Gleason's Gielinor GuideAn adventurer's field notes← All quest guides

QUEST 120 · MEMBERS

Tower of Life

The construction of a mysterious tower is almost complete, but the builders working on it have gone on strike. Losing patience, the alchemists that hired them are looking for anybody to help them. When the world of magic and the world of logic combine you can expect dangerous results, but a true adventurer would cherish such things... wouldn't they?

Difficulty
Novice
Length
Medium
Quest points
2
Released
19 February 2007
START POINT

Talk to Effigy at the Tower of Life just east of the Ardougne Monastery.

BEFORE YOU LEAVE THE BANK

Preparation

Requirements are gates. Recommendations are comfort and risk controls, not mandatory levels unless the game enforces them.

Requirements

  • 10 Construction

Items required

  • Hammer (or Imcando hammer)
  • Saw (or crystal saw)
  • Beer (must be a regular beer - other beers do not work.)

Recommended

  • At least 11 free inventory spaces and 4 more if not wearing the builder's costume
  • One raw chicken and raw swordfish to kill a swordchick for a Medium Ardougne Diary task after the quest
  • Fairy Ring teleport DJP right next to quest start south of East Ardougne
  • Ardougne cloak for teleports back to effigy

Enemies to defeat

None listed.

ACTION CHECKLIST

Walkthrough

Nested rows are alternatives, dialogue selections, or substeps under the action above them. Recheck the pinned source after a game update.

Walkthrough

  1. 01

    Talk to Effigy south of East Ardougne (south-west of fairy ring DJP, Ardougne cloak monastery teleport and walk east, or minigame teleport to Fishing Trawler and walk north) to begin the quest. Dialogue: Sure, why not.

  2. 02

    Talk to Bonafido at the tower's entrance. He will ask to get a builder's costume.

  3. Hat: talk to 'Black-eye' and answer his questions. Dialogue: Three → Torn curtains → 10 clay pieces

  4. Shirt: Give a beer to 'The Guns'.

  5. Trousers: Search the plants to the south-east of the tower. (If none found, search plants in south-west as well.)

  6. Boots: Talk to and then pickpocket 'No fingers'.

  7. 03

    Wear the full costume. Talk to Bonafido and answer his questions. Dialogue: Tea → Whistle for attention → Your legs are getting a bit cold → Carry on, it'll fix itself

  8. 04

    Enter the tower while still wearing the full costume

Fix the pressure machine

  1. 01

    Take the following supplies (by searching the crates inside the tower):

  2. 4 Valve wheels

  3. 3 Metal sheets

  4. 4 Coloured balls

  5. 02

    Head up the first staircase on the west side of the tower.

  6. 03

    Fix the pressure machine on the north side of the room.

  7. 04

    Complete the puzzle (turn the valves until all holes are plugged, pull the levers when necessary).

  8. Pipe 2: Pull down the left lever, and then turn the 2nd valve left twice. Turn it right until the pipe is filled with water.

  9. Pipe 4: Pull down the right lever and turn the 4th valve right three times, then left once. Turn it right until the pipe is filled with water.

  10. Pipe 3: Lift the right lever back up, and turn the 3rd valve right twice and then left once. Turn it right until the pipe is filled with water.

  11. Pipe 1: Lift up the left lever and turn the 1st valve left twice. Turn it right until the pipe is filled with water.

  12. 05

    Once all the holes are plugged, make sure to turn the valves until all of the pipes are filled with water. You should see a message that says "The machine is working!" when you have completed the puzzle.

Fix the pipe machine

  1. 01

    Take the following supplies:

  2. 4 Pipes

  3. 5 Pipe rings

  4. 6 Rivets (these are stackable)

  5. 02

    Head up two floors.

  6. 03

    Fix the pipe machine on the south side of the room. You should see a message that says "The machine is working!" when you have completed the puzzle.

Fix the cage

  1. 01

    Take the following supplies:

  2. 5 Metal bars

  3. 4 Binding fluids

  4. 02

    Head up to the top floor of the tower.

  5. 03

    Fix the cage.

  6. 04

    Complete the puzzle. You should see a message that says "The cage is complete!" when you have completed the puzzle.

  7. First side

  8. Horizontal: Size 2

  9. Horizontal: Size 3

  10. Vertical: Size 2

  11. Second side

  12. Vertical: Size 4

  13. Third side

  14. Horizontal: Size 4

  15. Vertical: Size 3

  16. Fourth side

Finishing up

  1. 01

    Talk to Effigy.

  2. 02

    Go to the top floor for a cutscene involving the alchemists and the Homunculus.

  3. 03

    Go outside to talk to Effigy.

  4. 04

    Return to the top floor and answer the Homunculus' questions until the bar is filled with either 'Logic' or 'Magic'.

  5. Dialogue: to solve with 'Logic'.

  6. Dialogue: Runecraft, enchant jewellery, perform alchemy. → Turn them into bananas or peaches! → Depends where you are headed, but teleport spells are a safe bet. → Yes, you can make magic potions to boost your skills. → By harnessing the power of the gods! to solve with 'Magic'.

  7. 05

    Talk to Effigy again.

  8. 06

    Go to the dungeon floor inside the tower via the trapdoor to the south and talk to the Homunculus to the north.

  9. 07

    Optional: Medium Ardougne Diary task - kill a "swordchick" (requires 1 raw swordfish and 1 raw chicken.

  10. Talk to Homunculus again about creating monsters.

  11. Run south-south-west to the "Symbol of life" altar.

  12. Use a raw chicken on the altar.

  13. Use a raw swordfish on the altar.

  14. Activate the altar.

  15. Kill the swordchick.

  16. 08

    Congratulations, quest complete!

QUEST COMPLETE

Rewards

  • 1,000 Construction Construction experience
  • 500 Crafting Crafting experience
  • 500 Thieving Thieving experience
  • Access to Creature Creation
  • Builder's costume

REVISION-PINNED EVIDENCE

Verify the guide after updates.

Facts and walkthrough actions are adapted from Old School RuneScape Wiki contributors under CC BY-NC-SA 3.0. This page is fan-made and not affiliated with Jagex.