Ice spells are one of four types of Ancient Magicks combat spells, and the only type that can apply Freeze. Ice spells are notable for high damage and Area of Effect (AoE) capability, giving players the ability to freeze multiple targets at the same time.
Upon being affected by an ice spell the chat box will report: You have been frozen!
When the effect is about to expire the following message notifies the affected player: The freeze cast upon you is beginning to thaw.
Blighted ancient ice sacks allow players to cast these spells in lieu of using runes while in the Wilderness, PvP worlds, Castle Wars, Clan Wars, or Soul Wars. Keep in mind switching weapons will cancel auto-casting when in the Wilderness.
| Icon | Mobile icon |
Spell | Runes | Experience | Base Max hit |
Type | Freeze duration[1] |
Immunity duration[1] | |
|---|---|---|---|---|---|---|---|---|---|
| Ice Rush | 2 |
34 | 16 | Single target |
8t (+0)[2] | 5t | |||
| Ice Burst | 4 |
40 | 22 | AoE | 16t (+1)[2] | 5t | |||
| Ice Blitz | 3 |
48.5 | 26 | Single target |
24t (+2)[2] | 5t | |||
| Ice Barrage | 6 |
52 | 30 | AoE | 32t (+3)[2] | 5t |
Targets are immune from being frozen again for 5 ticks (3s) after the freeze time expires.
Casting an ice spell with the tome of water equipped does not use the 10% accuracy and damage bonus (20% if cast on players) normally applied, nor does it use any charges. The tome will still act as an infinite source of Water runes provided that it is at least partially charged.
The Ancient sceptre increases the duration of the freeze applied by ice spells by 10% (rounding down) leading to an increase of 0, 1 tick (0.6s), 2 ticks (1.2s), and 3 ticks (1.8s) for Rush, Burst, Blitz, and Barrage respectively. The Ice ancient sceptre furthermore increases accuracy against unfrozen targets by 10% on top of the base duration bonus.
Gallery
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Ice Rush -
Ice Burst -
Ice Blitz -
Ice Barrage