accuracy of the multicannon is affected by the accuracy of the player's selected attack style, either ranged or melee, taking into account the attack bonus for that particular style.
- Cannoning can be fairly expensive, however. At level 45, chinning becomes a lot faster and is usually a cheaper alternative.
Verify against Pay-to-play Ranged training, revision 15282833. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
LEVEL 1–99 • MembersLevels 1–45/99: Gemstone Crab
2 detailed notes
Levels 1–45/99: Gemstone Crab
For more information, see Gemstone Crab/Strategies.
The Gemstone Crab is the premier idle training method for Ranged. The crab has unlimited Hitpoints, no defensive stats, stands still, only burrows once every 10 minutes and can be reengaged with two clicks.
Verify against Pay-to-play Ranged training, revision 15282833. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
Members • MembersGeneral training notes
3 data rows
General training notes
Using the rapid attack style will offer the highest damage output and the fastest experience rates. For chinchompas, the rapid attack style is called 'Medium fuse'. Longrange should only be used to train Defence while throwing chinchompas. Use the best ranged armour available to maximise damage output.
Ava's devices return a percentage of certain ammunition fired. They are obtained from Ava after completing Animal Magnetism, which requires level 30 Ranged. Wearing one of the devices will save a lot of money and time when using certain Ranged weapons (such as darts or shortbows), as the player does not need as much ammunition or to pick it up as often. Ammunition recovery will not work if wearing a metallic body.
If picking up ammunition, speak to the Ranged combat tutor to toggle whether or not the ammunition will automatically be equipped.
- Ava's devices return a percentage of certain ammunition fired. They are obtained from Ava after completing Animal Magnetism, which requires level 30 Ranged. Wearing one of the devices will save a lot of money and time when using certain Ranged weapons (such as darts or shortbows), as the player does not need as much ammunition or to pick it up as often. Ammunition recovery will not work if wearing a metallic body.
- Void Knight equipment with the Void ranger helm is best against low defence monsters due to its damage-boosting set effect, while crystal armour or Masori armour are much better against higher defence monsters. Getting the void full set is not worthwhile timewise unless training to 99 using the fastest methods possible, however it is useful for Vorkath, low-switch Zulrah, Theatre of Blood, and it is required for an elite Western Provinces Diary task. Completing the hard Western Provinces diary unlocks the elite upgrade for the void knight top and robe for an extra 400 Pest Control points.
- ^ Also requires a Vorkath's head, which is obtainable after Dragon Slayer II.
| Device | req. | Recovery rate | Effectiveness |
|---|---|---|---|
| Ava's attractor | 30 | 60% | 2.5 |
| Ava's accumulator | 50 | 72% | 3.57 |
| Ava's assembler | 70 | 80% | 5 |
Verify against Pay-to-play Ranged training, revision 15282833. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
Members • MembersRecommended weapons and armour
3 detailed notes
Recommended weapons and armour
Darts are the best weapon to use for damage output and cost, especially with a wooden blowpipe or an offhand item with ranged strength (such as a twisted buckler or odium ward). Either use the highest-level darts available up to amethyst (with an hourly cost of 114,600 coins), or use adamant darts or mithril darts as a more budget option (with an hourly cost of 20,160 coins and 5,880 coins respectively). Other options include:
Equipment should be geared towards ranged strength if possible, such as void Knight equipment or masori armour. If those aren't available, focus on prayer bonus to make offensive prayers cheaper/more convenient; ranged accuracy is unnecessary against the zero defense crab.
- At level 46 Ranged, a crossbow firing ruby bolts (e) becomes the strongest weapon until level 65-70 Ranged, as the ruby bolt passive effect gives a huge chunk of experience when it activates.
Verify against Pay-to-play Ranged training, revision 15282833. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
Members • MembersEquipment choice
2 detailed notes
Equipment choice
Items will be listed in order of how much they increase general ranged damage per second. In nearly all cases, optimising for offensive stats is more effective than optimising for defensive or balanced stats, especially when fighting low-offence, high hp monsters. In addition, optimising for ranged strength is usually better than optimising for accuracy except against high-defence monsters.
Note: This doesn't include elite void knight equipment or void knight equipment which in many cases can be best-in-slot for training, providing the player uses the set. It also doesn't include the salve amulet(ei) or the slayer helmet (i) which can both be best-in-slot in specific use cases. The Wiki's DPS calculator can be used to determine which gear provides the highest DPS for a specific monster.
Verify against Pay-to-play Ranged training, revision 15282833. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.
FOUR EDITORIAL STARTING POINTS
Shortlisted routes with executable instructions.
Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.
28–55 • LOW ATTENTION
Bone crossbow training
New members and irons
Very low ammunition cost
Crabs or other low-defence monsters
The Lost Tribe and access to bone bolts
Dorgeshuun crossbow, bone bolts, Ava's device, food/teleport
- Unlock the crossbow and buy or stock a large bolt supply.
- Use Rapid style on a low-defence, high-Hitpoints target.
- Upgrade when a faster weapon's time saving justifies its ammunition cost.
40–75 • LOW ATTENTION
Crabs with darts or shortbow
Straightforward levels
Low to moderate cost
Sand or ammonite crabs
Fast weapon and ammunition supply
Ava's device, darts/arrows, Ranged gear, potion, food
- Use Rapid and a weapon whose attack speed supports continuous kills.
- Match the number of crab spawns to your damage.
- Reset aggression and collect ammunition only when recovery is not automatic.
45–99 • MEDIUM ATTENTION
Cannon Slayer
Fast Slayer plus Ranged
High cannonball cost
Cannon-friendly task areas
Dwarf Cannon, task access, cannonball budget
Cannon, cannonballs, task weapon, Slayer gear, potions, teleport
- Place the cannon on a tile that maximises rotations through the spawn area.
- Fight targets yourself while reloading instead of watching the cannon.
- Use expeditious or slaughter bracelets according to whether the task is worth extending.
70–99 • HIGH ATTENTION
Chinchompas
Buying the fastest practical levels
Very high consumable cost
Maniacal monkeys after Monkey Madness II
Quest access, prayer, chins, target-stacking technique
Chinchompas, prayer gear, Ranged potion, prayer potions, emergency teleport
- Stack monkeys on one tile and keep them grouped as respawns arrive.
- Use the appropriate chin tier on Rapid with damage and prayer bonuses.
- Reset aggression and rebank before supplies or attention become unsafe.
RANGED CALCULATOR
Turn a level goal into hours and materials.
Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.
The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.
SETUP PROGRESSION
Upgrade the part that actually controls the rate.
| Stage | Setup | Priority |
|---|---|---|
| Early | Shortbow or bone crossbow, leather/dragonhide, Ava's device | Complete Animal Magnetism early. |
| Mid | Magic shortbow or rune crossbow, blessed/black dragonhide | Keep both fast general and accurate crossbow options. |
| 70+ | Crystal, blowpipe, crossbow, or specialised weapon by target | Ammunition and upkeep are part of the weapon cost. |
| Endgame | Bowfa/Twisted bow/raid weapon where appropriate | Target Magic level and defence determine weapon value. |
THE ROUTE
From level 1 to cape
1–30
Shortbows and early quests
Train on low-defence targets with inexpensive arrows.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.30–60
Bone crossbow or darts
Choose low-cost ammunition and targets you can hit consistently.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.60–80
Slayer and stronger crossbows
Safe spots and task bonuses make useful account progress.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.80–99
PvM or burst training
Bossing is productive; chinchompas are faster but demand a serious budget.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.Cannoning Slayer tasks accelerates Ranged while preserving your active combat style, at a substantial GP cost.
LEVEL REFERENCE
Milestones worth planning around
These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.
| Level | Unlock | Why it matters |
|---|---|---|
| 28 | Dorgeshuun crossbow | A famously cheap early members weapon after questing. |
| 40 | Green dragonhide | The core free-to-play Ranged armour tier. |
| 50 | Magic shortbow | A fast general weapon with a useful special attack. |
| 61 | Rune crossbow | A major iron and main-account PvM checkpoint. |
| 70 | Black dragonhide and crystal paths | Strong mid-game armour and weapon options. |
| 75+ | Blowpipe and endgame weapons | Specialised high-output equipment begins to open. |
QUEST ROUTING
Let account progress do part of the grind.
Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.
Animal Magnetism
Unlocks Ava's devices and should be treated as part of the training setup.
The Lost Tribe
Opens the inexpensive Dorgeshuun crossbow route.
Horror from the Deep
Unlocks god books, useful early off-hands for several styles.
CHOOSE YOUR ACCOUNT
The route changes with the rules you play by.
Spend for the time you value
A main can buy speed through cannonballs and chinchompas, but Slayer and bossing produce more account value. Upgrade ammunition only when the time saved is worth its continuous cost.
Optimise the whole supply chain
Ammunition supply governs iron Ranged training. Bone bolts, broad bolts, crafted darts, rune crossbows, and Ava's recovery all matter more than a theoretical best-in-slot shopping list.
Know the edge of the map
Free-to-play progression uses bows through maple, common arrows, and green dragonhide. Safe spots make Ranged comfortable, but member weapons and Ava's devices are a major efficiency jump.
REVISION-PINNED REFERENCE
The detailed tables behind the recommendations.
Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.
General training notes3 reference rows
| Device | req. | Recovery rate | Effectiveness |
|---|---|---|---|
| Ava's attractor | 30 | 60% | 2.5 |
| Ava's accumulator | 50 | 72% | 3.57 |
| Ava's assembler | 70 | 80% | 5 |
Levels 45–99: Chinning maniacal monkeys7 reference rows
| level | XP/h | XP/h | XP/h |
|---|---|---|---|
| 45 | 290,000 | N/A | N/A |
| 55 | 360,000 | 430,000 | N/A |
| 65 | 470,000 | 540,000 | 690,000 |
| 75 | 570,000 | 670,000 | 830,000 |
| 85 | 640,000 | 740,000 | 930,000 |
| 95 | 710,000 | 810,000 | 1,000,000 |
| 99 | 740,000 | 840,000 | 1,030,000 |
Levels 70–99: Pest Control10 reference rows
| levels | XP/point (with 10% bonus) | XP/h (points/game) | None (5) | Easy (6) | Medium (7) | Hard (8) |
|---|---|---|---|---|---|---|
| None (5) | Easy (6) | Medium (7) | Hard (8) | — | — | — |
| 70–73 | 281.6 | 76,600 | 83,900 | 91,300 | 98,600 | — |
| 74–77 | 316.8 | 81,200 | 89,400 | 97,700 | 105,900 | — |
| 78–81 | 352.0 | 85,800 | 94,900 | 104,000 | 113,200 | — |
| 82–84 | 387.2 | 90,300 | 100,400 | 110,500 | 120,500 | — |
| 85–88 | 422.4 | 94,900 | 105,900 | 116,900 | 127,900 | — |
| 89–91 | 457.6 | 99,500 | 111,400 | 123,300 | 135,200 | — |
| 92–94 | 492.8 | 104,100 | 116,900 | 129,700 | 142,500 | — |
| 95–97 | 528.0 | 108,600 | 122,400 | 136,100 | 149,800 | — |
| 98–99 | 563.2 | 113,200 | 127,900 | 142,500 | 157,100 | — |
Levels 1–99 maximum hit chart (collapsed)12 reference rows
| Arrow Type | Level | Bronze | Iron | Steel | Mithril | Adamant | Base Level with Eagle Eye activated |
|---|---|---|---|---|---|---|---|
| Level | Bronze | Iron | Steel | Mithril | Adamant | Base Level with Eagle Eye activated | — |
| 1 | 1 | 1 | 1 | — | — | — | — |
| 2 | 1 | 1 | 2 | — | — | — | — |
| 3 | 1 | 1 | 3 | — | — | — | — |
| 4 | 1 | 1 | 4 | — | — | — | — |
| 5 | 1 | 2 | 2 | 5 | — | — | — |
| 6 | 2 | 2 | 2 | 6 | — | — | — |
| 7 | 2 | 2 | 2 | — | — | — | — |
| 8 | 2 | 2 | 2 | 7 | — | — | — |
| 9 | 2 | 2 | 2 | 8 | — | — | — |
| 10 | 2 | 2 | 2 | 9 | — | — | — |
| 11 | 2 | 2 | 2 | 10 | — | — | — |
- Pay-to-play Ranged training ↗revision 15282833
- Free-to-play Ranged training ↗revision 15265248
- Ironman Guide/Ranged ↗revision 15271302
- Ranged ↗revision 15271369
- Ranged/Level up table ↗revision 15063425
Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.
COMMON QUESTIONS
Ranged FAQ
Which attack style should I use?
Rapid is generally the training default because attacking sooner outweighs the small accuracy gain from Accurate. Longrange is used when distance or Defence XP matters.
When are chinchompas worth it?
When several targets can be stacked and the time saved justifies both the chin and prayer costs. They are a budget decision, not a mandatory unlock.
Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.
Ready to price the route?