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Lizardman Temple

Source revision 15229068 · Saved 2026-09-27 · Sources & credits

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Lizardman Temple
Released10 January 2019 (Update)
MembersYes
FloorsOne
LocationKebos Lowlands
InhabitantsLizardman shamans, Humans
MusicServants of Strife
Map
Advanced data
Typedungeon

The Lizardman Temple is a temple dedicated to Xeric found beneath Molch. The entrances leading to the temple are a one-way trip, but players can leave via the strange hole in the south-west corner of the temple, where they will end up on the top of the step pyramid in Molch.

A lizardman shaman named Kaht B'alam, the only lizardman players can talk to, can be found at the south-east end of the Temple, giving players insights into their culture. The stone chest near him can be searched to find a stone tablet documenting the origins of the Temple.

A Dwarf multicannon cannot be placed within the temple.

Lizardman shamans

Six shamans can be found in the area beyond the mystic barrier, with two in each chamber. These shamans share the same combat stats and drop table, and only differ in appearance.

The mystical barriers can be passed through and back to avoid damage from the shaman's attacks, but doing so continuously will result in the barrier changing colours, which increases the damage dealt when passing through it. Crossing the barrier three times will result in the barriers turning orange and dealing 10 damage per passing. Doing so another three times will result in the barriers turning red, dealing 20 damage per passage.

For every time the players passes through the barrier, one minute must pass for the barrier to revert colours. For example, players wishing to revert a red barrier back to green must not use said barrier for at least four minutes, though to fully revert the barrier back to default would require six.

Stone chests

There are stone chests next to the Shayzien Infiltrator where players can steal from with level 64 Thieving, granting 280 experience.

These chests contain various bolt tips and seeds, and respawn instantly. However, there is a small chance to get teleported out of the Temple if players fail to picklock the chest.

  • An inaccessible stone chest containing two dragon warhammers, between the second and third shaman chambers.
    An inaccessible stone chest containing two dragon warhammers, between the second and third shaman chambers.
  • The stone chests by the Shayzien Infiltrator contain the symbol of the Dragonkin.
    The stone chests by the Shayzien Infiltrator contain the symbol of the Dragonkin.
  • The strange hole, next to a statue of a cat. This is the only way to leave the Temple bar teleporting.
    The strange hole, next to a statue of a cat. This is the only way to leave the Temple bar teleporting.
  • The lair of Xamphur.
    The lair of Xamphur.

Sources & credits

“Lizardman Temple” by Old School RuneScape Wiki contributors, revision 15229068. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

Original source address: https://oldschool.runescape.wiki/w/Lizardman_Temple?oldid=15229068

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Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.