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Mother Mallum

Source revision 15343339 · Saved 2026-09-27 · Sources & credits

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Mother Mallum
Released20 September 2006 (Update)
Also calledMahey'ish Medron, Slug Queen
MembersYes
RaceSea slug
QuestThe Slug Menace
LocationUnder Witchaven
GenderFemale
ExamineAn unspeakable horror from the depths of time.
Advanced data
NPC ID4796
LinkMOID

Mother Mallum - Mahey'ish Medron in the ancient, all but forgotten, Saradominist language[1] - is the queen of the Sea Slugs and resembles an enormous mollusk, and she plans to take over Gielinor. She currently has control of the Fishing Platform and Witchaven. She first reveals herself to the world during The Slug Menace quest when the player is unknowingly tricked into releasing her. She communicates using a human body as a host, and during the last part of the Slug Menace quest, she tries to obtain the player character as a new host. The player is ultimately saved from her by being teleported out of the cave by Savant.

How Mother Mallum came to be is unknown, but she appears to be quite old, as she claims she's had her current host for millennia.[2] She had attempted to achieve global domination on Gielinor in the late Fourth or early Fifth Age by possessing various important political figures, but this plot was narrowly stopped by the Temple Knights. She was imprisoned, but escaped in the Fifth Age, whereupon she took control of the village of Witchaven and its Fishing Platform.

History

Temple Knight Crusade

At an unspecified date in Gielinorian history, described as "centuries ago", Mother Mallum emerged from the sea with an army of slugs. Mallum, who had set her plans to possess the important political figures of the world and thus rule it in motion, was fought by both a secretive military organisation known as the Temple Knights.[3] The Temple Knights were able to defeat Mother Mallum by sealing her away within the Witchaven Dungeon.[4][5] However, the Temple Knights have since forgotten the process used to imprison Mother Mallum.[6]

The few knights that had escaped the slugs proceeded to devise a method to remove the sea slug possession and succeeded (albeit with great effort). The Temple Knights then launched a crusade to the Slug Citadel, but soon realised they would not be able to kill her. They settled with luring and imprisoning Mother Mallum in a cave magically sealed by way of modified runestones. [7] Mother Mallum was imprisoned, and her slugs fled to the depths of the sea, while the Temple Knights marked their victory by building statues of their men, which they placed near the door. Additionally, they wrote the name of the prisoner, "Mahey'ish Medron", on the door in glyphs.

Taking over Witchaven

“ Yes, that's it, fight, fight with all your heart. It's always so much sweeter when they resist us. Come with us. Come and be with us for all eternity. ”

Mother Mallum's second attempt at conquest would not commence until later, in 169 of the Fifth Age. That year, the Kandarin government authorised the construction of a Fishing Platform off the coast of the small and quiet fishermen's village of Witchaven. The rich catch from the platform brought poverty to Witchaven, which had lost its only source of income.[8] However, the fishermen soon began catching increasing amounts of sea slugs. These naturally possessed the fishermen, who, as a result, began hauling in only more slugs, while throwing all the caught fish back into the sea.[9] Eventually, nearly all the workers of the platform, aside from the timid keeper of the platform named Bailey, who discovered he could keep the hostile fishermen at bay using fire. Witchaven's mayor, Eustace Hobb, also fell victim to the slugs' mind control.

Mother Mallum about to take control of the adventurer.

When the villager Kent and his son Kennith went to the platform, the sea slug invasion was first discovered. They found themselves unable to leave the platform, but were rescued by the player who was sent by Kent's wife Caroline. Afterwards, the sea slugs quickly spread, taking over most of the villagers, aside from the families of Caroline, the sailor Holgart, and the fishmonger Ezekial Lovecraft. Meanwhile, a retired but still semi-active Temple Knight colonel called Jake O'Niall noticed the increasingly strange occurrences and contacted the headquarters in Falador when he noticed the mayor, who "was about as religious as a dead dog on a termite mound", had suddenly decided to renovate the shrine to Saradomin just west of the village, bringing lots of Mining equipment and, much more suspiciously, high amounts of rune essence in.

The Knights' head of recruitment, Sir Tiffy Cashien, dispatched an initiate knight (i.e. the player during the Sea Slug quest), who had rescued Kennith earlier, to Witchaven to investigate the situation. By this time, the slugs had possessed large groups of enormous lobsters, who turned very aggressive as a result. The lobsters proceeded to guard the path to Mother Mallum's prison. The player reported to O'Niall and had Savant, the senior mystical researcher, scan the mayor, detecting two life forms (him and his slug), although she initially thought it was an error in the analysis. They then investigated the Witchaven Shrine and found the Temple Knight prison, not knowing what it was. They had it investigated and found out about the crusade and that Mother Mallum was inside. Soon after, the mayor placed a slug on Brother Maledict's neck and commenced a plot to release Mother Mallum. The possessed priest tricked the initiate into repairing the Holy Book of Saradomin, which supposedly stated how to reinforce the sealing enchantment. While gathering the book's lost pages, they also discovered that O'Niall had been possessed as well. The initiate repaired the book and performed the ritual, but was shocked when it actually opened the prison.

Mayor Hobb, now transformed into an aquatic creature, emerged from it and summoned the Slug Prince to kill the player, but the prince was slain. An enraged Hobb was then dismissed by Mother Mallum herself, who cast a teleblock to prevent Savant from rescuing the player. She attempted to discard her old host and use the player as her new host. As she was about to attack them, Savant managed to teleport the player to safety. They reported to Sir Tiffy, who promoted them to proselyte and ordered the assassination of O'Niall. The Temple Knights are currently trying to find a way to stop the sea slugs,[10] while Mother Mallum is supposedly plotting her next move.[11]

Powers

Mother Mallum is described by the Temple Knights, whom she has fought, as a great evil due to her and her slugs' ability to attach themselves to someone's neck and take over their mind, effectively turning their victims into mindless servants that do her bidding. The victim's skin also turns to a sickly yellow colour, and longer possession results in certain "aquatic" features, such as gills and fins, developing. If freed from possession, the victims are unable to recount what had happened, and their mind is left in their state before the possession.

Dialogue

This article on an NPC has an associated transcript list.
Click here for a list of transcripts that this NPC speaks in.

Trivia

  • The name "Mallum", translated from Latin, means "evil (thing)/disaster" (although the Latin word is spelled with one L), thus making her, quite appropriately, the mother of evil.

References

  1. ^ Mother Mallum in The Slug Menace. Old School RuneScape. "It's an early variation on a script used by the priests of Saradomin a long time ago. (...) Hmph. It seems this text pertains to a great battle between the temple of Saradomin and something called the Mahey'ish Medron. (...) Mahey'sh Medron. I think it's a corruption of an even earlier language and actually refers to something called Mother Mallum."
  2. ^ Mother Mallum in The Slug Menace. Old School RuneScape. "After millennia, this husk is almost spent and requires replacement. Yes, you will make an excellent host."
  3. ^ Savant in The Slug Menace. Old School RuneScape. "Well, this isn't the first time the Temple Knights have encountered the Mother Mallum. Centuries ago we discovered that a great evil had taken control of some of the most influential people in the world. That great evil was the Mother Mallum."
  4. ^ Savant in The Slug Menace. Old School RuneScape. "Once freed, the Temple Knights pursued a great crusade to destroy the Mother Mallum. Unfortunately she was too powerful and the best they could do was to trap her inside a mystical prison."
  5. ^ Jorral in The Slug Menace. Old School RuneScape. "They managed to trap the Mother Mallum behind a mystical prison where she was to wait for all time."
  6. ^ Savant in The Slug Menace. Old School RuneScape. "No, I hit a brick wall after that. We had a dragon crash land on our headquarters a few years ago and the resulting fire destroyed a lot of our records."
  7. ^ Savant in The Slug Menace. Old School RuneScape. "It took the few remaining uncorrupted knights all their wit and strength to devise a method of removing sea slug possession. Once freed, the Temple Knights pursued a great crusade to destroy the Mother Mallum. Unfortunately she was too powerful and the best they could do was to trap her inside a mystical prison."
  8. ^ Commorb v2 in The Slug Menace. Old School RuneScape. "Witchaven was once a prosperous fishing town on the coast of Ardougne. With the construction of the Fishing Platform, most of this trade has been diverted to Catherby, Brimhaven and Rimmington."
  9. ^ Bailey in Sea Slug. Old School RuneScape. "It all began a few weeks ago. We pulled up a haul of deep sea flatfish. Mixed in with them we found those slug things, but thought nothing of it. Not long after that my friends began to change. Now they spend all day pulling in hauls of fish, only to throw back the fish and keep those nasty sea slugs."
  10. ^ Sir Tiffy Cashien in The Slug Menace. Old School RuneScape. "I think we are going to have to increase our surveillance somewhat."
  11. ^ Mother Mallum in The Slug Menace. Old School RuneScape. "Calm yourself, my child. We anticipated this eventuality. Go now and prepare the throne for our arrival."

Sources & credits

“Mother Mallum” by Old School RuneScape Wiki contributors, revision 15343339. Text adapted under CC BY-NC-SA 3.0; adapted text is shared under the same license. Formatting and navigation changed; Wiki scripts and editing controls omitted. Game imagery © Jagex Ltd. Imported image-file descriptions retain their own credits and licensing statements.

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