| Lumbridge Swamp Caves | ||||
|---|---|---|---|---|
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| Released | 14 March 2005 (Update) | |||
| Members | Yes | |||
| Floors | 1 | |||
| Location | Dorgesh-Kaan | |||
| Inhabitants | Wall beasts, Cave crawlers, Cave goblins, Cave slimes, Cave bugs, Rockslugs, Giant frogs, Big frogs | |||
| Music | Cave of the Goblins | |||
| Map | ||||
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| Advanced data | ||||
| Type | dungeon | |||
The Lumbridge Swamp Caves are a dungeon filled with a variety of monsters and Slayer monsters, located beneath Lumbridge Swamp.
There are three entrances to the caves:
- From the swamp near the candle seller, requiring a rope to enter. After one rope has been used, further ropes are not required.
- Directly south from the Lumbridge castle cellar. You must start The Lost Tribe to gain access this way. A pickaxe is needed to enter for the first time.
- From the minigame Tears of Guthix, which is in its own cave branching off from the Lumbridge Swamp Caves.
The caves require a light source, unless the player has lit a fire of eternal light near the rope entrance. If the player is within 3 tiles of the rope entrance from the Lumbridge swamp without a light source, they will automatically climb up to escape. Minimum recommended items include a light source with tinderbox, rope, spiny helmet and antipoison.
A Dwarf multicannon can be used in the caves.
Monsters
| Monster | Levels | Slayer level | Slayer XP | Kill requirement | Spawns | |
|---|---|---|---|---|---|---|
| Cave goblin | 3 | 1 | 10 | 4 | ||
| Cave bug | 6 | 7 | 5 | 21 | ||
| Cave crawler | 23 | 10 | 22 | 3 | ||
| Cave slime | 23 | 17 | 25 | 17 | ||
| Rockslug | 29 | 20 | 27 | Bag of salt or brine sabre | 5 | |
| Wall beast [a] | 49 | 35 | 105 | Spiny helmet or slayer helmet | 7 | |
| Big frog | 24 | N/A | N/A | 11 | ||
| Giant frog | 99 | N/A | N/A | 3 | ||
- ^ If navigating around the caves, the Wall beasts can be avoided by stopping one square behind the holes in the wall and then running past them.
Features
Hazards

- In the north-west and the south-middle sections of the cave, an open light source (such as a candle, torch or oil lamp) can ignite dangerous swamp gas, resulting in an explosion, dealing 12 damage and extinguishing the light source. You will need a tinderbox to relight it.
- Upon falling through a trapdoor in the Dorgesh-Kaan mine, the player will wash up in a pool near the northern entrance, extinguishing the light source.
- There are two stepping stone obstacles. Failing a stepping stone obstacle will extinguish the player's light source.
- Wall beasts are located throughout the cave, often occupying narrow corridors. To avoid them, simply stop one square behind the hole in the wall and run past them.
- If you enter the cave without a light source you will get a warning in your chat stating: "You hear tiny insects skittering over the ground...". After a few moments another warning states: "Tiny biting insects swarm all over you!" and you will rapidly take damage.

Quests
- Tears of Guthix quest and minigame
- The Lost Tribe quest is involved (when you incorrectly navigate the maze, you can end up in the caves)
- Another Slice of H.A.M. is loosely affiliated
- Wanted whilst chasing Solus Dellagar
- Death to the Dorgeshuun is involved (after a H.A.M. member catches you and Zanik listening to a secret meeting)
Personalities
- Juna - the guardian of the Chasm of Tears

