Requirements
- 10 Construction [not boostable] [required to start]
QUEST 120 · MEMBERS
The construction of a mysterious tower is almost complete, but the builders working on it have gone on strike. Losing patience, the alchemists that hired them are looking for anybody to help them. When the world of magic and the world of logic combine you can expect dangerous results, but a true adventurer would cherish such things... wouldn't they?

Talk to Effigy at the Tower of Life just east of the Ardougne Monastery.
STEP BY STEP
Follow the chapters below. Click any screenshot or diagram to view it at full size.
Begin the quest by heading to the Tower of Life south of East Ardougne, just south-west of the Necromancer Tower (south-west of fairy ring DJP, or Ardougne cloak teleport to the monastery and go east).





1After answering these questions, you are allowed to enter the tower. Please note that you need to wear the outfit if you want to enter the tower at any time during the quest, although it is not needed after.

| Item | Machine | Amount | |
|---|---|---|---|
| Valve wheel | Pressure | 4 | |
| Metal sheet | Pressure | 3 | |
| Coloured ball | Pressure | 4 | |
| Pipe | Pipe | 4 | |
| Pipe ring | Pipe | 5 | |
| Rivets | Pipe | 6 | |
| Metal bar | Cage | 5 | |
| Binding fluid | Cage | 4 | |
Items needed:

On the 1st floor (UK), once the pressure machine is built, follow these instructions to fix the pressure machine:
Wheels labelled from the leftmost (1) to the rightmost (4)
You will receive a message saying the machine is working.

Items needed:
On the 2nd floor (UK), you will need to solve a rather simple puzzle similar to a jigsaw (solution on the right). As soon as you put a pipe in the correct location, it will lock in place. You only have to rotate the largest piece; the rest are the correct orientation when you start. Select a piece and use the arrow and rotation controls at the bottom to move it to the correct location.

Items needed:
Clicking the horizontal or vertical button will make a bar appear. It can increase in size by using the + sign. The bars start off at size one once selected. Click "place bar" and it will go in. If it disappears, redo the steps with the next size up.
It is helpful to remember each "square" of the cage is composed of 2-length pipes. So a missing pipe spanning 1½ squares would need a pipe of length 3.
Quick guide:

When each side is finished, turn the cage with the right arrow.
Side One
This side of the cage is now complete
Side Two
This side of the cage is now complete
Side Three
This side of the cage is now complete.
Side Four
The cage should now be complete!

You now need to push the Homunculus's mind towards magic or logic. All multiple-choice answers are either magical, logical, or neither. You need to push the bar at the top of the screen either to fully magical or fully logical; once done, the Homunculus will be okay. It does not matter if you push the Homunculus's mind towards magic or logic - the outcome will be the same.
There are 14 questions. Choosing a magical answer moves the arrow to the left, a logical answer moves the arrow to the right, and a neither answer does not move the arrow. If you don't move the arrow all the way to one end, then the questions repeat. Likewise, you could finish before all the questions are asked.


Once more, return to the ground floor (UK), talk to Effigy and the Homunculus will appear and scare off the alchemists. The Homunculus will speak with you again and tell you to meet him in the basement of the tower.
You will be granted access to the dungeon. Go into the dungeon and talk to the Homunculus north of where you enter the dungeon once more to complete the quest.
Congratulations, quest complete!
Use this when you already know the route. The full walkthrough above includes explanations and diagrams.
Talk to Effigy south of East Ardougne (south-west of fairy ring DJP, Ardougne cloak monastery teleport and walk east, or minigame teleport to Fishing Trawler and walk north) to begin the quest.
Say: Sure, why not.
Talk to Bonafido at the tower's entrance. He will ask to get a builder's costume.
Hat: talk to 'Black-eye' and answer his questions.
Say: Three → Torn curtains → 10 clay pieces
Shirt: Give a beer to 'The Guns'.
Trousers: Search the plants to the south-east of the tower. (If none found, search plants in south-west as well.)
Boots: Talk to and then pickpocket 'No fingers'.
Wear the full costume. Talk to Bonafido and answer his questions.
Say: Tea → Whistle for attention → Your legs are getting a bit cold → Carry on, it'll fix itself
Enter the tower while still wearing the full costume
Take the following supplies (by searching the crates inside the tower):
4 Valve wheels
3 Metal sheets
4 Coloured balls
Head up the first staircase on the west side of the tower.
Fix the pressure machine on the north side of the room.
Complete the puzzle (turn the valves until all holes are plugged, pull the levers when necessary).
Pipe 2: Pull down the left lever, and then turn the 2nd valve left twice. Turn it right until the pipe is filled with water.
Pipe 4: Pull down the right lever and turn the 4th valve right three times, then left once. Turn it right until the pipe is filled with water.
Pipe 3: Lift the right lever back up, and turn the 3rd valve right twice and then left once. Turn it right until the pipe is filled with water.
Pipe 1: Lift up the left lever and turn the 1st valve left twice. Turn it right until the pipe is filled with water.
Once all the holes are plugged, make sure to turn the valves until all of the pipes are filled with water. You should see a message that says "The machine is working!" when you have completed the puzzle.
Take the following supplies:
4 Pipes
5 Pipe rings
6 Rivets (these are stackable)
Head up two floors.
Fix the pipe machine on the south side of the room. You should see a message that says "The machine is working!" when you have completed the puzzle.
Take the following supplies:
5 Metal bars
4 Binding fluids
Head up to the top floor of the tower.
Fix the cage.
Complete the puzzle. You should see a message that says "The cage is complete!" when you have completed the puzzle.
First side
Horizontal: Size 2
Horizontal: Size 3
Vertical: Size 2
Second side
Horizontal: Size 2
Vertical: Size 2
Vertical: Size 4
Third side
Horizontal: Size 4
Vertical: Size 2
Vertical: Size 3
Fourth side
Horizontal: Size 2
Horizontal: Size 2
Vertical: Size 2
Talk to Effigy.
Go to the top floor for a cutscene involving the alchemists and the Homunculus.
Go outside to talk to Effigy.
Return to the top floor and answer the Homunculus' questions until the bar is filled with either 'Logic' or 'Magic'.
Say: to solve with 'Logic'.
Say: Runecraft, enchant jewellery, perform alchemy. → Turn them into bananas or peaches! → Depends where you are headed, but teleport spells are a safe bet. → Yes, you can make magic potions to boost your skills. → By harnessing the power of the gods! to solve with 'Magic'.
Talk to Effigy again.
Go to the dungeon floor inside the tower via the trapdoor to the south and talk to the Homunculus to the north.
Optional: Medium Ardougne Diary task - kill a "swordchick" (requires 1 raw swordfish and 1 raw chicken.
Talk to Homunculus again about creating monsters.
Run south-south-west to the "Symbol of life" altar.
Use a raw chicken on the altar.
Use a raw swordfish on the altar.
Activate the altar.
Kill the swordchick.
Congratulations, quest complete!
QUEST COMPLETE
OSRS WIKI CONTRIBUTORS
Walkthrough text and preparation lists are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. Game imagery © Jagex Ltd; individual image sources are linked in their captions. This page is fan-made and not affiliated with Jagex.
Game icons © Jagex Ltd, via the OSRS Wiki. Interface icons by Lucide.