GGleason's Gielinor GuideAn adventurer's field notes← All skill guides

GATHERINGMEMBERS

Farming

Let time work for you: tree runs for XP, herb runs for GP, contracts for seed flow.

QUICK WIN

A five-minute herb run repeated consistently is more valuable than a perfect route you never do.

UNDERSTANDING FARMING

Learn the system before you optimise the loop.

Farming is a gathering skill with several viable routes. The best method is not automatically the one with the largest experience-rate number: startup time, travel, real input prices, useful outputs, and the amount of attention you can sustain all belong in the decision.

This guide treats levels as unlocks rather than a single uninterrupted race to 99. Use the route below as a strong default, then switch when a quest, diary, equipment upgrade, or account goal makes another method more valuable to you.

01

Farming progresses in real time after planting. You are free to log out or train another skill while crops advance through growth cycles.

02

Disease can occur during growth unless a patch is protected or naturally disease-free. Compost reduces disease chance and improves many harvests.

03

Tree and fruit-tree XP is awarded mainly when health is checked, making short scheduled runs the foundation of fast progression.

04

Herb profit depends on seed cost, expected yield, disease, compost, magic secateurs, diaries, and patch unlocks—not one guaranteed harvest count.

LEVEL-BY-LEVEL METHOD FINDER

Set your level. Get the methods that apply now.

This is the working core of the guide: source-backed training sections filtered by current level and account type, with full rates, quantities, requirements, setup notes, and method tables kept beside their revision.

5 Farming sections shown for Members at level 1.

Open a section for its full setup, evidence, and tables.
LEVEL 1–38Members

Levels 1–38: Questing

2 detailed notes

Early levels can be skipped by completing quests that give Farming experience. Completing the Goblin generals subquest of Recipe for Disaster, Fairytale I - Growing Pains, Forgettable Tale... (requires 17 Farming), The Garden of Death (requires 20 Farming), Garden of Tranquillity (requires 25 Farming), Enlightened Journey (requires 30 Farming), and My Arm's Big Adventure (requires 29 Farming) grants a total of 32,500 experience, which will get the player up to level 38. This skips much of the tedious low-level Farming and allows the player to do effective farm runs immediately.

REQUIREMENTS & SETUP
  • Early levels can be skipped by completing quests that give Farming experience. Completing the Goblin generals subquest of Recipe for Disaster, Fairytale I - Growing Pains, Forgettable Tale... (requires 17 Farming), The Garden of Death (requires 20 Farming), Garden of Tranquillity (requires 25 Farming), Enlightened Journey (requires 30 Farming), and My Arm's Big Adventure (requires 29 Farming) grants a total of 32,500 experience, which will get the player up to level 38. This skips much of the tedious low-level Farming and allows the player to do effective farm runs immediately.

Verify against Farming training, revision 15266816. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

LEVEL 1–15Members

Levels 1–15: Bagged plants

23 data rows

The fastest way to train the early levels is to plant bagged plants in the player-owned house. However, it is significantly more expensive than planting seeds.

If the garden supplier does not have enough stock, players can hop worlds to buy more bagged plants.

The quickest way to plant them, assuming that your house is in Rimmington, is to bring three watering cans, a stack of coins, and as many noted bagged plants as you can afford. You can hand your notes to Phials to un-note them (for a small fee) and refill your watering cans in the building just east of the well.

REQUIREMENTS & SETUP
  • Training Farming to 15 from level 1 requires 17 bagged plant 1s, 17 bagged plant 2s, and 7 bagged plant 3s for a total of 172000 coins, or 78 bagged plant 1s for 78000 coins when plants are bought from the npc shop.
LevelPlantExperienceGE PriceGP/XP
1Bagged plant 131−1,519−49.00
6Bagged plant 270−6,783−96.90
12Bagged plant 3100−12,944−129.44
5Bagged dead tree31−1,409−45.45
10Bagged nice tree44−3,367−76.52
15Bagged oak tree70−6,722−96.03
30Bagged willow tree100−13,273−132.73
45Bagged maple tree122−18,407−150.88
60Bagged yew tree141−22,325−158.33
75Bagged magic tree223−56,017−251.20
56Thorny hedge (bagged)72−5,584−77.56
60Nice hedge (bagged)100−11,687−116.87
64Small box hedge (bagged)122−16,252−133.21
65Topiary hedge (bagged)141−26,865−190.53
72Fancy hedge (bagged)158−28,018−177.33
76Tall fancy hedge (bagged)223−51,388−230.44
80Tall box hedge (bagged)316−108,925−344.70
66Bagged flower70−6,407−91.53
66Bagged sunflower70−6,324−90.34
71Bagged daffodils100−12,116−121.16
71Bagged marigolds100−11,832−118.32
76Bagged bluebells122−18,004−147.57
76Bagged roses122−18,188−149.08

Verify against Farming training, revision 15266816. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

LEVEL 1–15Members

Levels 1–15: Making supercompost/ultracompost

2 detailed notes

Another option to train the early levels is to make supercompost or ultracompost in a compost bin. Each bucket of supercompost grants 8.5 farming experience, or 10 experience with the addition of volcanic ash to produce ultracompost.

Watermelons and pineapples are the easiest candidates for the produce used, with the latter easily purchased in convenient quantities from Trader Stan's Trading Post.

Verify against Farming training, revision 15266816. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

LEVEL 1–15Members

Levels 1–15: Sorceress's garden

3 detailed notes

In the Sorceress's Garden minigame, players can pick sq'irk fruits or herbs from the gardens. No Thieving level is required, but a higher Thieving level increases Thieving experience rates. Picking a sq'irk from the tree yields 30, 40, 50, or 60 Farming experience depending on the room's season. Completing the winter garden to 15 requires 81 laps. Picking from the herb patch yields 50 Farming experience and two random herbs from any garden which requires 49 laps.

This method, once the gardens are set up correct for 1-click methods, is one of the least click-intensive ways to train. Training using only this method from 65 to 99 Thieving yields 503,520 Farming experience.

REQUIREMENTS & SETUP
  • In the Sorceress's Garden minigame, players can pick sq'irk fruits or herbs from the gardens. No Thieving level is required, but a higher Thieving level increases Thieving experience rates. Picking a sq'irk from the tree yields 30, 40, 50, or 60 Farming experience depending on the room's season. Completing the winter garden to 15 requires 81 laps. Picking from the herb patch yields 50 Farming experience and two random herbs from any garden which requires 49 laps.

Verify against Farming training, revision 15266816. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

MembersMembers

Recommended quests and stats

1 detailed notes
REQUIREMENTS & SETUP
  • 51 required and 50 highly recommended for the Anglers' Retreat hardwood patch.

Verify against Farming training, revision 15266816. Community reference material is attributed to the OSRS Wiki; this fan guide adds its own planning tools and route framing.

FOUR EDITORIAL STARTING POINTS

Shortlisted routes with executable instructions.

Use the finder above for the complete method library. These four routes are the fan-guide shortlist: each includes its setup, repeatable sequence, realistic rate band, and most important failure point.

01

15–99LOW ATTENTION

Tree and fruit-tree runs

50k–1m+ effective active XP/hr
BEST FOR

Fast levels with minutes of daily play

ECONOMY

Costs seeds and protection

LOCATION

Tree patches across Gielinor

REQUIREMENTS

Patch level, saplings, transport network

INVENTORY / LOADOUT

Saplings, payments, spade, rake, teleports, coins

EXECUTION
  1. Pre-plant saplings in pots and arrange the run by teleport rather than map order.
  2. Check health, remove, compost, replant, and pay protection where justified.
  3. Set the next real-world growth timer before logging out.
02

9–99LOW ATTENTION

Herb runs

Modest XP plus profit
BEST FOR

Funding other skills

ECONOMY

Usually profitable

LOCATION

Unlocked herb patches

REQUIREMENTS

Herb seed level and patch access

INVENTORY / LOADOUT

Seeds, ultracompost, spade, seed dibber, magic secateurs, teleports

EXECUTION
  1. Use disease-free patches and diary teleports first.
  2. Compost, harvest with repeated picking, and replant immediately.
  3. Calculate expected yield after seed deaths rather than valuing a perfect run.
03

34–99HIGH ATTENTION

Tithe Farm

35k–100k XP/hr
BEST FOR

Repeatable active Farming XP

ECONOMY

Reward points

LOCATION

Hosidius Tithe Farm

REQUIREMENTS

34 Farming and chosen seed tier

INVENTORY / LOADOUT

Spade, seed dibber, watering cans or Gricoller's can, graceful

EXECUTION
  1. Choose a 16-, 20-, or more-plant pattern that you can water without deaths.
  2. Plant, water, and harvest in exactly the same tile order.
  3. Bank fruit before allowing a batch timeout and spend points on durable upgrades.
04

45–99LOW ATTENTION

Farming contracts

Passive seed value
BEST FOR

Ironman seed sustainability

ECONOMY

Seed packs

LOCATION

Farming Guild

REQUIREMENTS

45/65/85 Farming for guild wings and contract tiers

INVENTORY / LOADOUT

Common contract seeds, compost, tools

EXECUTION
  1. Pre-plant frequently assigned crops in every available guild patch.
  2. Request the highest contract tier available and downgrade only when completion time is unacceptable.
  3. Open packs strategically and retain seeds needed for the next contract cycle.

FARMING CALCULATOR

Turn a level goal into hours and materials.

Select a method for its realistic experience-rate band. Add XP and GP per action when you want an exact resource estimate for your chosen item.

XP REMAINING13,034,43113,034,431 total XP at level 99
ESTIMATED TIME13260.7 hrAt 50,0001,000,000 XP/hr
ACTIONS / UNITSAdd XP eachUse the optional field for exact materials
ESTIMATED BUDGETAdd GP eachGross inputs; resale and tax are not deducted

The level formula is exact. Time and budget are planning estimates: your equipment, banking, failures, attention, and live Grand Exchange prices determine the real result.

SETUP PROGRESSION

Upgrade the part that actually controls the rate.

StageSetupPriority
Every runBottomless compost bucket, magic secateurs, spade, dibberReduce repeated inventory friction.
TransportExplorer's ring, ectophial, spirit trees, jewellery, house portalsPatch travel is the main active-time cost.
YieldDiary rewards and disease-free patchesUnlock guaranteed patches before risking costly seeds.
GuildSeed vault and pre-planted contract cropsPreparation makes contracts nearly instantaneous.

THE ROUTE

From level 1 to cape

1

1–32

Quest, allotments, and early trees

Unlock transportation and use simple tree runs to build momentum.The opening objective is access, not perfect efficiency. Use quests and inexpensive equipment to compress levels where possible, and avoid over-investing in a method you will outgrow quickly.
2

32–65

Add herb and fruit-tree runs

Herbs fund the skill; trees deliver the larger XP drops.This is where the skill settles into a repeatable loop. Upgrade the parts of the setup that affect every action, measure a representative session, and keep travel or banking from becoming the hidden bottleneck.
3

65–85

Farming Guild contracts

Pre-plant common contract patches and keep a compact seed vault.At the mid-game checkpoint, compare the fastest route with account progress, useful outputs, and attention. A slightly slower method can be more efficient overall when it also supplies quests, diaries, or another skill.
4

85–99

Hard contracts and efficient runs

Scale tree spending to your budget while keeping profitable herbs in rotation.Late-game training is a sustainability problem. Recheck prices and unlocks, alternate high-focus sessions with calmer ones, and choose a route you can repeat without turning the cape into a chore.
LOWER-INTENSITY ALTERNATIVE

Tithe Farm is active, repeatable training when you want XP without waiting for growth cycles.

LEVEL REFERENCE

Milestones worth planning around

These are decision points, not instructions to stop. Boostable requirements and quest gates can change when an unlock becomes usable.

LevelUnlockWhy it matters
9Guam herbsHerb runs become possible.
32Ranarr herbsA common profit crop tied to prayer potions.
45Farming Guild entryContracts, seed vault, and convenient patches begin.
65Medium Farming GuildBetter contracts and more facilities.
85Hard Farming GuildTop contracts and full guild access.
99Farming capeImproved herb yield chance and guild teleport utility.

QUEST ROUTING

Let account progress do part of the grind.

Quest experience is most valuable when it skips slow early methods or opens a training system you will keep using.

QUEST 1

Fairytale I

Strong early Farming XP and the route toward fairy-ring travel.

QUEST 2

My Arm's Big Adventure

Adds a disease-free herb patch.

QUEST 3

Making Friends with My Arm

Adds another valuable protected herb patch.

CHOOSE YOUR ACCOUNT

The route changes with the rules you play by.

REVISION-PINNED REFERENCE

The detailed tables behind the recommendations.

Pulled in one batch from the Old School RuneScape Wiki on August 2, 2026. Every table keeps its source page and revision so you can verify requirements or spot a later game update.

Levels 1–15: Bagged plants12 reference rows
LevelPlantExperienceGE PriceGP/XP
1Bagged plant 131−1,519−49.00
6Bagged plant 270−6,783−96.90
12Bagged plant 3100−12,944−129.44
5Bagged dead tree31−1,409−45.45
10Bagged nice tree44−3,367−76.52
15Bagged oak tree70−6,722−96.03
30Bagged willow tree100−13,273−132.73
45Bagged maple tree122−18,407−150.88
60Bagged yew tree141−22,325−158.33
75Bagged magic tree223−56,017−251.20
56Thorny hedge (bagged)72−5,584−77.56
60Nice hedge (bagged)100−11,687−116.87

Source: OSRS Wiki / Farming training • revision 15266816

Setup6 reference rows
LevelSeedPaymentGrowth timeExperienceTotal cost[T 1]GP/XPPlantingChecking
PlantingCheckingTotal
15Acorn1 basket of tomatoes3hr20m (5x40 min)14467.3481.3−746−1.55
30Willow1 basket of apples4hr00m (6x40 min)251,456.51,481.5−789−0.53
45Maple1 basket of oranges5hr20m (8x40 min)453,403.43,448.4−5,134−1.49
60Yew10 cactus spines6hr40m (10x40 min)817,069.97,150.9−35,212−4.92
75Magic25 coconuts8hr00m (12x40 min)145.513,768.313,913.8−111,328−8.00

Source: OSRS Wiki / Farming training • revision 15266816

Setup6 reference rows
LevelSeedPaymentGrowth timeExperienceTotal cost[H 1]GP/XPPlantingChecking
PlantingCheckingTotal
35Teak15 limpwurt roots74hr40m (7x640 min)357,2907,325−3,761−0.51
55Mahogany25 yanillian hops85hr20m (8x640 min)6315,72015,783−21,833−1.38
66Camphor10 White berries85hr20m (8x640 min)8817,84017,928−10,476−0.58
80Ironwood10 Curry Leaf85hr20m (8x640 min)14520,38020,525−36,782−1.79
92Rosewood8 Dragonfruit106hr40m (10x640 min)25223,10023,352−164,769−7.06

Source: OSRS Wiki / Farming training • revision 15266816

Setup5 reference rows
LevelSeedPaymentGrowth timeExperienceTotal cost[S 1]GP/XPPlantingChecking
PlantingCheckingHarvestingTotal
72Calquat8 poison ivy berries21hr20m (8x160 min)129.512,09629112,516.5−2,302
74Crystal acornN/A8hr00m (6x80 min)12613,240N/A13,366[S 2]
85Celastrus8 potato cactus13hr20m (5x160 min)20414,13070.5[S 3]14,404.547,240
90Redwood6 dragonfruit106hr40m (10x640 min)23022,450N/A22,680−21,910[S 4]

Source: OSRS Wiki / Farming training • revision 15266816

SOURCE PAGES

Reference tables are adapted with attribution from the community-maintained OSRS Wiki. Editorial recommendations, method walkthroughs, warnings, and calculators are original fan-guide material.

COMMON QUESTIONS

Farming FAQ

Which herb is most profitable?

It changes with seed and herb prices and your yield bonuses. Use expected value across a full run rather than comparing one seed with one herb.

Do I need to stay logged in?

No. Growth cycles continue while logged out, subject to the crop's normal cycle and disease checks.

KEEP RESEARCHING

Game updates can change rates, requirements, and best methods. Check the community reference before a large purchase.

Read the OSRS Wiki training reference ↗

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Check supplies at the market desk.

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